Dependencies review
Checking some files to be converted to header-only
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@ -30,7 +30,7 @@
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#include "raylib.h"
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#endif
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#include <math.h>
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#include <math.h> // Required for: sqrt(), sin(), cos()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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@ -28,19 +28,19 @@
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#if defined(GESTURES_STANDALONE)
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#include "gestures.h"
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#else
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#include "raylib.h" // Required for typedef(s): Vector2, Gestures
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#include "raylib.h" // Required for: Vector2, Gestures
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#endif
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#include <math.h> // Used for: atan2(), sqrt()
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#include <stdint.h> // Defines int32_t, int64_t
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#include <math.h> // Required for: atan2(), sqrt()
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#include <stdint.h> // Required for: uint64_t
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#if defined(_WIN32)
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// Functions required to query time on Windows
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int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
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int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
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#elif defined(__linux)
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#include <sys/time.h> // Declares storage size of ‘now’
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#include <time.h> // Used for clock functions
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#include <sys/time.h> // Required for: timespec
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#include <time.h> // Required for: clock_gettime()
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#endif
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//----------------------------------------------------------------------------------
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@ -29,8 +29,8 @@
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#include "raylib.h"
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#endif
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#include <stdlib.h> // Declares malloc() and free() for memory management
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#include <math.h> // Declares cos(), sin(), abs() and fminf() for math operations
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#include <stdlib.h> // Required for: malloc(), free()
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#include <math.h> // Required for: cos(), sin(), abs(), fminf()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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88
src/raygui.c
88
src/raygui.c
@ -5,6 +5,13 @@
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* Initial design by Kevin Gato and Daniel Nicolás
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* Reviewed by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria (@raysan5)
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*
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* The following functions from raylib are required for drawing and input reading:
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GetColor(), GetHexValue() --> Used on SetStyleProperty()
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MeasureText(), GetDefaultFont()
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DrawRectangleRec(), DrawRectangle(), DrawText(), DrawLine()
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GetMousePosition(), (), IsMouseButtonDown(), IsMouseButtonReleased()
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'FormatText(), IsKeyDown(), 'IsMouseButtonUp()
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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@ -22,12 +29,20 @@
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*
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**********************************************************************************************/
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#include "raygui.h"
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#define RAYGUI_STANDALONE // NOTE: To use the raygui module as standalone lib, just uncomment this line
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// NOTE: Some external funtions are required for drawing and input management
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h> // Required for malloc(), free()
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#include <string.h> // Required for strcmp()
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#if defined(RAYGUI_STANDALONE)
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#include "raygui.h"
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#else
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#include "raylib.h"
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#endif
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf()
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// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
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#include <stdlib.h> // Required for: malloc(), free()
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#include <string.h> // Required for: strcmp()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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@ -157,6 +172,21 @@ static int style[NUM_PROPERTIES] = {
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//----------------------------------------------------------------------------------
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static Color ColorMultiply(Color baseColor, float value);
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#if defined RAYGUI_STANDALONE
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static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
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static int GetHexValue(Color color); // Returns hexadecimal value for a Color
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static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
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// NOTE: raygui depend on some raylib input and drawing functions
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// TODO: Set your own input functions (used in ProcessCamera())
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static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; }
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static int IsMouseButtonDown(int button) { return 0; }
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static int IsMouseButtonPressed(int button) { return 0; }
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static int IsMouseButtonReleased(int button) { return 0; }
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static int IsMouseButtonUp(int button) { return 0; }
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static int IsKeyDown(int key) { return 0; }
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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@ -164,7 +194,7 @@ static Color ColorMultiply(Color baseColor, float value);
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// Label element, show text
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void GuiLabel(Rectangle bounds, const char *text)
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{
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GuiLabelEx(bounds,text, GetColor(style[LABEL_TEXT_COLOR]), BLANK, BLANK);
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GuiLabelEx(bounds, text, GetColor(style[LABEL_TEXT_COLOR]), BLANK, BLANK);
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}
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// Label element extended, configurable colors
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@ -1051,4 +1081,48 @@ static Color ColorMultiply(Color baseColor, float value)
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multColor.b += (255 - multColor.b)*value;
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return multColor;
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}
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}
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#if defined (RAYGUI_STANDALONE)
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// Returns a Color struct from hexadecimal value
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static Color GetColor(int hexValue)
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{
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Color color;
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color.r = (unsigned char)(hexValue >> 24) & 0xFF;
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color.g = (unsigned char)(hexValue >> 16) & 0xFF;
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color.b = (unsigned char)(hexValue >> 8) & 0xFF;
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color.a = (unsigned char)hexValue & 0xFF;
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return color;
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}
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// Returns hexadecimal value for a Color
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static int GetHexValue(Color color)
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{
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return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
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}
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// Check if point is inside rectangle
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static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
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{
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bool collision = false;
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if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
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return collision;
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}
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// Formatting of text with variables to 'embed'
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static const char *FormatText(const char *text, ...)
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{
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static char buffer[MAX_FORMATTEXT_LENGTH];
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va_list args;
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va_start(args, text);
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vsprintf(buffer, text, args);
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va_end(args);
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return buffer;
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}
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#endif
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43
src/raygui.h
43
src/raygui.h
@ -23,16 +23,55 @@
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#ifndef RAYGUI_H
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#define RAYGUI_H
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#include "raylib.h"
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//#include "raylib.h"
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define NUM_PROPERTIES 98
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#define NUM_PROPERTIES 98
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#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent)
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#define KEY_LEFT 263
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#define KEY_RIGHT 262
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#define MOUSE_LEFT_BUTTON 0
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Some types are required for RAYGUI_STANDALONE usage
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//----------------------------------------------------------------------------------
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#ifndef __cplusplus
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// Boolean type
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#ifndef true
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typedef enum { false, true } bool;
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#endif
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#endif
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// Vector2 type
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typedef struct Vector2 {
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float x;
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float y;
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} Vector2;
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// Color type, RGBA (32bit)
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typedef struct Color {
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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} Color;
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// Rectangle type
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typedef struct Rectangle {
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int x;
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int y;
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int width;
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int height;
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} Rectangle;
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// Gui properties enumeration
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typedef enum GuiProperty {
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GLOBAL_BASE_COLOR = 0,
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GLOBAL_BORDER_COLOR,
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