Improved mipmaps support and image loading
This commit is contained in:
parent
84befaea24
commit
c944d62374
63
src/raylib.h
63
src/raylib.h
@ -358,18 +358,19 @@ typedef enum {
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} TextureFormat;
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// Gestures type
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// NOTE: It could be used as flags to enable only some gestures
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typedef enum {
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GESTURE_NONE = 0,
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GESTURE_TAP,
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GESTURE_DOUBLETAP,
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GESTURE_HOLD,
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GESTURE_DRAG,
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GESTURE_SWIPE_RIGHT,
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GESTURE_SWIPE_LEFT,
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GESTURE_SWIPE_UP,
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GESTURE_SWIPE_DOWN,
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GESTURE_PINCH_IN,
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GESTURE_PINCH_OUT
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GESTURE_NONE = 1,
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GESTURE_TAP = 2,
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GESTURE_DOUBLETAP = 4,
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GESTURE_HOLD = 8,
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GESTURE_DRAG = 16,
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GESTURE_SWIPE_RIGHT = 32,
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GESTURE_SWIPE_LEFT = 64,
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GESTURE_SWIPE_UP = 128,
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GESTURE_SWIPE_DOWN = 256,
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GESTURE_PINCH_IN = 512,
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GESTURE_PINCH_OUT = 1024
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} Gestures;
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#ifdef __cplusplus
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@ -431,14 +432,15 @@ void SetCameraMode(int mode); // Select camera mod
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Camera UpdateCamera(Vector3 *position); // Update camera with position
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void SetCameraControls(int front, int left, int back, int right, int up, int down);
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void SetMouseSensitivity(float sensitivity);
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void SetResetPosition(Vector3 resetPosition);
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void SetResetControl(int resetKey);
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void SetPawnControl(int pawnControlKey);
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void SetFnControl(int fnControlKey);
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void SetSmoothZoomControl(int smoothZoomControlKey);
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void SetOrbitalTarget(Vector3 target);
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void SetCameraMouseSensitivity(float sensitivity);
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void SetCameraResetPosition(Vector3 resetPosition);
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void SetCameraResetControl(int resetKey);
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void SetCameraPawnControl(int pawnControlKey);
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void SetCameraFnControl(int fnControlKey);
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void SetCameraSmoothZoomControl(int smoothZoomControlKey);
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void SetCameraOrbitalTarget(Vector3 target);
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// Shaders control functions
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int GetShaderLocation(Shader shader, const char *uniformName);
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void SetShaderValue(Shader shader, int uniformLoc, float *value, int size);
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@ -488,12 +490,14 @@ Vector2 GetTouchPosition(void); // Returns touch positio
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// Gestures System (module: gestures)
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bool IsGestureDetected(void);
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int GetGestureType(void);
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float GetDragIntensity(void);
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float GetDragAngle(void);
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Vector2 GetDragVector(void);
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int GetHoldDuration(void); // Hold time in frames
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float GetPinchDelta(void);
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float GetPinchAngle(void);
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void SetGesturesEnabled(unsigned int gestureFlags);
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float GetGestureDragIntensity(void);
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float GetGestureDragAngle(void);
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Vector2 GetGestureDragVector(void);
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int GetGestureHoldDuration(void); // Hold time in frames
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float GetGesturePinchDelta(void);
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float GetGesturePinchAngle(void);
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#endif
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//------------------------------------------------------------------------------------
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@ -530,16 +534,19 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2
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// Texture Loading and Drawing Functions (Module: textures)
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//------------------------------------------------------------------------------------
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Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
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Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
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Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
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Image LoadImageFromData(Color *pixels, int width, int height, int format); // Load image from Color array data
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Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
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Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps); // Load a texture from raw data into GPU memory
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Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount); // Load a texture from raw data into GPU memory
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Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
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Texture2D LoadTextureFromImage(Image image, bool genMipmaps); // Load a texture from image data (and generate mipmaps)
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Texture2D LoadTextureFromImage(Image image); // Load a texture from image data (and generate mipmaps)
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void UnloadImage(Image image); // Unload image from CPU memory (RAM)
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void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
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void ConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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void ImageConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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void ImageConvertFormat(Image *image, int newFormat); // Convert image data to desired format
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Color *GetPixelData(Image image); // Get pixel data from image as a Color struct array
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Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
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174
src/rlgl.c
174
src/rlgl.c
@ -221,7 +221,7 @@ static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support
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static bool npotSupported = false; // NPOT textures full support
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// Compressed textures support flags
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static bool texCompDXTSupported = false; // DDS texture compression support
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//static bool texCompDXTSupported = false; // DDS texture compression support
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static bool texCompETC1Supported = false; // ETC1 texture compression support
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static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
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static bool texCompPVRTSupported = false; // PVR texture compression support
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@ -232,6 +232,9 @@ static GLuint fbo, fboColorTexture, fboDepthTexture;
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static Model postproQuad;
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#endif
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// Compressed textures support flags
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static bool texCompDXTSupported = false; // DDS texture compression support
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: VAO functionality is exposed through extensions (OES)
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static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
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@ -263,7 +266,9 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
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static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight);
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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static char** StringSplit(char *baseString, const char delimiter, int *numExt);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Matrix operations
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@ -967,7 +972,7 @@ void rlglInit(void)
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// Create default white texture for plain colors (required by shader)
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unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
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whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1, false);
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whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
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if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture);
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else TraceLog(WARNING, "Base white texture could not be loaded");
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@ -1623,7 +1628,7 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view)
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}
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// Convert image data to OpenGL texture (returns OpenGL valid Id)
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps)
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount)
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{
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glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
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@ -1642,7 +1647,7 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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TraceLog(WARNING, "DXT compressed texture format not supported");
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return id;
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}
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if ((!texCompETC1Supported) && (textureFormat == COMPRESSED_ETC1_RGB))
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{
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TraceLog(WARNING, "ETC1 compressed texture format not supported");
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@ -1666,7 +1671,8 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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TraceLog(WARNING, "ASTC compressed texture format not supported");
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return id;
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}
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#endif
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glGenTextures(1, &id); // Generate Pointer to the texture
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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@ -1755,23 +1761,63 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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}
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#endif
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// Texture parameters configuration
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// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis
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#else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis
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#endif
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// Magnification and minification filters
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
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#if defined(GRAPHICS_API_OPENGL_33)
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if (mipmapCount > 1)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
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}
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#endif
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// At this point we have the texture loaded in GPU and texture parameters configured
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// NOTE: If mipmaps were not in data, they are not generated automatically
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// Unbind current texture
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glBindTexture(GL_TEXTURE_2D, 0);
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if (id > 0) TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height);
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else TraceLog(WARNING, "Texture could not be created");
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return id;
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}
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// Generate mipmap data for selected texture
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void rlglGenerateMipmaps(unsigned int textureId)
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{
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glBindTexture(GL_TEXTURE_2D, textureId);
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int width, height;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
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// Check if texture is power-of-two (POT) to enable mipmap generation
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bool texIsPOT = false;
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if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true;
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if (genMipmaps && !texIsPOT)
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if (texIsPOT)
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{
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TraceLog(WARNING, "[TEX ID %i] Texture is not power-of-two, mipmaps can not be generated", id);
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genMipmaps = false;
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}
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// Generate mipmaps if required
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// TODO: Improve mipmaps support
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#if defined(GRAPHICS_API_OPENGL_11)
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if (genMipmaps)
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{
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// Compute required mipmaps
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void *data = rlglReadTexturePixels(textureId, UNCOMPRESSED_R8G8B8A8); // TODO: Detect internal format
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// NOTE: data size is reallocated to fit mipmaps data
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int mipmapCount = GenerateMipmaps(data, width, height);
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@ -1794,48 +1840,21 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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mipHeight /= 2;
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}
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", id);
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}
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", textureId);
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#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if ((mipmapCount == 1) && (genMipmaps))
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{
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically for new texture", id);
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}
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", textureId);
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#endif
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// Texture parameters configuration
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// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis
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#else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis
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#endif
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// Magnification and minification filters
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
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#if defined(GRAPHICS_API_OPENGL_33)
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if ((mipmapCount > 1) || (genMipmaps))
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
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}
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#endif
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// At this point we have the texture loaded in GPU, with mipmaps generated (if desired) and texture parameters configured
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// Unbind current texture
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}
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else TraceLog(WARNING, "[TEX ID %i] Texture is not power-of-two, mipmaps can not be generated", textureId);
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glBindTexture(GL_TEXTURE_2D, 0);
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if (id > 0) TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height);
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else TraceLog(WARNING, "Texture could not be created");
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return id;
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}
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// Load vertex data into a VAO (if supported) and VBO
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@ -2039,6 +2058,47 @@ unsigned char *rlglReadScreenPixels(int width, int height)
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return imgData; // NOTE: image data should be freed
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}
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// Read texture pixel data
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void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
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{
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int width, height;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
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//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
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//GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE
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int glFormat, glType;
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void *pixels = NULL;
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unsigned int size = width*height;
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switch (format)
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{
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case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_LUMINANCE; glType = GL_UNSIGNED_BYTE; // 8 bit per pixel (no alpha)
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case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_LUMINANCE_ALPHA; glType = GL_UNSIGNED_BYTE; // 16 bpp (2 channels)
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case UNCOMPRESSED_R5G6B5: pixels = (unsigned short *)malloc(size); glFormat = GL_RGB; glType = GL_UNSIGNED_SHORT_5_6_5; // 16 bpp
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case UNCOMPRESSED_R8G8B8: pixels = (unsigned char *)malloc(size*3); glFormat = GL_RGB; glType = GL_UNSIGNED_BYTE; // 24 bpp
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case UNCOMPRESSED_R5G5B5A1: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_5_5_5_1; // 16 bpp (1 bit alpha)
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case UNCOMPRESSED_R4G4B4A4: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_4_4_4_4; // 16 bpp (4 bit alpha)
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case UNCOMPRESSED_R8G8B8A8: pixels = (unsigned char *)malloc(size*4); glFormat = GL_RGBA; glType = GL_UNSIGNED_BYTE; // 32 bpp
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default: TraceLog(WARNING, "Texture format not suported"); break;
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}
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glBindTexture(GL_TEXTURE_2D, textureId);
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// NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding.
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// Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting.
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// GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.)
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// GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.)
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
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glBindTexture(GL_TEXTURE_2D, 0);
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return pixels;
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}
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// Load a shader (vertex shader + fragment shader) from files
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Shader rlglLoadShader(char *vsFileName, char *fsFileName)
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{
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@ -2159,15 +2219,18 @@ void rlglSetDefaultShader(void)
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int GetShaderLocation(Shader shader, const char *uniformName)
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{
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int location = glGetUniformLocation(shader.id, uniformName);
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int location = -1;
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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location = glGetUniformLocation(shader.id, uniformName);
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if (location == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader.id, uniformName);
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#endif
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return location;
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}
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void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glUseProgram(shader.id);
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if (size == 1) glUniform1fv(uniformLoc, 1, value); // Shader uniform type: float
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@ -2177,10 +2240,12 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
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else TraceLog(WARNING, "Shader value float array size not recognized");
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glUseProgram(0);
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||||
#endif
|
||||
}
|
||||
|
||||
void SetShaderMapDiffuse(Shader *shader, Texture2D texture)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
shader->texDiffuseId = texture.id;
|
||||
|
||||
glUseProgram(shader->id);
|
||||
@ -2193,10 +2258,12 @@ void SetShaderMapDiffuse(Shader *shader, Texture2D texture)
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUseProgram(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D texture)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
shader->mapNormalLoc = glGetUniformLocation(shader->id, uniformName);
|
||||
|
||||
if (shader->mapNormalLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName);
|
||||
@ -2215,10 +2282,12 @@ void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D textu
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUseProgram(0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D texture)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
shader->mapSpecularLoc = glGetUniformLocation(shader->id, uniformName);
|
||||
|
||||
if (shader->mapSpecularLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName);
|
||||
@ -2237,6 +2306,7 @@ void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D tex
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUseProgram(0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
@ -2865,6 +2935,7 @@ void TraceLog(int msgType, const char *text, ...)
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_ES2)
|
||||
static char **StringSplit(char *baseString, const char delimiter, int *numExt)
|
||||
{
|
||||
char **result = 0;
|
||||
@ -2913,4 +2984,5 @@ static char **StringSplit(char *baseString, const char delimiter, int *numExt)
|
||||
*numExt = (count - 1);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
#endif
|
@ -209,7 +209,9 @@ void rlglClose(void); // De-init rlgl
|
||||
void rlglDraw(void); // Draw VAO/VBO
|
||||
void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Initialize Graphics (OpenGL stuff)
|
||||
|
||||
unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps); // Load in GPU OpenGL texture
|
||||
unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load in GPU OpenGL texture
|
||||
void rlglGenerateMipmaps(unsigned int textureId); // Generate mipmap data for selected texture
|
||||
|
||||
Shader rlglLoadShader(char *vsFileName, char *fsFileName); // Load a shader (vertex shader + fragment shader) from files
|
||||
unsigned int rlglLoadShaderFromText(char *vShaderStr, char *fShaderStr); // Load a shader from text data
|
||||
void rlglInitPostpro(void); // Initialize postprocessing system
|
||||
@ -222,9 +224,10 @@ void rlglSetDefaultShader(void); // Set default shader to be used
|
||||
Model rlglLoadModel(VertexData mesh); // Upload vertex data into GPU and provided VAO/VBO ids
|
||||
void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires);
|
||||
|
||||
Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
|
||||
Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
|
||||
|
||||
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
|
||||
unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
|
||||
void *rlglReadTexturePixels(unsigned int textureId, unsigned int format); // Read texture pixel data
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
void PrintProjectionMatrix(void); // DEBUG: Print projection matrix
|
||||
|
16
src/text.c
16
src/text.c
@ -171,11 +171,12 @@ extern void LoadDefaultFont(void)
|
||||
//fwrite(image.pixels, 1, 128*128*4, myimage);
|
||||
//fclose(myimage);
|
||||
|
||||
Image image = LoadImageFromData(imagePixels, imWidth, imHeight, UNCOMPRESSED_GRAY_ALPHA);
|
||||
Image image = LoadImageEx(imagePixels, imWidth, imHeight);
|
||||
ImageConvertFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
|
||||
|
||||
free(imagePixels);
|
||||
|
||||
defaultFont.texture = LoadTextureFromImage(image, false); // Convert loaded image to OpenGL texture
|
||||
defaultFont.texture = LoadTextureFromImage(image);
|
||||
UnloadImage(image);
|
||||
|
||||
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
|
||||
@ -240,7 +241,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
||||
Color *imagePixels = GetPixelData(image);
|
||||
|
||||
#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||
ConvertToPOT(&image, MAGENTA);
|
||||
ImageConvertToPOT(&image, MAGENTA);
|
||||
#endif
|
||||
// Process bitmap Font pixel data to get measures (Character array)
|
||||
// spriteFont.charSet data is filled inside the function and memory is allocated!
|
||||
@ -251,7 +252,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
||||
|
||||
spriteFont.numChars = numChars;
|
||||
|
||||
spriteFont.texture = LoadTextureFromImage(image, false); // Convert loaded image to OpenGL texture
|
||||
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
|
||||
|
||||
free(imagePixels);
|
||||
UnloadImage(image);
|
||||
@ -556,13 +557,14 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||
counter++;
|
||||
}
|
||||
|
||||
Image image = LoadImageFromData(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight, UNCOMPRESSED_GRAY_ALPHA);
|
||||
Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
|
||||
ImageConvertFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
|
||||
|
||||
free(imagePixels);
|
||||
|
||||
TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
|
||||
|
||||
spriteFont.texture = LoadTextureFromImage(image, false);
|
||||
spriteFont.texture = LoadTextureFromImage(image);
|
||||
UnloadImage(image); // Unload image data
|
||||
|
||||
//TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
|
||||
@ -689,7 +691,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize)
|
||||
*/
|
||||
font.numChars = 95;
|
||||
font.charSet = (Character *)malloc(font.numChars*sizeof(Character));
|
||||
font.texture = LoadTextureFromImage(image, false);
|
||||
font.texture = LoadTextureFromImage(image);
|
||||
|
||||
//stbtt_aligned_quad letter;
|
||||
//int x = 0, y = 0;
|
||||
|
378
src/textures.c
378
src/textures.c
@ -123,6 +123,32 @@ Image LoadImage(const char *fileName)
|
||||
return image;
|
||||
}
|
||||
|
||||
// Load image data from Color array data (RGBA - 32bit)
|
||||
Image LoadImageEx(Color *pixels, int width, int height)
|
||||
{
|
||||
Image image;
|
||||
image.data = NULL;
|
||||
image.width = width;
|
||||
image.height = height;
|
||||
image.mipmaps = 1;
|
||||
image.format = UNCOMPRESSED_R8G8B8A8;
|
||||
|
||||
int k = 0;
|
||||
|
||||
image.data = (unsigned char *)malloc(image.width*image.height*4*sizeof(unsigned char));
|
||||
|
||||
for (int i = 0; i < image.width*image.height*4; i += 4)
|
||||
{
|
||||
((unsigned char *)image.data)[i] = pixels[k].r;
|
||||
((unsigned char *)image.data)[i + 1] = pixels[k].g;
|
||||
((unsigned char *)image.data)[i + 2] = pixels[k].b;
|
||||
((unsigned char *)image.data)[i + 3] = pixels[k].a;
|
||||
k++;
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
// Load an image from rRES file (raylib Resource)
|
||||
// TODO: Review function to support multiple color modes
|
||||
Image LoadImageFromRES(const char *rresName, int resId)
|
||||
@ -243,12 +269,12 @@ Texture2D LoadTexture(const char *fileName)
|
||||
Image image = LoadImage(fileName);
|
||||
|
||||
#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||
ConvertToPOT(&image, BLANK);
|
||||
ImageConvertToPOT(&image, BLANK);
|
||||
#endif
|
||||
|
||||
if (image.data != NULL)
|
||||
{
|
||||
texture = LoadTextureFromImage(image, false);
|
||||
texture = LoadTextureFromImage(image);
|
||||
UnloadImage(image);
|
||||
}
|
||||
else
|
||||
@ -261,7 +287,7 @@ Texture2D LoadTexture(const char *fileName)
|
||||
return texture;
|
||||
}
|
||||
|
||||
Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps)
|
||||
Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount)
|
||||
{
|
||||
Texture2D texture;
|
||||
|
||||
@ -270,14 +296,14 @@ Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, in
|
||||
texture.mipmaps = mipmapCount;
|
||||
texture.format = textureFormat;
|
||||
|
||||
texture.id = rlglLoadTexture(data, width, height, textureFormat, mipmapCount, genMipmaps);
|
||||
texture.id = rlglLoadTexture(data, width, height, textureFormat, mipmapCount);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
// Load a texture from image data
|
||||
// NOTE: image is not unloaded, it must be done manually
|
||||
Texture2D LoadTextureFromImage(Image image, bool genMipmaps)
|
||||
Texture2D LoadTextureFromImage(Image image)
|
||||
{
|
||||
Texture2D texture;
|
||||
|
||||
@ -288,7 +314,7 @@ Texture2D LoadTextureFromImage(Image image, bool genMipmaps)
|
||||
texture.mipmaps = 0;
|
||||
texture.format = 0;
|
||||
|
||||
texture.id = rlglLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps, false);
|
||||
texture.id = rlglLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps);
|
||||
|
||||
texture.width = image.width;
|
||||
texture.height = image.height;
|
||||
@ -304,7 +330,7 @@ Texture2D LoadTextureFromRES(const char *rresName, int resId)
|
||||
Texture2D texture;
|
||||
|
||||
Image image = LoadImageFromRES(rresName, resId);
|
||||
texture = LoadTextureFromImage(image, false);
|
||||
texture = LoadTextureFromImage(image);
|
||||
UnloadImage(image);
|
||||
|
||||
return texture;
|
||||
@ -324,7 +350,7 @@ void UnloadTexture(Texture2D texture)
|
||||
|
||||
// Convert image to POT (power-of-two)
|
||||
// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
|
||||
void ConvertToPOT(Image *image, Color fillColor)
|
||||
void ImageConvertToPOT(Image *image, Color fillColor)
|
||||
{
|
||||
// TODO: Review for new image struct
|
||||
/*
|
||||
@ -447,144 +473,174 @@ Color *GetPixelData(Image image)
|
||||
return pixels;
|
||||
}
|
||||
|
||||
// Fill image data with pixels Color data (RGBA - 32bit)
|
||||
// NOTE: Data is transformed to desired format
|
||||
Image LoadImageFromData(Color *pixels, int width, int height, int format)
|
||||
// Get pixel data from GPU texture and return an Image
|
||||
Image GetTextureData(Texture2D texture)
|
||||
{
|
||||
Image image;
|
||||
image.data = NULL;
|
||||
image.width = width;
|
||||
image.height = height;
|
||||
image.mipmaps = 1;
|
||||
image.format = format;
|
||||
|
||||
int k = 0;
|
||||
|
||||
switch (format)
|
||||
image.data = rlglReadTexturePixels(texture.id, texture.format);
|
||||
|
||||
if (image.data != NULL)
|
||||
{
|
||||
case UNCOMPRESSED_GRAYSCALE:
|
||||
{
|
||||
image.data = (unsigned char *)malloc(image.width*image.height*sizeof(unsigned char));
|
||||
|
||||
for (int i = 0; i < image.width*image.height; i++)
|
||||
{
|
||||
((unsigned char *)image.data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_GRAY_ALPHA:
|
||||
{
|
||||
image.data = (unsigned char *)malloc(image.width*image.height*2*sizeof(unsigned char));
|
||||
|
||||
for (int i = 0; i < image.width*image.height*2; i += 2)
|
||||
{
|
||||
((unsigned char *)image.data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
|
||||
((unsigned char *)image.data)[i + 1] = pixels[k].a;
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_R5G6B5:
|
||||
{
|
||||
image.data = (unsigned short *)malloc(image.width*image.height*sizeof(unsigned short));
|
||||
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
|
||||
for (int i = 0; i < image.width*image.height; i++)
|
||||
{
|
||||
r = (unsigned char)(round((float)pixels[k].r*31/255));
|
||||
g = (unsigned char)(round((float)pixels[k].g*63/255));
|
||||
b = (unsigned char)(round((float)pixels[k].b*31/255));
|
||||
|
||||
((unsigned short *)image.data)[i] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
|
||||
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_R8G8B8:
|
||||
{
|
||||
image.data = (unsigned char *)malloc(image.width*image.height*3*sizeof(unsigned char));
|
||||
|
||||
for (int i = 0; i < image.width*image.height*3; i += 3)
|
||||
{
|
||||
((unsigned char *)image.data)[i] = pixels[k].r;
|
||||
((unsigned char *)image.data)[i + 1] = pixels[k].g;
|
||||
((unsigned char *)image.data)[i + 2] = pixels[k].b;
|
||||
k++;
|
||||
}
|
||||
} break;
|
||||
case UNCOMPRESSED_R5G5B5A1:
|
||||
{
|
||||
image.data = (unsigned short *)malloc(image.width*image.height*sizeof(unsigned short));
|
||||
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
unsigned char a = 1;
|
||||
|
||||
for (int i = 0; i < image.width*image.height; i++)
|
||||
{
|
||||
r = (unsigned char)(round((float)pixels[k].r*31/255));
|
||||
g = (unsigned char)(round((float)pixels[k].g*31/255));
|
||||
b = (unsigned char)(round((float)pixels[k].b*31/255));
|
||||
a = (pixels[k].a > 50) ? 1 : 0;
|
||||
|
||||
((unsigned short *)image.data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1| (unsigned short)a;
|
||||
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_R4G4B4A4:
|
||||
{
|
||||
image.data = (unsigned short *)malloc(image.width*image.height*sizeof(unsigned short));
|
||||
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
unsigned char a;
|
||||
|
||||
for (int i = 0; i < image.width*image.height; i++)
|
||||
{
|
||||
r = (unsigned char)(round((float)pixels[k].r*15/255));
|
||||
g = (unsigned char)(round((float)pixels[k].g*15/255));
|
||||
b = (unsigned char)(round((float)pixels[k].b*15/255));
|
||||
a = (unsigned char)(round((float)pixels[k].a*15/255));
|
||||
|
||||
((unsigned short *)image.data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8| (unsigned short)b << 4| (unsigned short)a;
|
||||
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_R8G8B8A8:
|
||||
{
|
||||
image.data = (unsigned char *)malloc(image.width*image.height*4*sizeof(unsigned char));
|
||||
|
||||
for (int i = 0; i < image.width*image.height*4; i += 4)
|
||||
{
|
||||
((unsigned char *)image.data)[i] = pixels[k].r;
|
||||
((unsigned char *)image.data)[i + 1] = pixels[k].g;
|
||||
((unsigned char *)image.data)[i + 2] = pixels[k].b;
|
||||
((unsigned char *)image.data)[i + 3] = pixels[k].a;
|
||||
k++;
|
||||
}
|
||||
} break;
|
||||
default:
|
||||
{
|
||||
TraceLog(WARNING, "Format not recognized, image could not be loaded");
|
||||
|
||||
return image;
|
||||
} break;
|
||||
image.width = texture.width;
|
||||
image.height = texture.height;
|
||||
image.format = texture.format;
|
||||
image.mipmaps = 1;
|
||||
}
|
||||
|
||||
else TraceLog(WARNING, "Texture pixel data could not be obtained");
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
// Convert image data to desired format
|
||||
void ImageConvertFormat(Image *image, int newFormat)
|
||||
{
|
||||
if ((image->format != newFormat) && (image->format < 8) && (newFormat < 8))
|
||||
{
|
||||
Color *pixels = GetPixelData(*image);
|
||||
|
||||
free(image->data);
|
||||
|
||||
image->format = newFormat;
|
||||
|
||||
int k = 0;
|
||||
|
||||
switch (image->format)
|
||||
{
|
||||
case UNCOMPRESSED_GRAYSCALE:
|
||||
{
|
||||
image->data = (unsigned char *)malloc(image->width*image->height*sizeof(unsigned char));
|
||||
|
||||
for (int i = 0; i < image->width*image->height; i++)
|
||||
{
|
||||
((unsigned char *)image->data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_GRAY_ALPHA:
|
||||
{
|
||||
image->data = (unsigned char *)malloc(image->width*image->height*2*sizeof(unsigned char));
|
||||
|
||||
for (int i = 0; i < image->width*image->height*2; i += 2)
|
||||
{
|
||||
((unsigned char *)image->data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
|
||||
((unsigned char *)image->data)[i + 1] = pixels[k].a;
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_R5G6B5:
|
||||
{
|
||||
image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
|
||||
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
|
||||
for (int i = 0; i < image->width*image->height; i++)
|
||||
{
|
||||
r = (unsigned char)(round((float)pixels[k].r*31/255));
|
||||
g = (unsigned char)(round((float)pixels[k].g*63/255));
|
||||
b = (unsigned char)(round((float)pixels[k].b*31/255));
|
||||
|
||||
((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
|
||||
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_R8G8B8:
|
||||
{
|
||||
image->data = (unsigned char *)malloc(image->width*image->height*3*sizeof(unsigned char));
|
||||
|
||||
for (int i = 0; i < image->width*image->height*3; i += 3)
|
||||
{
|
||||
((unsigned char *)image->data)[i] = pixels[k].r;
|
||||
((unsigned char *)image->data)[i + 1] = pixels[k].g;
|
||||
((unsigned char *)image->data)[i + 2] = pixels[k].b;
|
||||
k++;
|
||||
}
|
||||
} break;
|
||||
case UNCOMPRESSED_R5G5B5A1:
|
||||
{
|
||||
image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
|
||||
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
unsigned char a = 1;
|
||||
|
||||
for (int i = 0; i < image->width*image->height; i++)
|
||||
{
|
||||
r = (unsigned char)(round((float)pixels[k].r*31/255));
|
||||
g = (unsigned char)(round((float)pixels[k].g*31/255));
|
||||
b = (unsigned char)(round((float)pixels[k].b*31/255));
|
||||
a = (pixels[k].a > 50) ? 1 : 0;
|
||||
|
||||
((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1| (unsigned short)a;
|
||||
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_R4G4B4A4:
|
||||
{
|
||||
image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
|
||||
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
unsigned char a;
|
||||
|
||||
for (int i = 0; i < image->width*image->height; i++)
|
||||
{
|
||||
r = (unsigned char)(round((float)pixels[k].r*15/255));
|
||||
g = (unsigned char)(round((float)pixels[k].g*15/255));
|
||||
b = (unsigned char)(round((float)pixels[k].b*15/255));
|
||||
a = (unsigned char)(round((float)pixels[k].a*15/255));
|
||||
|
||||
((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8| (unsigned short)b << 4| (unsigned short)a;
|
||||
|
||||
k++;
|
||||
}
|
||||
|
||||
} break;
|
||||
case UNCOMPRESSED_R8G8B8A8:
|
||||
{
|
||||
image->data = (unsigned char *)malloc(image->width*image->height*4*sizeof(unsigned char));
|
||||
|
||||
for (int i = 0; i < image->width*image->height*4; i += 4)
|
||||
{
|
||||
((unsigned char *)image->data)[i] = pixels[k].r;
|
||||
((unsigned char *)image->data)[i + 1] = pixels[k].g;
|
||||
((unsigned char *)image->data)[i + 2] = pixels[k].b;
|
||||
((unsigned char *)image->data)[i + 3] = pixels[k].a;
|
||||
k++;
|
||||
}
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
free(pixels);
|
||||
}
|
||||
else TraceLog(WARNING, "Image data format is compressed, can not be converted");
|
||||
}
|
||||
|
||||
/*
|
||||
Image ImageCopy(Image image);
|
||||
void ImageCrop(Image *image, Rectangle crop);
|
||||
void ImageResize(Image *image, int newWidth, int newHeight);
|
||||
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);
|
||||
void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color);
|
||||
*/
|
||||
|
||||
// Generate GPU mipmaps for a texture
|
||||
void GenTextureMipmaps(Texture2D texture)
|
||||
{
|
||||
rlglGenerateMipmaps(texture.id);
|
||||
}
|
||||
|
||||
// Draw a Texture2D
|
||||
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
|
||||
{
|
||||
@ -1224,6 +1280,8 @@ static Image LoadASTC(const char *fileName)
|
||||
// NOTE: Assuming Little Endian (could it be wrong?)
|
||||
image.width = 0x00000000 | ((int)header.width[2] << 16) | ((int)header.width[1] << 8) | ((int)header.width[0]);
|
||||
image.height = 0x00000000 | ((int)header.height[2] << 16) | ((int)header.height[1] << 8) | ((int)header.height[0]);
|
||||
|
||||
// NOTE: ASTC format only contains one mipmap level
|
||||
image.mipmaps = 1;
|
||||
|
||||
TraceLog(DEBUG, "ASTC image width: %i", image.width);
|
||||
@ -1250,5 +1308,49 @@ static Image LoadASTC(const char *fileName)
|
||||
fclose(astcFile);
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
// Load RAW image file
|
||||
static Image LoadRAW(const char *fileName, int width, int height, int format, int headerSize)
|
||||
{
|
||||
Image image;
|
||||
|
||||
image.data = NULL;
|
||||
image.width = 0;
|
||||
image.height = 0;
|
||||
image.mipmaps = 0;
|
||||
image.format = 0;
|
||||
|
||||
FILE *rawFile = fopen(fileName, "rb");
|
||||
|
||||
if (rawFile == NULL)
|
||||
{
|
||||
TraceLog(WARNING, "[%s] RAW image file could not be opened", fileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (headerSize > 0) fseek(rawFile, headerSize, SEEK_SET);
|
||||
|
||||
int dataSize = 0;
|
||||
|
||||
// TODO: Calculate data size and allocate memory
|
||||
switch (format)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
fread(image.data, dataSize, 1, rawFile);
|
||||
|
||||
// TODO: Check if data have been read
|
||||
|
||||
image.width = width;
|
||||
image.height = height;
|
||||
image.mipmaps = 0;
|
||||
image.format = format;
|
||||
|
||||
fclose(rawFile);
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user