Updated struct types
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src/rlgl.h
22
src/rlgl.h
@ -36,12 +36,7 @@
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#include "utils.h" // Required for function TraceLog()
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#endif
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#if defined(RLGL_STANDALONE)
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#define RAYMATH_IMPLEMENTATION // Use raymath as a header-only library (includes implementation)
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#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
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#define RAYMATH_STANDALONE // Not dependent on raylib.h structs: Vector3, Matrix
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#include "raymath.h" // Required for Vector3 and Matrix functions
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#endif
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#include "raymath.h"
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// Select desired OpenGL version
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// NOTE: Those preprocessor defines are only used on rlgl module,
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@ -131,6 +126,12 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
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COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
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COMPRESSED_ASTC_8x8_RGBA // 2 bpp
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} TextureFormat;
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// Bounding box type
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typedef struct BoundingBox {
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Vector3 min;
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Vector3 max;
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} BoundingBox;
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// Mesh with vertex data type
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// NOTE: If using OpenGL 1.1, data loaded in CPU; if OpenGL 3.3+ data loaded in GPU (vaoId)
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@ -177,10 +178,13 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
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} Shader;
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// Texture2D type
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// NOTE: Data stored in GPU memory
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typedef struct Texture2D {
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unsigned int id; // Texture id
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int width;
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int height;
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unsigned int id; // OpenGL texture id
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int width; // Texture base width
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int height; // Texture base height
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int mipmaps; // Mipmap levels, 1 by default
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int format; // Data format (TextureFormat)
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} Texture2D;
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// 3d Model type
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