Decoupling gestures system module
Now gestures system can be used as standalone module
This commit is contained in:
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0b7c2ab183
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223
src/gestures.c
223
src/gestures.c
@ -1,8 +1,6 @@
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/**********************************************************************************************
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*
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* raylib.gestures
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*
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* Gestures Detection and Usage Functions Definitions
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* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5)
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*
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* Copyright (c) 2015 Marc Palau and Ramon Santamaria
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*
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@ -23,8 +21,13 @@
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*
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**********************************************************************************************/
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#include "raylib.h"
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#include "utils.h"
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//#define GESTURES_STANDALONE // NOTE: To use the gestures module as standalone lib, just uncomment this line
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#if defined(GESTURES_STANDALONE)
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#include "gestures.h"
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#else
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#include "raylib.h" // Required for typedef(s): Vector2, Gestures
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#endif
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#include <stdlib.h> // malloc(), free()
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#include <stdio.h> // printf(), fprintf()
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@ -53,9 +56,11 @@
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 20
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#define TAP_TIMEOUT 300
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#define MAX_TOUCH_POINTS 4
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum {
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TYPE_MOTIONLESS,
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TYPE_DRAG,
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@ -75,72 +80,56 @@ typedef struct {
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Vector2 position[MAX_TOUCH_POINTS];
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} GestureEvent;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static GestureType gestureType = TYPE_MOTIONLESS;
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static double eventTime = 0;
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//static int32_t touchId; // Not used...
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//static int32_t touchId; // Not used...
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// Tap
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// Our initial press position on tap
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// Tap gesture variables
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static Vector2 initialTapPosition = { 0, 0 };
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// Double tap
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// If we are double tapping or not
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// Double Tap gesture variables
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static bool doubleTapping = false;
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// If we recently made a tap
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static bool untap = false;
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static bool untap = false; // Check if recently done a tap
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// Drag
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// Our initial press position on drag
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// Drag gesture variables
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static Vector2 initialDragPosition = { 0, 0 };
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// Position that will compare itself with the mouse one
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static Vector2 endDragPosition = { 0, 0 };
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// Position of the last event detection
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static Vector2 lastDragPosition = { 0, 0 };
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// The total drag vector
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static Vector2 dragVector = { 0, 0 };
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// The distance traveled dragging
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static float magnitude = 0;
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// The angle direction of the drag
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static float angle = 0;
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// A magnitude to calculate how fast we did the drag ( pixels per frame )
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static float intensity = 0;
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// Time that have passed while dragging
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static int draggingTimeCounter = 0;
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// Pinch
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// First initial pinch position
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static float magnitude = 0; // Distance traveled dragging
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static float angle = 0; // Angle direction of the drag
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static float intensity = 0; // How fast we did the drag (pixels per frame)
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static int draggingTimeCounter = 0; // Time that have passed while dragging
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// Pinch gesture variables
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static Vector2 firstInitialPinchPosition = { 0, 0 };
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// Second initial pinch position
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static Vector2 secondInitialPinchPosition = { 0, 0 };
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// First end pinch position
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static Vector2 firstEndPinchPosition = { 0, 0 };
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// Second end pinch position
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static Vector2 secondEndPinchPosition = { 0, 0 };
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// Delta Displacement
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static float pinchDelta = 0;
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static float pinchDelta = 0; // Pinch delta displacement
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// Detected gesture
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// Detected gestures
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static int previousGesture = GESTURE_NONE;
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static int currentGesture = GESTURE_NONE;
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unsigned int enabledGestures = 0; // TODO: Currently not in use...
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static unsigned int enabledGestures = 0; // TODO: Currently not in use...
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static Vector2 touchPosition;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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extern void ResetGestures(void);
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extern Vector2 GetRawPosition(void);
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static void ProcessMotionEvent(GestureEvent event);
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static void InitPinchGesture(Vector2 posA, Vector2 posB);
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static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
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static float OnPinch();
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static void SetDualInput(GestureEvent event);
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static float Distance(Vector2 v1, Vector2 v2);
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static float DotProduct(Vector2 v1, Vector2 v2);
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static float VectorDistance(Vector2 v1, Vector2 v2);
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static float VectorDotProduct(Vector2 v1, Vector2 v2);
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static double GetCurrentTime();
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#if defined(PLATFORM_WEB)
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@ -155,15 +144,43 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Returns tap position XY
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extern Vector2 GetRawPosition(void)
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// Returns touch position X
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int GetTouchX(void)
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{
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return touchPosition;
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return (int)touchPosition.x;
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}
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// Returns touch position Y
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int GetTouchY(void)
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{
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return (int)touchPosition.y;
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}
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// Returns touch position XY
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// TODO: touch position should be scaled depending on display size and render size
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Vector2 GetTouchPosition(void)
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{
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Vector2 position = touchPosition;
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/*
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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{
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// TODO: Seems to work ok but... review!
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position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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}
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else
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{
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position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
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position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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}
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*/
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return position;
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(void)
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{
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/*
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if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG");
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else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP");
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else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE");
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@ -174,6 +191,7 @@ bool IsGestureDetected(void)
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else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN");
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else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
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else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
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*/
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if (currentGesture != GESTURE_NONE) return true;
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else return false;
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@ -228,33 +246,24 @@ float GetGesturePinchAngle(void)
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return 0;
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}
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extern void ResetGestures(void)
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{
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if (currentGesture == GESTURE_TAP) currentGesture = GESTURE_HOLD;
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else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
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}
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#if defined(PLATFORM_WEB)
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extern void InitWebGestures(void)
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// Init gestures system (web)
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void InitGesturesSystem(void)
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{
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/*
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emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch);
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emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
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emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
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emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
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*/
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// Init gestures system web (emscripten)
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// NOTE: Some code examples
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//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
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//emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
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emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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}
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#endif
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#if defined(PLATFORM_ANDROID)
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extern void InitAndroidGestures(struct android_app *app)
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#elif defined(PLATFORM_ANDROID)
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// Init gestures system (android)
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void InitGesturesSystem(struct android_app *app)
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{
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app->onInputEvent = AndroidInputCallback;
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@ -262,6 +271,15 @@ extern void InitAndroidGestures(struct android_app *app)
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}
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#endif
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// Update gestures detected (must be called every frame)
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void UpdateGestures(void)
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{
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// NOTE: Gestures are processed through system callbacks on touch events
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if ((previousGesture == GESTURE_TAP) && (currentGesture == GESTURE_TAP)) currentGesture = GESTURE_HOLD;
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else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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@ -271,13 +289,15 @@ static void ProcessMotionEvent(GestureEvent event)
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dragVector = (Vector2){ 0, 0 };
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pinchDelta = 0;
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previousGesture = currentGesture;
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switch (gestureType)
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{
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case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events
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{
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if (event.action == DOWN)
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{
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if (event.pointCount > 1) SetDualInput(event);
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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{
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// Set the press position
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@ -317,7 +337,7 @@ static void ProcessMotionEvent(GestureEvent event)
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// Begin dragging
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else if (event.action == MOVE)
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{
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if (event.pointCount > 1) SetDualInput(event);
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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{
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// Set the drag starting position
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@ -354,7 +374,7 @@ static void ProcessMotionEvent(GestureEvent event)
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// Update while we are dragging
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else if (event.action == MOVE)
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{
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if (event.pointCount > 1) SetDualInput(event);
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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{
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lastDragPosition = endDragPosition;
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@ -395,8 +415,17 @@ static void ProcessMotionEvent(GestureEvent event)
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// If there is no more than two inputs
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if (event.pointCount == 2)
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{
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// Detect pinch delta
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pinchDelta = OnPinch();
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// Calculate distances
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float initialDistance = VectorDistance(firstInitialPinchPosition, secondInitialPinchPosition);
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float endDistance = VectorDistance(firstEndPinchPosition, secondEndPinchPosition);
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// Calculate Vectors
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Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y };
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Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y };
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// Detect the pinch gesture
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if (VectorDotProduct(firstTouchVector, secondTouchVector) < -0.5) pinchDelta = initialDistance - endDistance;
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else pinchDelta = 0;
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// Pinch gesture resolution
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if (pinchDelta != 0)
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@ -422,36 +451,30 @@ static void ProcessMotionEvent(GestureEvent event)
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//--------------------------------------------------------------------
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}
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static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude)
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static float CalculateAngle(Vector2 initialPosition, Vector2 finalPosition, float magnitude)
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{
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float angle;
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// Calculate arcsinus of the movement ( Our sinus is (actualPosition.y - initialPosition.y) / magnitude)
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angle = asin((actualPosition.y - initialPosition.y) / magnitude);
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// Calculate arcsinus of the movement
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angle = asin((finalPosition.y - initialPosition.y)/magnitude);
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angle *= RAD2DEG;
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// Calculate angle depending on the sector
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if (actualPosition.x - initialPosition.x >= 0)
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if ((finalPosition.x - initialPosition.x) >= 0)
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{
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// Sector 4
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if (actualPosition.y - initialPosition.y >= 0)
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if ((finalPosition.y - initialPosition.y) >= 0)
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{
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angle *= -1;
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angle += 360;
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}
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// Sector 1
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else
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{
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angle *= -1;
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}
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else angle *= -1;
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}
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else
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{
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// Sector 3
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if (actualPosition.y - initialPosition.y >= 0)
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{
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angle += 180;
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}
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if ((finalPosition.y - initialPosition.y) >= 0) angle += 180;
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// Sector 2
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else
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{
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@ -463,31 +486,15 @@ static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, flo
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return angle;
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}
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static float OnPinch()
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{
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// Calculate distances
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float initialDistance = Distance(firstInitialPinchPosition, secondInitialPinchPosition);
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float endDistance = Distance(firstEndPinchPosition, secondEndPinchPosition);
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// Calculate Vectors
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Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y };
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Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y };
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// Detect the pinch gesture
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// Calculate Distances
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if (DotProduct(firstTouchVector, secondTouchVector) < -0.5) return initialDistance - endDistance;
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else return 0;
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}
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static void SetDualInput(GestureEvent event)
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static void InitPinchGesture(Vector2 posA, Vector2 posB)
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{
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initialDragPosition = (Vector2){ 0, 0 };
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endDragPosition = (Vector2){ 0, 0 };
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lastDragPosition = (Vector2){ 0, 0 };
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// Initialize positions
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firstInitialPinchPosition = event.position[0];
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secondInitialPinchPosition = event.position[1];
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firstInitialPinchPosition = posA;
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secondInitialPinchPosition = posB;
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firstEndPinchPosition = firstInitialPinchPosition;
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secondEndPinchPosition = secondInitialPinchPosition;
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@ -500,7 +507,7 @@ static void SetDualInput(GestureEvent event)
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gestureType = TYPE_DUAL_INPUT;
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}
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static float Distance(Vector2 v1, Vector2 v2)
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static float VectorDistance(Vector2 v1, Vector2 v2)
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{
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float result;
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@ -512,7 +519,7 @@ static float Distance(Vector2 v1, Vector2 v2)
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return result;
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}
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static float DotProduct(Vector2 v1, Vector2 v2)
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static float VectorDotProduct(Vector2 v1, Vector2 v2)
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{
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float result;
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@ -569,7 +576,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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//int32_t key = AKeyEvent_getKeyCode(event);
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//int32_t AKeyEvent_getMetaState(event);
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int32_t code = AKeyEvent_getKeyCode((const AInputEvent *)event);
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//int32_t code = AKeyEvent_getKeyCode((const AInputEvent *)event);
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// If we are in active mode, we eat the back button and move into pause mode.
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// If we are already in pause mode, we allow the back button to be handled by the OS, which means we'll be shut down.
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@ -652,10 +659,4 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent
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return 1;
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}
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#endif
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#endif
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src/gestures.h
Normal file
107
src/gestures.h
Normal file
@ -0,0 +1,107 @@
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/**********************************************************************************************
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*
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* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5)
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*
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* Copyright (c) 2015 Marc Palau and Ramon Santamaria
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef GESTURES_H
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#define GESTURES_H
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#ifndef PI
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#define PI 3.14159265358979323846
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#endif
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#define DEG2RAD (PI / 180.0f)
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#define RAD2DEG (180.0f / PI)
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Below types are required for GESTURES_STANDALONE usage
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//----------------------------------------------------------------------------------
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#ifndef __cplusplus
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// Boolean type
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typedef enum { false, true } bool;
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#endif
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// Vector2 type
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typedef struct Vector2 {
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float x;
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float y;
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} Vector2;
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// Gestures type
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// NOTE: It could be used as flags to enable only some gestures
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typedef enum {
|
||||
GESTURE_NONE = 1,
|
||||
GESTURE_TAP = 2,
|
||||
GESTURE_DOUBLETAP = 4,
|
||||
GESTURE_HOLD = 8,
|
||||
GESTURE_DRAG = 16,
|
||||
GESTURE_SWIPE_RIGHT = 32,
|
||||
GESTURE_SWIPE_LEFT = 64,
|
||||
GESTURE_SWIPE_UP = 128,
|
||||
GESTURE_SWIPE_DOWN = 256,
|
||||
GESTURE_PINCH_IN = 512,
|
||||
GESTURE_PINCH_OUT = 1024
|
||||
} Gestures;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
//...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
int GetTouchX(void); // Returns touch position X (relative to screen size)
|
||||
int GetTouchY(void); // Returns touch position Y (relative to screen size)
|
||||
Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size)
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
void InitGesturesSystem(void); // Init gestures system (web)
|
||||
#elif defined(PLATFORM_ANDROID)
|
||||
void InitGesturesSystem(struct android_app *app); // Init gestures system (android)
|
||||
#endif
|
||||
void UpdateGestures(void); // Update gestures detected (must be called every frame)
|
||||
bool IsGestureDetected(void); // Check if a gesture have been detected
|
||||
int GetGestureType(void); // Get latest detected gesture
|
||||
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
||||
|
||||
float GetGestureDragIntensity(void); // Get gesture drag intensity
|
||||
float GetGestureDragAngle(void); // Get gesture drag angle
|
||||
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||
int GetGestureHoldDuration(void); // Get gesture hold time in frames
|
||||
float GetGesturePinchDelta(void); // Get gesture pinch delta
|
||||
float GetGesturePinchAngle(void); // Get gesture pinch angle
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GESTURES_H
|
Loading…
Reference in New Issue
Block a user