Move extensions loading to core module

This commit is contained in:
raysan5 2016-01-21 12:24:35 +01:00
parent 882e2abee1
commit 23d66e9b6f
2 changed files with 44 additions and 56 deletions

View File

@ -54,8 +54,13 @@
#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#define GLEW_STATIC
#include <GL/glew.h> // GLEW extensions loading lib
//#include "glad.h" // GLAD library: Manage OpenGL headers and extensions
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
#ifdef __linux
#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
@ -1378,6 +1383,40 @@ static void InitDisplay(int width, int height)
glfwMakeContextCurrent(window);
// Extensions initialization for OpenGL 3.3
if (rlGetVersion() == OPENGL_33)
{
#define GLEW_EXTENSIONS_LOADER
#if defined(GLEW_EXTENSIONS_LOADER)
// Initialize extensions using GLEW
glewExperimental = 1; // Needed for core profile
GLenum error = glewInit();
if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error));
if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 Core profile supported");
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
// With GLEW, we can check if an extension has been loaded in two ways:
//if (GLEW_ARB_vertex_array_object) { }
//if (glewIsSupported("GL_ARB_vertex_array_object")) { }
// NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones
// Alternatives: glLoadGen, glad, libepoxy
#elif defined(GLAD_EXTENSIONS_LOADER)
// NOTE: glad is generated and contains only required OpenGL version and Core extensions
//if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n");
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module...
if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported");
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
// With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
//if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object
#endif
}
// Enables GPU v-sync, so frames are not limited to screen refresh rate (60Hz -> 60 FPS)
// If not set, swap interval uses GPU v-sync configuration
// Framerate can be setup using SetTargetFPS()

View File

@ -43,13 +43,11 @@
#endif
#if defined(GRAPHICS_API_OPENGL_33)
#define GLEW_STATIC
#ifdef __APPLE__ // OpenGL include for OSX
#include <OpenGL/gl3.h>
#else
#include <GL/glew.h> // GLEW extensions loading lib
//#include "glad.h" // glad extensions loading lib: ERRORS: windows.h
//#include "gl_core_3_3.h" // glLoadGen extension loading lib: ERRORS: windows.h
#include <GL/glew.h> // GLEW header, includes OpenGL headers
//#include "glad.h" // glad header, includes OpenGL headers
#endif
#endif
@ -896,59 +894,10 @@ void rlglInit(void)
#if defined(GRAPHICS_API_OPENGL_33)
#define GLEW_EXTENSIONS_LOADER
#if defined(GLEW_EXTENSIONS_LOADER)
// Initialize extensions using GLEW
glewExperimental = 1; // Needed for core profile
GLenum error = glewInit();
if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error));
if (glewIsSupported("GL_VERSION_3_3"))
{
TraceLog(INFO, "OpenGL 3.3 Core profile supported");
vaoSupported = true;
npotSupported = true;
}
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
// NOTE: On OpenGL 3.3 VAO and NPOT are supported by default
vaoSupported = true;
npotSupported = true;
// With GLEW, we can check if an extension has been loaded in two ways:
//if (GLEW_ARB_vertex_array_object) { }
//if (glewIsSupported("GL_ARB_vertex_array_object")) { }
// NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones
// Alternatives: glLoadGen, glad, libepoxy
#elif defined(GLAD_EXTENSIONS_LOADER)
// NOTE: glad is generated and contains only required OpenGL version and core extensions
//if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n");
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module...
if (GLAD_GL_VERSION_3_3)
{
TraceLog(INFO, "OpenGL 3.3 Core profile supported");
vaoSupported = true;
npotSupported = true;
}
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
// With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
//if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object
#elif defined(GLLOADGEN_EXTENSIONS_LOADER)
// NOTE: glLoadGen already generates a header with required OpenGL version and core extensions
if (ogl_LoadFunctions() != ogl_LOAD_FAILED)
{
TraceLog(INFO, "OpenGL 3.3 Core profile supported");
vaoSupported = true;
npotSupported = true;
}
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
#endif
// NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime)
// We get a list of available extensions and we check for some of them (compressed textures)
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);