Support raygui as standalone library
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src/raygui.c
57
src/raygui.c
@ -5,13 +5,6 @@
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* Initial design by Kevin Gato and Daniel Nicolás
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* Reviewed by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria (@raysan5)
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*
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* The following functions from raylib are required for drawing and input reading:
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GetColor(), GetHexValue() --> Used on SetStyleProperty()
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MeasureText(), GetDefaultFont()
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DrawRectangleRec(), DrawRectangle(), DrawText(), DrawLine()
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GetMousePosition(), (), IsMouseButtonDown(), IsMouseButtonReleased()
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'FormatText(), IsKeyDown(), 'IsMouseButtonUp()
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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@ -29,25 +22,30 @@
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*
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**********************************************************************************************/
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#define RAYGUI_STANDALONE // NOTE: To use the raygui module as standalone lib, just uncomment this line
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//#define RAYGUI_STANDALONE // To use the raygui module as standalone lib, just uncomment this line
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// NOTE: Some external funtions are required for drawing and input management
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#if defined(RAYGUI_STANDALONE)
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#include "raygui.h"
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#else
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#if !defined(RAYGUI_STANDALONE)
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#include "raylib.h"
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#endif
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#include "raygui.h"
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf()
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// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
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#include <stdlib.h> // Required for: malloc(), free()
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#include <string.h> // Required for: strcmp()
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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#if defined(RAYGUI_STANDALONE)
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#define KEY_LEFT 263
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#define KEY_RIGHT 262
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#define MOUSE_LEFT_BUTTON 0
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -65,7 +63,7 @@ typedef enum { SLIDER_DEFAULT, SLIDER_HOVER, SLIDER_ACTIVE } SliderState;
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//Current GUI style (default light)
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// Current GUI style (default light)
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static int style[NUM_PROPERTIES] = {
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0xf5f5f5ff, // GLOBAL_BASE_COLOR,
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0xf5f5f5ff, // GLOBAL_BORDER_COLOR,
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@ -176,15 +174,24 @@ static Color ColorMultiply(Color baseColor, float value);
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static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
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static int GetHexValue(Color color); // Returns hexadecimal value for a Color
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static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
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static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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// NOTE: raygui depend on some raylib input and drawing functions
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// TODO: Set your own input functions (used in ProcessCamera())
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// TODO: Set your own functions
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static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; }
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static int IsMouseButtonDown(int button) { return 0; }
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static int IsMouseButtonPressed(int button) { return 0; }
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static int IsMouseButtonReleased(int button) { return 0; }
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static int IsMouseButtonUp(int button) { return 0; }
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static int IsKeyDown(int key) { return 0; }
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static int GetKeyPressed(void) { return 0; } // NOTE: Only used by GuiTextBox()
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static int IsKeyDown(int key) { return 0; } // NOTE: Only used by GuiSpinner()
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static int MeasureText(const char *text, int fontSize) { return 0; }
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static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { }
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static void DrawRectangleRec(Rectangle rec, Color color) { }
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static void DrawRectangle(int posX, int posY, int width, int height, Color color) { DrawRectangleRec((Rectangle){ posX, posY, width, height }, color); }
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#endif
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//----------------------------------------------------------------------------------
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@ -194,6 +201,8 @@ static int IsKeyDown(int key) { return 0; }
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// Label element, show text
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void GuiLabel(Rectangle bounds, const char *text)
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{
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#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent)
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GuiLabelEx(bounds, text, GetColor(style[LABEL_TEXT_COLOR]), BLANK, BLANK);
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}
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@ -203,7 +212,7 @@ void GuiLabelEx(Rectangle bounds, const char *text, Color textColor, Color borde
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// Update control
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//--------------------------------------------------------------------
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int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]);
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int textHeight = GetDefaultFont().size;
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int textHeight = style[GLOBAL_TEXT_FONTSIZE];
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if (bounds.width < textWidth) bounds.width = textWidth + style[LABEL_TEXT_PADDING];
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if (bounds.height < textHeight) bounds.height = textHeight + style[LABEL_TEXT_PADDING]/2;
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@ -224,7 +233,7 @@ bool GuiButton(Rectangle bounds, const char *text)
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Vector2 mousePoint = GetMousePosition();
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int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]);
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int textHeight = GetDefaultFont().size;
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int textHeight = style[GLOBAL_TEXT_FONTSIZE];
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// Update control
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//--------------------------------------------------------------------
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@ -282,7 +291,7 @@ bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle)
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Vector2 mousePoint = GetMousePosition();
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int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]);
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int textHeight = GetDefaultFont().size;
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int textHeight = style[GLOBAL_TEXT_FONTSIZE];
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// Update control
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//--------------------------------------------------------------------
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@ -367,7 +376,7 @@ int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActiv
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Rectangle click = { bounds.x + bounds.width + style[COMBOBOX_PADDING], bounds.y, style[COMBOBOX_BUTTON_WIDTH], style[COMBOBOX_BUTTON_HEIGHT] };
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Vector2 mousePoint = GetMousePosition();
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int textHeight = GetDefaultFont().size;
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int textHeight = style[GLOBAL_TEXT_FONTSIZE];
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for (int i = 0; i < comboNum; i++)
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{
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@ -657,9 +666,8 @@ int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue)
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Rectangle rightButtonBound = { bounds.x + bounds.width - bounds.width/4 + 1, bounds.y, bounds.width/4, bounds.height };
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Vector2 mousePoint = GetMousePosition();
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int textHeight = GetDefaultFont().size;
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int textWidth = MeasureText(FormatText("%i", value), style[GLOBAL_TEXT_FONTSIZE]);
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int textHeight = style[GLOBAL_TEXT_FONTSIZE];
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int buttonSide = 0;
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@ -894,10 +902,11 @@ char *GuiTextBox(Rectangle bounds, char *text)
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DrawText(FormatText("%c", text[i]), initPos, bounds.y + style[TEXTBOX_TEXT_FONTSIZE], style[TEXTBOX_TEXT_FONTSIZE], GetColor(style[TEXTBOX_TEXT_COLOR]));
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initPos += ((GetDefaultFont().charRecs[(int)text[i] - 32].width + 2));
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initPos += (MeasureText(FormatText("%c", text[i]), style[GLOBAL_TEXT_FONTSIZE]) + 2);
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//initPos += ((GetDefaultFont().charRecs[(int)text[i] - 32].width + 2));
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}
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if ((framesCounter/20)%2 && CheckCollisionPointRec(mousePoint, bounds)) DrawLine(initPos + 2, bounds.y + 5, initPos + 2, bounds.y + 10 + 15, GetColor(style[TEXTBOX_LINE_COLOR]));
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if ((framesCounter/20)%2 && CheckCollisionPointRec(mousePoint, bounds)) DrawRectangle(initPos + 2, bounds.y + 5, 1, 20, GetColor(style[TEXTBOX_LINE_COLOR]));
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//--------------------------------------------------------------------
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return text;
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@ -1116,6 +1125,8 @@ static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
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// Formatting of text with variables to 'embed'
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static const char *FormatText(const char *text, ...)
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{
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#define MAX_FORMATTEXT_LENGTH 64
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static char buffer[MAX_FORMATTEXT_LENGTH];
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va_list args;
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62
src/raygui.h
62
src/raygui.h
@ -30,47 +30,41 @@
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//----------------------------------------------------------------------------------
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#define NUM_PROPERTIES 98
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#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent)
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#define KEY_LEFT 263
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#define KEY_RIGHT 262
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#define MOUSE_LEFT_BUTTON 0
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Some types are required for RAYGUI_STANDALONE usage
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//----------------------------------------------------------------------------------
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#ifndef __cplusplus
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// Boolean type
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#ifndef true
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typedef enum { false, true } bool;
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#if defined(RAYGUI_STANDALONE)
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#ifndef __cplusplus
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// Boolean type
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#ifndef true
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typedef enum { false, true } bool;
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#endif
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#endif
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// Vector2 type
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typedef struct Vector2 {
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float x;
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float y;
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} Vector2;
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// Color type, RGBA (32bit)
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typedef struct Color {
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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} Color;
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// Rectangle type
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typedef struct Rectangle {
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int x;
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int y;
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int width;
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int height;
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} Rectangle;
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#endif
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// Vector2 type
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typedef struct Vector2 {
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float x;
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float y;
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} Vector2;
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// Color type, RGBA (32bit)
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typedef struct Color {
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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} Color;
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// Rectangle type
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typedef struct Rectangle {
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int x;
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int y;
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int width;
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int height;
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} Rectangle;
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// Gui properties enumeration
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typedef enum GuiProperty {
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GLOBAL_BASE_COLOR = 0,
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