Removed unused shaders

This commit is contained in:
raysan5 2015-05-11 18:22:29 +02:00
parent e25f1227c0
commit 19721c70ff
2 changed files with 0 additions and 35 deletions

View File

@ -1,14 +0,0 @@
#version 150
uniform sampler2D texture0;
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 pixelColor;
void main()
{
// Output pixel color
pixelColor = texture(texture0, fragTexCoord) * fragColor;
}

View File

@ -1,21 +0,0 @@
#version 150
uniform mat4 projectionMatrix;
uniform mat4 modelviewMatrix;
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec4 vertexColor;
out vec2 fragTexCoord;
out vec4 fragColor;
void main()
{
// Pass some variables to the fragment shader
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
// Apply all matrix transformations to vertex
gl_Position = projectionMatrix * modelviewMatrix * vec4(vertexPosition, 1.0);
}