Try to implement GLAD support
This commit is contained in:
parent
23d66e9b6f
commit
455be7f6f6
15
src/core.c
15
src/core.c
@ -54,10 +54,15 @@
|
||||
#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h> // GLEW extensions loading lib
|
||||
//#include "glad.h" // GLAD library: Manage OpenGL headers and extensions
|
||||
|
||||
|
||||
#define GLEW_EXTENSIONS_LOADER
|
||||
#if defined(GLEW_EXTENSIONS_LOADER)
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h> // GLEW extensions loading lib
|
||||
#elif defined(GLAD_EXTENSIONS_LOADER)
|
||||
#include "glad.h" // GLAD library: Manage OpenGL headers and extensions
|
||||
#endif
|
||||
|
||||
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
|
||||
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
|
||||
|
||||
@ -1386,7 +1391,6 @@ static void InitDisplay(int width, int height)
|
||||
// Extensions initialization for OpenGL 3.3
|
||||
if (rlGetVersion() == OPENGL_33)
|
||||
{
|
||||
#define GLEW_EXTENSIONS_LOADER
|
||||
#if defined(GLEW_EXTENSIONS_LOADER)
|
||||
// Initialize extensions using GLEW
|
||||
glewExperimental = 1; // Needed for core profile
|
||||
@ -1403,7 +1407,6 @@ static void InitDisplay(int width, int height)
|
||||
|
||||
// NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones
|
||||
// Alternatives: glLoadGen, glad, libepoxy
|
||||
|
||||
#elif defined(GLAD_EXTENSIONS_LOADER)
|
||||
// NOTE: glad is generated and contains only required OpenGL version and Core extensions
|
||||
//if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n");
|
||||
|
7813
src/glad.c
Normal file
7813
src/glad.c
Normal file
File diff suppressed because one or more lines are too long
14244
src/glad.h
Normal file
14244
src/glad.h
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user