Corrected gesture tap issue and text scaling issue
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fca60cb597
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4c6c182023
@ -175,8 +175,8 @@ bool IsGestureDetected(void)
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else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
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else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
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if (currentGesture != GESTURE_NONE) return false;
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else return true;
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if (currentGesture != GESTURE_NONE) return true;
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else return false;
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}
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// Check gesture type
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@ -225,7 +225,8 @@ float GetPinchAngle(void)
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extern void ResetGestures(void)
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{
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if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
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if (currentGesture == GESTURE_TAP) currentGesture = GESTURE_HOLD;
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else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
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}
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#if defined(PLATFORM_WEB)
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@ -287,31 +288,24 @@ extern void ProcessMotionEvent(GestureEvent event)
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eventTime = GetCurrentTime();
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// Set hold
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currentGesture = GESTURE_HOLD;
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if (doubleTapping) currentGesture = GESTURE_DOUBLETAP;
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else currentGesture = GESTURE_TAP;
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}
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}
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else if (event.action == UP)
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{
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currentGesture = GESTURE_NONE;
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// Detect that we are tapping instead of holding
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if (GetCurrentTime() - eventTime < TAP_TIMEOUT)
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{
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if (doubleTapping)
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{
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// If we tapped before we define it as double tap
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currentGesture = GESTURE_DOUBLETAP;
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untap = false;
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}
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else
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{
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// Simple tap
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currentGesture = GESTURE_TAP;
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untap = true;
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}
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if (doubleTapping) untap = false;
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else untap = true;
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}
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else currentGesture = GESTURE_NONE;
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// Tap finished
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doubleTapping = false;
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// Update our event time
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eventTime = GetCurrentTime();
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}
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@ -556,7 +550,7 @@ static double GetCurrentTime()
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}
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#if defined(PLATFORM_ANDROID)
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// Android: Process activity input events
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// Android: Get input events
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static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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{
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int type = AInputEvent_getType(event);
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@ -596,6 +590,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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#endif
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#if defined(PLATFORM_WEB)
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// Web: Get input events
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static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
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{
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/*
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@ -295,8 +295,10 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f
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Character c;
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if (fontSize <= spriteFont.charSet[0].h) scaleFactor = 1.0f;
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else scaleFactor = (float)fontSize / spriteFont.charSet[0].h;
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//if (fontSize <= spriteFont.charSet[0].h) scaleFactor = 1.0f;
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//else scaleFactor = (float)fontSize / spriteFont.charSet[0].h;
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scaleFactor = (float)fontSize/spriteFont.charSet[0].h;
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for(int i = 0; i < length; i++)
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{
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