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This commit is contained in:
raysan5 2016-03-27 18:32:36 +02:00
parent 35ee4e52c8
commit 8b7ca8b670
2 changed files with 20 additions and 19 deletions

View File

@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raylib 1.4.0 (www.raylib.com)
* raylib 1.5.0 (www.raylib.com)
*
* A simple and easy-to-use library to learn videogames programming
*
@ -345,8 +345,8 @@ typedef struct Camera {
// Camera2D type, defines a 2d camera
typedef struct Camera2D {
Vector2 position; // Camera position
Vector2 origin; // Camera origin (for rotation and zoom)
Vector2 offset; // Camera offset (displacement from target)
Vector2 target; // Camera target (for rotation and zoom)
float rotation; // Camera rotation in degrees
float zoom; // Camera zoom (scaling), should be 1.0f by default
} Camera2D;
@ -375,7 +375,7 @@ typedef struct Mesh {
// Shader type (generic shader)
typedef struct Shader {
unsigned int id; // Shader program id
unsigned int id; // Shader program id
// Variable attributes
int vertexLoc; // Vertex attribute location point (vertex shader)
@ -411,9 +411,9 @@ typedef struct Material {
// 3d Model type
// TODO: Replace shader/testure by material
typedef struct Model {
Mesh mesh;
Matrix transform;
Material material;
Mesh mesh; // Vertex data buffers (RAM and VRAM)
Matrix transform; // Local transform matrix
Material material; // Shader and textures data
} Model;
// Ray type (useful for raycast)
@ -432,8 +432,8 @@ typedef struct Sound {
typedef struct Wave {
void *data; // Buffer data pointer
unsigned int dataSize; // Data size in bytes
unsigned int sampleRate;
short bitsPerSample;
unsigned int sampleRate; // Samples per second to be played
short bitsPerSample; // Sample size in bits
short channels;
} Wave;
@ -484,7 +484,7 @@ typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
// Gesture events
// NOTE: MAX_TOUCH_POINTS fixed to 2
typedef struct {
typedef struct GestureEvent {
int touchAction;
int pointCount;
int pointerId[MAX_TOUCH_POINTS];

View File

@ -29,21 +29,21 @@
#include "raylib.h"
#include <stdlib.h> // Declares malloc() and free() for memory management
#include <string.h> // Required for strcmp(), strrchr(), strncmp()
#include <stdlib.h> // Declares malloc() and free() for memory management
#include <string.h> // Required for strcmp(), strrchr(), strncmp()
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
// Required: rlglLoadTexture() rlDeleteTextures(),
// rlglGenerateMipmaps(), some funcs for DrawTexturePro()
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
// Required: rlglLoadTexture() rlDeleteTextures(),
// rlglGenerateMipmaps(), some funcs for DrawTexturePro()
#include "utils.h" // rRES data decompression utility function
// NOTE: Includes Android fopen function map
#include "utils.h" // rRES data decompression utility function
// NOTE: Includes Android fopen function map
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h" // Used to read image data (multiple formats support)
#include "stb_image.h" // Used to read image data (multiple formats support)
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include "stb_image_resize.h"
#include "stb_image_resize.h" // Used on image scaling function: ImageResize()
//----------------------------------------------------------------------------------
// Defines and Macros
@ -130,6 +130,7 @@ Image LoadImage(const char *fileName)
}
// Load image data from Color array data (RGBA - 32bit)
// NOTE: Creates a copy of pixels data array
Image LoadImageEx(Color *pixels, int width, int height)
{
Image image;