Small tweak
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@ -1618,7 +1618,10 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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glGenTextures(1, &id); // Generate Pointer to the texture
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//glActiveTexture(GL_TEXTURE0);
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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//glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture)
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#endif
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glBindTexture(GL_TEXTURE_2D, id);
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#if defined(GRAPHICS_API_OPENGL_33)
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