Small tweak

This commit is contained in:
Gatonevermind 2015-05-18 13:12:24 +02:00
parent 19721c70ff
commit c7ae28aaa2

View File

@ -1618,7 +1618,10 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
glGenTextures(1, &id); // Generate Pointer to the texture
//glActiveTexture(GL_TEXTURE0);
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
//glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture)
#endif
glBindTexture(GL_TEXTURE_2D, id);
#if defined(GRAPHICS_API_OPENGL_33)