Add a note about an issue

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raysan5 2016-02-11 14:56:00 +01:00
parent fca83c9ff8
commit 9cbfcbb820
1 changed files with 1 additions and 0 deletions

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@ -412,6 +412,7 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
}
// Get collision rectangle for two rectangles collision
// TODO: Depending on rec1 and rec2 order, it fails -> Review!
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
{
Rectangle retRec = { 0, 0, 0, 0 };