Joshua Reisenauer
4f47f90336
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-08 12:02:39 -07:00
victorfisac
8323f81ab5
Add physac module to android compile instructions...
...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
raysan5
70a96fff80
Simplified Oculus integration
2016-06-08 13:16:01 +02:00
Joshua Reisenauer
7bf2854e94
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-07 16:07:57 -07:00
Joshua Reisenauer
f0d8c009ae
cleaned things up
2016-06-07 16:03:21 -07:00
Ray
09fa002818
Corrected issue
2016-06-08 00:04:56 +02:00
Ray
ee795150fa
Updated some code
2016-06-07 23:44:53 +02:00
raysan5
ca13c2ed0c
Converted raygui module to header only
2016-06-07 20:33:49 +02:00
raysan5
058af472ea
Converted GLAD to header only
2016-06-07 18:57:20 +02:00
raysan5
3d5a408177
Remove DEBUG flag for raylib lib compilation
...
...on Android
2016-06-07 18:53:47 +02:00
Ray
9281e477eb
Embed standard shader into raylib
2016-06-07 00:32:45 +02:00
Ray
1bcf500eca
Review fallback mechanism
2016-06-06 23:19:40 +02:00
Ray
522af9f477
Fallback to default shader
2016-06-06 23:16:14 +02:00
Ray
4dada32693
Include GLFW3 DLL
2016-06-06 20:40:17 +02:00
Ray
34aea08ba2
Update to OpenAL Soft 1.17.2
2016-06-06 20:39:59 +02:00
Ray
6b2823775e
Remove OpenAL Soft
2016-06-06 20:34:11 +02:00
Ray
d999b3ed53
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-06-06 20:30:02 +02:00
Ray
5f5d191d88
Updated to GLFW 3.2
2016-06-06 20:26:02 +02:00
LelixSuper
302d84cedc
Fix mistake in Makefile
2016-06-06 19:26:30 +02:00
Ray
ad8a5a95b2
Move and update CMakeList
2016-06-06 14:38:54 +02:00
Ray
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
...
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
Ray
688045307a
Reorganize folder for Android library
...
Android build system has been simplified and now is included in src
folder, like other build systems.
2016-06-06 13:52:06 +02:00
Ray
72eb2632cc
Corrected compilation bug on OpenGL 1.1
2016-06-05 23:51:41 +02:00
raysan5
60232810d8
Added some comments
2016-06-03 19:00:58 +02:00
raysan5
d1133ca8d3
Some gestures comments tweaks...
2016-06-03 18:51:19 +02:00
raysan5
13bef7aa02
Work on Oculus functionality
...
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
Ray
7ca6397223
Added support for Oculus Rift CV1
2016-06-03 00:53:51 +02:00
raysan5
0bc71d84f8
Added functions to customize internal matrix
...
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
raysan5
2168d8aa1a
Removed DrawPhysicObjectInfo() function
...
To avoid additional dependencies
2016-06-02 19:16:11 +02:00
raysan5
cafc66a3c1
Rename for consistency with other functions
2016-06-02 19:09:56 +02:00
raysan5
4c9d0f16a5
Comment to avoid warning
2016-06-02 19:09:31 +02:00
raysan5
80b3c4cd2b
Review comments to be value-generic
2016-06-02 18:49:40 +02:00
raysan5
5bcddca5e1
Remove useless stuff
2016-06-02 18:29:49 +02:00
raysan5
c286bea8e1
Remove GLEW dependency
2016-06-02 18:20:59 +02:00
raysan5
4fb3103dfa
Corrected some formatting issues
2016-06-02 18:19:47 +02:00
raysan5
cf6d2e3985
Review coding style to match raylib style
...
Moved AudioError enum inside audio.c
2016-06-02 17:12:31 +02:00
Joshua Reisenauer
cf2975d062
convenient way to combine errors
2016-06-02 02:31:25 -07:00
Joshua Reisenauer
af1eb5453a
I added audio errors
...
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
2016-06-02 02:02:23 -07:00
Joshua Reisenauer
05f8e83ba9
cleanup
2016-06-02 00:03:00 -07:00
Joshua Reisenauer
21a01ec870
simplified mod
2016-06-01 20:36:54 -07:00
Joshua Reisenauer
ae6adb173b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-01 20:17:39 -07:00
Joshua Reisenauer
90e1ed2b5e
mod player added
2016-06-01 20:09:00 -07:00
Ray
17878550b1
Review heades usage
...
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
2016-06-02 01:26:44 +02:00
Ray
7afa0b09ab
Support raygui as standalone library
2016-06-02 01:24:27 +02:00
raysan5
0a27525a4b
Dependencies review
...
Checking some files to be converted to header-only
2016-06-01 14:01:35 +02:00
raysan5
3e88156817
Ignore invalid warning
2016-06-01 12:38:06 +02:00
raysan5
897179a06c
Corrected some issues on OpenGL 1.1
2016-06-01 12:37:51 +02:00
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
2016-05-31 19:12:37 +02:00
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
...
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
raysan5
cac2a66deb
Improved library consistency
...
Functions renamed to improve library consistency
2016-05-31 17:11:02 +02:00
Joshua Reisenauer
78b4494e2b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-30 15:57:35 -07:00
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
2016-05-31 00:51:55 +02:00
Joshua Reisenauer
6ad8323860
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-30 15:39:21 -07:00
Joshua Reisenauer
9f2fc81df2
update to openal
2016-05-30 15:34:29 -07:00
Ray
8a4e28f81d
Support Android internal data storage
...
Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard)
2016-05-31 00:01:19 +02:00
victorfisac
b0a0c5d431
Added tint color attribute to material data type
...
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
2016-05-30 19:55:13 +02:00
victorfisac
f2d61d4043
Remove normal depth
...
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
2016-05-30 19:43:35 +02:00
victorfisac
64f6c74c9a
Add normal and specular maps to draw model process
2016-05-30 19:18:55 +02:00
victorfisac
2e26ce235d
Add Draw3DCircle function and update raylib and rlgl header
...
Draw3DCircle is useful to draw point lights radius.
2016-05-30 19:18:11 +02:00
raysan5
ea5b00528b
Improved render to texture
...
Support render texture size different than screen size
2016-05-29 11:49:13 +02:00
Joshua Reisenauer
5a041a6af5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-25 11:26:31 -07:00
raysan5
3d6696f6c9
Renamed shader variables (more generic names)
2016-05-25 16:21:13 +02:00
raysan5
d53b6f4381
Renamed shader variables (more generic names)
...
Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders.
2016-05-25 16:19:57 +02:00
Joshua Reisenauer
f74791ed7b
better build system
2016-05-23 02:12:22 -07:00
victorfisac
dcd6942ed1
Fix small bug and spacing
2016-05-21 18:22:15 +02:00
victorfisac
c320a21f2b
Add standard lighting (2/3)
...
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
victorfisac
30941c0dd1
Add Draw3DLine function and fixed MLT glossiness import value
...
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
2016-05-21 18:10:06 +02:00
victorfisac
cf71e1242e
Fix some audio module compile warnings
2016-05-21 18:08:09 +02:00
victorfisac
30c8058fca
Add standard lighting (1/3)
...
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
2016-05-20 17:18:07 +02:00
raysan5
6dac1efefe
Comented buggy code to avoid problems...
...
...on model drawing
2016-05-20 15:01:36 +02:00
victorfisac
3fa6fdacf2
Improved MTL loading shininess value
2016-05-20 14:24:53 +02:00
victorfisac
90c62c4cc0
Fix small warning
...
Material glossiness is a float type value...
2016-05-20 14:07:50 +02:00
raysan5
dcf5f45f68
Add lighting system -IN PROGRESS-
...
Improved materials
2016-05-20 12:28:07 +02:00
raysan5
af890cf210
Updated to avoid pointers
2016-05-20 10:53:58 +02:00
raysan5
c9e30f7754
Review struct typedef to avoid pointers for users
2016-05-20 10:53:31 +02:00
raysan5
03cc031d00
Remove TODO comments (already done)
2016-05-20 09:40:48 +02:00
raysan5
7d1d9ff143
Support DYNAMIC_DRAW mesh loading
2016-05-20 09:36:02 +02:00
Joshua Reisenauer
179f2f9e4f
windows automated compile
...
Only works when raylib is installed on windows system.
2016-05-19 20:56:38 -07:00
Joshua Reisenauer
41c5f3a017
Buffer for raw audio
2016-05-19 20:44:09 -07:00
Joshua Reisenauer
847944e240
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
2016-05-19 15:31:56 -07:00
Joshua Reisenauer
b10425492a
name correction
2016-05-19 15:22:12 -07:00
raysan5
8bbbe8cd76
Corrected namings
2016-05-19 13:50:29 +02:00
raysan5
037edbaa13
Reorganize data for consistency
2016-05-18 13:22:14 +02:00
Joshua Reisenauer
76ff4d220e
renamed everything so it is obvious what it does
2016-05-15 19:37:15 -07:00
Joshua Reisenauer
86fbf4fd8f
logic bug fix
2016-05-15 02:09:57 -07:00
Joshua Reisenauer
d38d7a1bed
clean up on buffering and preconditions
2016-05-14 16:30:32 -07:00
Joshua Reisenauer
8c5d403dda
new function to check if music stream is ready
...
_g naming convention for globals, new error exit numbers.
2016-05-14 15:26:17 -07:00
Joshua Reisenauer
ea4b5552c2
corrected typos
2016-05-14 00:25:40 -07:00
Chris Hemingway
b46a800597
Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113
2016-05-14 01:10:05 +01:00
Joshua Reisenauer
5107a2dc40
bug fixes
2016-05-12 21:14:02 -07:00
Joshua Reisenauer
ded07690fd
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
2016-05-12 16:06:22 -07:00
Joshua Reisenauer
83dbc07650
buffering of music now uses update audio context
2016-05-12 16:02:23 -07:00
raysan5
e060944b34
Added QuaternionInvert()
2016-05-12 13:02:04 +02:00
raysan5
075f51e0a3
Simplified internal (default) dynamic buffers
2016-05-12 12:20:23 +02:00
Joshua Reisenauer
f0ada8c40d
apply index to remaining functions
2016-05-11 22:37:53 -07:00
Joshua Reisenauer
9737c58054
PlayMusicStream now uses index
2016-05-11 20:15:37 -07:00
Joshua Reisenauer
529d20ee6a
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
2016-05-11 18:15:46 -07:00
Joshua Reisenauer
ad3d270c42
added set pitch for music streams
2016-05-11 18:14:59 -07:00
Ray
454b422fd6
Merge pull request #112 from kd7tck/develop
...
Base Audio Context System
2016-05-11 20:14:12 +02:00
raysan5
4d78d27bd9
Updated structs Mesh and Shader
2016-05-11 19:25:51 +02:00
Joshua Reisenauer
6db44500b7
adding multiple music streams
2016-05-11 00:37:10 -07:00
raysan5
6acfda599e
Support indexed mesh data on OpenGL 1.1 path
...
Keep asking myself why I maintain this rendering path... -___-
2016-05-10 19:25:06 +02:00
raysan5
5c112ff542
Corrected tipo
2016-05-10 19:24:25 +02:00
raysan5
aee5d9a390
Code tweak
2016-05-10 19:24:05 +02:00
raysan5
1ddf594d15
Added support for indexed mesh data
2016-05-10 18:24:28 +02:00
Joshua Reisenauer
9799856ad4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-10 02:00:42 -07:00
Joshua Reisenauer
b7f8e97b03
final fix for audiocontext system
...
now it works
2016-05-10 01:54:20 -07:00
Ray
ac44db26a2
Added reference
2016-05-09 13:16:44 +02:00
Ray
c85cd29049
Added defines for default shader names
2016-05-09 12:41:53 +02:00
Ray
3d0208223a
First implementation of MTL loading
...
Not tested yet
2016-05-09 12:40:59 +02:00
Ray
dc4d5dabcd
Added MTL loading info
2016-05-09 01:18:46 +02:00
Ray
f7d4951165
Improved vertex attribs support for models
2016-05-08 23:50:35 +02:00
raysan5
0bcb873cbb
Improved mesh support
...
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5
eeb151586f
Corrected issues with OpenGL 1.1 backend
2016-05-07 18:28:40 +02:00
raysan5
7ab008878a
Library redesign to accomodate materials system
2016-05-07 18:07:15 +02:00
raysan5
ec72a8868e
Comment tweak
2016-05-07 18:04:22 +02:00
Joshua Reisenauer
e660700924
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-03 14:17:37 -07:00
raysan5
fd67e31f63
Renamed function for consistency
2016-05-03 19:27:06 +02:00
raysan5
8301980ba8
Clean up and consistency review
...
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
raysan5
5f73850fa6
Renamed functions for consistency
2016-05-03 18:04:21 +02:00
raysan5
e94acf86f8
Reorganized internal funcs
2016-05-03 17:54:50 +02:00
Joshua Reisenauer
d6feeb14ff
pause on no data
2016-05-03 02:52:45 -07:00
Joshua Reisenauer
9d09ada33b
new boolean floatingPoint option
...
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
Joshua Reisenauer
c3208c5cd6
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-02 14:43:37 -07:00
Joshua Reisenauer
4636e3367c
number remaining buffer transfer for updateAudioContext
...
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Ray
f2152aa391
Reorganize functions
2016-05-02 14:11:57 +02:00
Ray
2646ed0393
Removed debug functions
2016-05-02 14:11:42 +02:00
Joshua Reisenauer
9ef0240e99
resamples added
...
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
Joshua Reisenauer
790bc72806
bool return for failed update
2016-05-01 23:07:02 -07:00
Joshua Reisenauer
289a53221d
merge fix
2016-05-01 20:00:51 -07:00
Joshua Reisenauer
a2a3d3aeb6
new silence generator
2016-05-01 18:53:40 -07:00
Ray
17732fa9c4
Corrected warning with array
2016-05-02 00:38:01 +02:00
Ray
fa98289ddb
Added 2D camera mode functions
...
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray
0e6d1cb272
Working on materials system...
2016-05-02 00:16:32 +02:00
Ray
6ca1fd59a9
Merge pull request #111 from kd7tck/develop
...
First stage of audio API update
2016-05-01 01:49:40 +02:00
Ray
1fb874cdc5
Check for WebGL/Webkit extensions
...
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
Joshua Reisenauer
34e5fcf47e
removed enums
2016-04-30 16:05:43 -07:00
Joshua Reisenauer
a1038f61b6
BPS type added to ensure consistency
2016-04-30 15:41:46 -07:00
Joshua Reisenauer
5f1e8b8278
hide struct from user
...
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer
91f1f324c0
First stage of audio API update
...
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Joshua Reisenauer
f707c1ca46
this should work
2016-04-27 00:02:11 -07:00
Joshua Reisenauer
299ae7a4bd
new trace logs and optimizations
2016-04-26 16:50:07 -07:00
Joshua Reisenauer
3104d3d6cd
small fix for streaming
...
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
Joshua Reisenauer
04d9deac92
setting up openal
2016-04-25 20:05:03 -07:00
Joshua Reisenauer
f12754b01f
quick fix
...
Boolean errors
2016-04-25 18:40:19 -07:00
Joshua Reisenauer
62087d21cc
updated jar_xm
2016-04-24 23:44:49 -07:00
Joshua Reisenauer
89a84a621b
implement
2016-04-24 22:04:31 -07:00
Joshua Reisenauer
1c370f5a17
cleaned up calculations
2016-04-24 22:00:40 -07:00
Joshua Reisenauer
cb05c51911
tabs to spaces fix
2016-04-24 18:18:18 -07:00
Joshua Reisenauer
ec2cbaa5eb
Added proto version of jar_xm
...
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
raysan5
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
2016-04-17 14:48:20 +02:00
raysan5
17eefed08f
Improved gestures system
2016-04-17 11:36:40 +02:00
raysan5
2e5d898443
Corrected bug with old FBO struct
2016-04-17 11:25:04 +02:00
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5
284eaf1576
Use Depth Texture on OpenGL 3.3
2016-04-10 19:38:57 +02:00
raysan5
c1e49d2b13
Removed function
...
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5
aa22d97983
Simplified texture flip and added comments
2016-04-07 13:31:53 +02:00
raysan5
3b67a4cfba
Update stb libs to latest version
2016-04-06 17:45:25 +02:00
LelixSuper
9361615786
Fix Makefile files
...
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
raysan5
0133917bf9
Correct detail
2016-04-04 01:15:43 +02:00
Ray
b6cec214bd
Unified internal shader to only one
...
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
raysan5
a66c8531d6
Some code simplifications
2016-04-03 18:31:42 +02:00
LelixSuper
a04a7b6ea5
Fix cleaning recipies for GNU/Linux
2016-04-03 16:07:44 +02:00
LelixSuper
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
2016-04-03 16:05:23 +02:00
raysan5
06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
...
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
raysan5
136408d8b8
Corrected bug on bounding box
...
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
raysan5
956a6e6f77
Corrected bug and comments on model unloading
2016-03-27 18:34:05 +02:00
raysan5
8b7ca8b670
Review comments
2016-03-27 18:34:05 +02:00
victorfisac
ea7afc8ec8
Fix spacing and some comments
2016-03-23 22:47:39 +01:00
victorfisac
60223a358b
Physac redesign (3/3)
...
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
raysan5
269b120104
Review Android button inputs
2016-03-21 20:15:11 +01:00
raysan5
584e74c676
Corrected bug on touch position
2016-03-20 16:48:23 +01:00
raysan5
fa78023aa4
Understand mouse as touch in web
2016-03-20 16:28:59 +01:00
raysan5
ebc2b9a286
Improved windows resizing system...
...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
raysan5
5e45c3c824
Redesign to work as standalone
...
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
2016-03-20 13:39:27 +01:00
Ray
e2ba22ec59
Improved 2D-3D drawing
...
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
49df957058
Add support for multiple gamepads on RPI
2016-03-17 12:54:36 +01:00
Ray
95c1bf9544
Removed previous change that introduced a bug
2016-03-16 19:10:19 +01:00
Ray
db4585b3e2
Improved gamepad support
...
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
Ray
d6bc7b8877
Reset pointCount for gestures
2016-03-16 17:51:21 +01:00
Ray
ee52b13ae6
Corrected bug on GetCollisionRec()
2016-03-16 17:50:51 +01:00
victorfisac
0caf925d5d
Updated headers
2016-03-16 12:48:30 +01:00
victorfisac
7128ef686d
physac module redesign (2/3)
...
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.
COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...
The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
LelixSuper
2e3e62a413
Raname all makefile files to "Makefile"
...
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
Ray
dcabb49244
GESTURE SWIPE
...
change name variable
2016-03-09 10:15:28 +01:00
Ray
18a13679fd
Review GuiToggleButton()
2016-03-07 09:38:55 +01:00
raysan5
6ee5718b2e
Improved function GetKeyPressed()
...
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5
d0e7195a16
Added new functions to draw text on image
2016-03-06 19:28:58 +01:00
raysan5
7053724fd6
Default style tweak
2016-03-06 12:24:44 +01:00
raysan5
c9d22c7a14
Redesign to use Material type -IN PROGRESS-
...
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray
893facdf6d
Merge pull request #101 from victorfisac/develop
...
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac
78e4772f21
Fixed physac header little mistake
2016-03-05 19:36:40 +01:00
victorfisac
305efcf5ad
Redesigned physics module (IN PROGRESS)
...
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.
A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.
To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.
Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5
0d911127d7
Split mesh generation from model loading
2016-03-05 16:17:54 +01:00
raysan5
5ea18b9426
Support 2d camera system -IN PROGRESS-
2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c
Replaced tabs by spaces
2016-03-03 13:24:56 +01:00
raysan5
fffbf48dec
Added support for Nearest-Neighbor image scaling
...
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
raysan5
a167067cbd
Security check for unsupported BMFonts
...
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
2016-03-02 18:35:30 +01:00
raysan5
4476a9e241
Review rlglUnproject() system
2016-03-02 17:13:31 +01:00
raysan5
4011c13d4b
Updated BoundingBox collision detections
2016-03-01 20:54:02 +01:00
raysan5
6106ab8a2e
Added color to DrawBoundigBox()
2016-03-01 20:26:01 +01:00
raysan5
1674465bdc
Adjust buffers usage
...
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5
8ca6f8c6ec
Do not free model mesh
2016-03-01 15:37:01 +01:00
raysan5
04caf1c262
Corrected memory leak
2016-03-01 15:36:45 +01:00
Ray
0dfc7fffff
Removed a couple of TODOs
2016-02-23 00:57:50 +01:00
raysan5
d042ed52fa
Updated
2016-02-21 16:19:40 +01:00
raysan5
2cc05e5e92
Corrected typo
2016-02-21 16:19:31 +01:00
raysan5
84252f9b70
Uploaded raylib bitcode library (PLATFORM_WEB)
2016-02-20 20:29:20 +01:00
raysan5
83459159f4
Corrected compiler complaint
2016-02-20 19:01:41 +01:00
Ray
954ced21a4
Merge branch 'master' into develop
...
# Conflicts:
# src/gestures.c
# src/makefile
2016-02-20 01:08:43 +01:00
Ray San
98c60838fe
Reviewed RPI inputs
2016-02-19 19:57:25 +01:00
Ray
09f28d0f57
Working on RPI gamepad support
2016-02-19 00:16:16 +01:00
Ray San
8aab52aeda
Redesigned RPI input system -IN PROGRESS-
2016-02-18 14:05:48 +01:00
Ray
afd2ffb74a
Updated gestures module
...
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
raysan5
0018522031
Updated show-logo and start reviewing RPI inputs
2016-02-13 19:14:22 +01:00
raysan5
30fafb77db
Updated fullscreen issue comment
2016-02-13 17:39:38 +01:00
raysan5
ed19064405
Reviewed physics module
...
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5
94c92a58a1
Some tweaks
2016-02-13 17:08:09 +01:00
raysan5
cbbe948529
Some code tweaks
2016-02-12 19:02:23 +01:00
raysan5
823abf666e
Reviewed code TODOs
2016-02-12 12:22:56 +01:00
raysan5
685273675b
Improved LoadHeightmap()
2016-02-11 15:51:04 +01:00
raysan5
9cbfcbb820
Add a note about an issue
2016-02-11 14:56:00 +01:00
raysan5
fca83c9ff8
Solve bug on matrix multiply order for scale and rotation
2016-02-11 14:27:18 +01:00
Ray
c69ce1d750
Updated comments
2016-02-10 13:54:32 +01:00
Ray
84a6724b33
Fixed a bug
2016-02-10 11:24:02 +01:00
Ray
a847df921f
Reviewed gestures module
2016-02-10 10:31:06 +01:00
Ray
687fe2c3c7
Updated
2016-02-08 09:06:26 +01:00
Ray
e98ea900cf
Reviewing gestures module (IN PROGRESS)
2016-02-08 09:06:23 +01:00
Ray
2ef9552454
WARNING message shortened
2016-02-08 09:06:20 +01:00
Ray
6a392f0eb2
GLAD not used on HTML5
2016-02-08 09:06:16 +01:00
raysan5
c00062655f
GLAD only available on PLATFORM_DESKTOP
2016-02-07 11:35:36 +01:00
Ray
646f1c3f71
Some formating tweaks
2016-02-03 17:45:28 +01:00
Ray
df5c64d0be
Functions parameters reorganize: Axis and Angle
...
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
65ecde1e75
Cleaned code a little bit
2016-02-02 17:59:13 +01:00
Ray
728e1715cc
Redesigned gestures system...
...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Constantine Tarasenkov
13925f7bd4
Add functions to disable and enable cursor
2016-01-29 09:09:18 +03:00
Constantine Tarasenkov
e6ad166ae3
2016-01-29 08:02:53 +03:00
Constantine Tarasenkov
5d6475c93b
Fix raylib compiling on Linux
2016-01-29 03:22:51 +03:00
raysan5
ac475f46b9
Added touch points id to gestures
...
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
raysan5
99f99bea47
Simplified shader matrix uniforms
2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
raysan5
3113a20390
Added bounding box calculation
2016-01-25 11:12:31 +01:00
raysan5
41959eeae1
Added support for mouse gestures (need testing)
...
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9
Review comments
2016-01-23 12:37:42 +01:00
victorfisac
233f7611da
Fixed hold gesture detection
...
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00
raysan5
4e57bd1f18
Replaced GLEW by GLAD
...
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6
Try to implement GLAD support
2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
raysan5
882e2abee1
Corrected bug
2016-01-21 12:24:12 +01:00
raysan5
68ba34c17b
Updated struct types
2016-01-21 01:03:43 +01:00
victorfisac
fcd30c5649
Added ray-sphere collision detection
2016-01-20 19:28:47 +01:00
raysan5
cf6c6fefd7
Review some function names for consistency with raymath
2016-01-20 19:23:58 +01:00
raysan5
c5663ca015
Some formatting tweaks
2016-01-20 19:09:48 +01:00
raysan5
51c0b61a43
Updated to latest version of stb libs
2016-01-20 18:48:52 +01:00
raysan5
634f8f0d0f
Adapted easings as single header and inline functions
2016-01-20 18:20:36 +01:00
raysan5
efa1c96d19
Adapted raymath as single header library
...
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
Joshua Reisenauer
ae87a35f6e
standalone raymath
...
look over for errors
2016-01-19 15:00:48 -08:00
raysan5
29c618a35e
Added some functions (incomplete)
2016-01-19 20:27:41 +01:00
raysan5
fd05d3e353
Rename VertexData struct to Mesh
...
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
f24fd14814
Note on RPI inputs
2016-01-18 12:05:10 +01:00
raysan5
f98c4dc82b
Corrected bug on fonts loading
2016-01-18 12:04:54 +01:00
Ray San
91e00431d4
Corrected some bugs
2016-01-14 09:19:56 +01:00
raysan5
3b4d8442e0
Corrected some float values
2016-01-13 19:30:35 +01:00
raysan5
fb6ef2c2f4
Vertex shaders optimization
2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376
Added world to screen conversion
...
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f
Review Light/Material system
...
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985
Change drawing order to avoid artifacts with...
...
... transparent elements
2016-01-11 11:59:15 +01:00
victorfisac
a5e79b7663
Fixed small glitch on zoom-in with mouse wheel
...
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00
victorfisac
1793f2c3b8
Added collision check between ray and box
...
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
victorfisac
4a637191f2
Implemented ray trace from mouse position
...
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
raysan5
7f2e67e924
Simplified MatrixMultiply() function
2016-01-06 17:22:24 +01:00
victorfisac
fe0cf8f9a9
Added some comments and fixed spaces
2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1
Fixed Android lock screen bug
...
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
victorfisac
1c23edd1e5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-04 21:03:30 +01:00
victorfisac
ea50092356
Add Android physic buttons input detection
...
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
891c4a458a
Matrix variables renaming
2016-01-04 20:02:57 +01:00
raysan5
70d405b41b
Added functionality: Storage values
...
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
raysan5
95da97fa74
Fixed bug: rlglGenerateMipmaps()
2016-01-04 15:09:44 +01:00
victorfisac
a299bc289b
Improved and added functions to physac engine module
...
- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
2016-01-03 17:53:29 +01:00
victorfisac
e0d8cceb65
Fixed lighting engine module newlines at end of file
2016-01-03 17:52:18 +01:00
raysan5
d32feaa668
Reviewed Android inputs and gestures system
...
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
2016-01-03 13:01:21 +01:00
raysan5
fa057f512f
Improved fonts support
...
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
2016-01-02 10:45:51 +01:00
raysan5
55f0abbe99
Updated to latest version
2016-01-02 10:44:03 +01:00
raysan5
9f5c5dfff4
Added module: easings (header only)
2016-01-02 10:43:17 +01:00
raysan5
802f29fb0e
Eat Android Back key to avoid crash
2016-01-02 10:42:43 +01:00
raysan5
b804f38150
Small code tweaks
2016-01-02 10:41:37 +01:00
Ray
8c8e5bb7c8
Update and rename physics.c to physac.c
2015-12-30 13:43:53 +01:00
Ray
59cf0f6a42
Update and rename physics.h to physac.h
2015-12-30 13:42:59 +01:00
raysan5
5659249dfa
Some tweaks and details review
2015-12-30 13:35:03 +01:00
raysan5
b894a78385
Reviewed function GetCurrentTime() on WIN32
2015-12-30 13:34:45 +01:00
raysan5
3b45336929
Reviewed function: CheckCollisionCircleRec()
2015-12-30 13:34:00 +01:00
raysan5
da28cff0f6
Added function: SubText()
...
Useful to get a piece of text, could be used for text typing animations
2015-12-30 13:33:26 +01:00
raysan5
5dbb93dbb4
Added function: ImageDither()
...
Corrected some code details
2015-12-30 13:32:41 +01:00
victorfisac
e683fe88b9
Added physics engine-module and example
...
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50
Added lighting engine module
...
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185
Added new matrix location points and extra functions
...
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
raysan5
1b39b2e261
Added BeginDrawingEx()
...
BeginDrawing() function with extended parameters
2015-12-14 23:30:27 +01:00
raysan5
f144b6bae4
MeasureTextEx() - Added support for multi-line size measure
2015-12-09 20:57:50 +01:00
raysan5
2bd7245508
DrawTextureRec() function review to allow flipped rectangle
2015-12-09 20:22:42 +01:00
raysan5
b62f7c3057
Corrected bug
2015-12-09 20:21:58 +01:00
raysan5
f4e455398c
Small bug corrected
2015-12-03 13:45:06 +01:00
raysan5
85908befea
Corrected bug on spritefont loading
2015-12-03 13:44:45 +01:00
Ray
a6f5a0339a
Corrected bug
2015-11-09 13:13:26 +01:00
Ray
c17c1ccaea
Corrected html5 glfw3 bug
...
Mouse button values are inverted!
2015-11-05 13:42:18 +01:00
Ray
88e1fd9530
Added texture retrieval support on OpenGL ES 2.0
...
Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
2015-11-05 12:32:47 +01:00
Ray
2fa7e00f16
Variables initialization
2015-11-05 12:28:45 +01:00
Ray
5208d57f1e
Corrected alpha issue on screenshots taken
2015-11-05 09:46:18 +01:00
Ray
76024b5036
Added some texture functionality (view details)
...
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
2015-11-04 18:33:46 +01:00
Ray
002dacef40
Merge pull request #62 from kd7tck/develop
...
Added Alpha Numeric Mapping For Develop Branch
2015-11-03 16:44:21 +01:00
Ray
580c0a7296
Moved gestures touch functionality back to core
...
Required gestures module when compiling for Android and Web
2015-10-30 11:30:32 +01:00
Ray
67423ff64b
Removed unneeded comment
2015-10-27 19:24:14 +01:00
Ray San
fb4105cf8a
Corrected bug on web
2015-10-26 11:50:28 +01:00
Ray San
d1f099374c
Added support for s3tc compression on web
2015-10-26 11:50:13 +01:00
Joshua Reisenauer
932396922d
Added Alpha Numeric Mapping For Develop Branch
...
GLFW mappings.
2015-10-26 00:21:52 -07:00
Ray
afdf357fbe
Added some image manipulation functions
...
Added (or completed functions):
Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
2015-10-25 01:50:15 +02:00
Ray
8c117cfb57
Reviewed NPOT messages and usage
2015-10-24 11:19:04 +02:00
Ray San
f13b30d606
Feature: Line-break support for text
2015-10-21 18:24:44 +02:00
Ray San
165b3dd215
Add file required for image scaling
2015-10-21 18:24:12 +02:00
Ray San
d218534fff
Feature: On desktop, center window on screen
2015-10-21 18:23:49 +02:00
Ray San
333fdf6b90
Corrected bugs and reviewed some functions
2015-10-20 19:59:08 +02:00
Ray San
625e4e2fb3
Revert "Corrected bugs and reviewed some functions"
...
This reverts commit 949e93f9fe
.
2015-10-20 19:56:31 +02:00
Marc Palau
949e93f9fe
Corrected bugs and reviewed some functions
2015-10-20 19:53:50 +02:00
raysan5
e9792ef771
Convert to UTF-8
2015-10-06 17:32:00 +02:00
raysan5
9bf411f580
Added a bunch of image manipulation functions:
...
Renamed functions (for coherence with new ones):
- ImageConvertToPOT() -> ImageToPOT()
- ImageConvertFormat() -> ImageFormat()
New functions added (IN PROGRESS):
- ImageCopy()
- ImageCrop()
- ImageResize() (Uses stb_image_resize.h)
- ImageDraw()
- ImageDrawText()
- ImageDrawTextEx()
- ImageFlipVertical()
- ImageFlipHorizontal()
- ImageColorInvert()
- ImageColorGrayscale()
- ImageColorContrast()
- ImageColorBrightness()
2015-10-06 17:30:03 +02:00
raysan5
11a8dacb0f
Multiple code changes:
...
- Renamed function rlEnableFBO() -> rlEnablePostproFBO()
- Defined struct FBO
- Moved FBO creation to function: rlglLoadFBO()
- Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN
PROGRESS-
2015-10-06 17:25:27 +02:00
raysan5
3bd7109d8b
Reviewed GetCurrentTime() -IN PROGRESS-
...
Time measure on Windows platform done with:
QueryPerformanceCounter()
Testing required!
2015-10-06 17:21:04 +02:00
raysan5
9af10686b2
Added comments and more...
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Corrected bug on defaultFont.size
Renamed funcs:
ImageConvertFormat() -> ImageFormat()
ImageConvertToPOT() -> ImageToPOT()
2015-10-06 17:17:53 +02:00
raysan5
c5377f4e05
Review CFLAGS for multiple platforms
2015-10-06 17:15:50 +02:00
raysan5
34db515acb
Reviewed some comments and WritePNG()
2015-10-06 17:13:40 +02:00
Ray
6ffb3c72fb
Solved bug with depth when drawing...
...
...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of
the drawing functions is respected!
2015-09-21 12:48:43 +02:00
Constantine Tarasenkov
7c36289768
Fix compiling on Linux
2015-09-04 15:38:14 +03:00
raysan5
ef1f9fe450
Added strdup() function replacement
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strdup() is not a C99 function (it's POSIX), not available in emscripten
2015-09-03 01:27:49 +02:00
raysan5
94d0e83207
Corrected crazy bug about model textures
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On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02 20:36:05 +02:00
raysan5
ab459bf418
Added some comments
2015-09-02 20:34:14 +02:00
raysan5
50c5df0838
Added some comments
2015-09-02 02:41:55 +02:00
raysan5
4879106096
Reviewed to work on Raspberry Pi
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[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
raysan5
94a1fdc2ae
Updated some comments
2015-09-01 23:15:26 +02:00
raysan5
535b9e606f
Redesigned UpdateCamera() function
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Splitted into:
UpdateCamera() // Update only camera
UpdateCameraPlayer() // Update camera and player position
2015-08-30 17:46:19 +02:00
raysan5
92bcf09c53
Redesigned SpriteFont struct
2015-08-30 17:45:05 +02:00
raysan5
aa982f80f5
Reviewed some comments
2015-08-30 17:44:47 +02:00
raysan5
d7e7ef6a7d
Added some comments
2015-08-30 17:44:14 +02:00
raysan5
055d8927cc
Small code tweaks
2015-08-29 20:20:28 +02:00
raysan5
8692c49511
Corrected bug on first person camera
2015-08-29 20:20:09 +02:00
raysan5
5cfd59258a
Detected issue
2015-08-29 17:01:36 +02:00
raysan5
9dd20577cd
Corrected bugs on DDS and PKM loading
2015-08-29 17:01:25 +02:00
raysan5
c52ba520ce
Small tweaks
2015-08-28 14:14:29 +02:00
raysan5
322ca97c24
Review camera system
2015-08-28 14:14:12 +02:00
raysan5
ef36950b72
New raylib module: raygui
...
Immediate Mode GUI (IMGUI)
2015-08-27 18:17:05 +02:00
raysan5
86f683dcbb
View description:
...
- Trying to implement rlglUnproject() - NOT WORKING
- Tested GLEW alternatives: glad and glLoadGen - NOT WORKING
2015-08-27 16:13:47 +02:00
raysan5
04d9c4c183
Some bugs corrected and trying to implement 3d picking
2015-08-27 16:13:46 +02:00
raysan5
9964935a12
Corrected bug to show cursor on free camera mode
2015-08-27 16:13:45 +02:00
Ray
27e44c43c5
Depth buffer configuration
2015-08-10 10:20:53 +02:00
raysan5
07858c3a1f
Reviewed ImageConvertToPOT()
2015-08-07 18:00:28 +02:00
raysan5
fd2b0c7c38
Added MSAA 4X support for EGL contexts
2015-08-07 17:25:05 +02:00
raysan5
b8b0247043
Added function SetBlendMode()
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Useful to enable additive blend mode for particles
2015-08-07 17:24:28 +02:00
raysan5
6da175fccb
Reviewed GetTextureData()
2015-08-07 17:23:53 +02:00
Ray
ba640598e5
Reviewed for standalone usage
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Requires raymath as standalone and GLEW
2015-08-05 19:18:40 +02:00
Ray
a42bfa7794
Added trace log for data unloading
2015-08-05 19:17:56 +02:00
raysan5
5436d93a3d
Review framebuffer creation and...
...
...shader loading security check
2015-08-03 17:27:53 +02:00
raysan5
36552ff995
Added security check if file not found
2015-08-03 17:27:04 +02:00
raysan5
0af2f45815
SetDefaultShader(): Solved issue
2015-07-31 12:40:33 +02:00
raysan5
39e22e98ce
Added stb_vorbis lib compilation
2015-07-31 12:39:45 +02:00
raysan5
e8fa630c28
Audio module reviewed for standalone usage
2015-07-31 12:31:39 +02:00
raysan5
6e4cfa5ecf
Added camera and gestures modules functions
2015-07-29 21:45:28 +02:00
raysan5
c0d8ae7f4d
Decoupled some modules: audio, camera, gestures
...
Added window drop files support
2015-07-29 21:44:27 +02:00
raysan5
7834a4e2fc
Replaced old mail by twitter user
2015-07-29 21:43:30 +02:00
raysan5
0b24330d86
Decoupling gestures system module
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Now gestures system can be used as standalone module
2015-07-29 21:42:43 +02:00
raysan5
0b7c2ab183
Decoupling camera system module
...
Camera system can be used as standalone module
2015-07-29 21:42:11 +02:00
raysan5
f7acee9221
Decoupling audio module from raylib
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Now audio module can be used as standalone module
2015-07-29 21:41:19 +02:00
raysan5
14d3b0a084
Corrected issue on mipmaps generations
2015-07-18 19:25:15 +02:00
raysan5
552033da27
Move shaders functions to module rlgl
...
Shader functionality owns to rlgl, not core module
2015-07-13 18:20:16 +02:00
raysan5
66556b8b47
Added some functions and renamed some others
...
Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
2015-07-13 18:19:29 +02:00
raysan5
3434255ce6
Decoupling camera system from raylib main library
2015-07-13 18:17:05 +02:00
raysan5
d686cc6c4a
Some small code tweaks
2015-07-13 18:16:24 +02:00
raysan5
d50194940d
Updated to raylib v1.3
2015-07-13 18:15:31 +02:00
raysan5
e30421e84c
Updated to latest version 2.06
2015-07-13 18:14:47 +02:00
raysan5
c944d62374
Improved mipmaps support and image loading
2015-07-05 18:21:01 +02:00
raysan5
84befaea24
Corrected bug on GetHexValue() function
2015-07-05 18:19:49 +02:00
raysan5
2be8753788
Functions renaming for better consistency
2015-07-05 18:19:18 +02:00
Ray
cd08ae7b85
Corrected bug on reset default shader
2015-06-24 09:57:03 +02:00
raysan5
1ec87f7990
Moved postpro texture to shader
2015-06-22 19:59:55 +02:00
raysan5
bae1bf7b0a
Corrected bug on UnloadModel()
2015-06-18 03:08:21 +02:00
raysan5
024e48850e
Corrected camera issue and added function
2015-06-17 19:56:52 +02:00
raysan5
9572d6c063
Updated postpro shaders system
2015-06-16 20:02:01 +02:00
raysan5
d9c5614342
Updated shader system
2015-06-16 10:52:26 +02:00
Marc Palau
4c6c182023
Corrected gesture tap issue and text scaling issue
2015-06-03 17:04:17 +02:00
Marc Palau
fca60cb597
Corrected camera issue
2015-06-03 17:01:57 +02:00
raysan5
6a4afae5cc
Improved ResolveCollisionCubicmap()
...
Now it supports multiple maps one next to the other
2015-06-02 09:54:51 +02:00
raysan5
fd851d1d8b
Improved custom shaders support
...
Corrected issues with textures loading
2015-05-21 14:13:51 +02:00
raysan5
9e450df053
Added extensions check on rlglInit() and more
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Corrected shader version depending on OGL version
Corrected bug in gestures module
2015-05-21 00:18:22 +02:00
Gatonevermind
c7ae28aaa2
Small tweak
2015-05-18 13:12:24 +02:00
raysan5
19721c70ff
Removed unused shaders
2015-05-11 18:22:29 +02:00
raysan5
e25f1227c0
Updated stb headers
2015-05-11 18:22:16 +02:00
Gatonevermind
4e4b6bef21
Corrected bug on PVR textures loading
2015-05-11 17:37:19 +02:00
raysan5
a7714c842f
raymath module review and other changes
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Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
2015-05-11 00:15:46 +02:00