Corrected bug on spritefont loading
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parent
a6f5a0339a
commit
85908befea
33
src/text.c
33
src/text.c
@ -240,20 +240,25 @@ SpriteFont LoadSpriteFont(const char *fileName)
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else
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{
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Image image = LoadImage(fileName);
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if (image.data != NULL)
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{
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// Process bitmap font pixel data to get characters measures
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// spriteFont chars data is filled inside the function and memory is allocated!
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int numChars = ParseImageData(image, &spriteFont.charValues, &spriteFont.charRecs);
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#if defined(PLATFORM_WEB)
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ImageToPOT(&image, MAGENTA);
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#endif
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// Process bitmap font pixel data to get characters measures
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// spriteFont chars data is filled inside the function and memory is allocated!
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int numChars = ParseImageData(image, &spriteFont.charValues, &spriteFont.charRecs);
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TraceLog(DEBUG, "[%s] SpriteFont data parsed correctly", fileName);
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TraceLog(DEBUG, "[%s] SpriteFont num chars detected: %i", fileName, numChars);
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TraceLog(DEBUG, "[%s] SpriteFont data parsed correctly", fileName);
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TraceLog(DEBUG, "[%s] SpriteFont num chars detected: %i", fileName, numChars);
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spriteFont.numChars = numChars;
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spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
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spriteFont.size = spriteFont.charRecs[0].height;
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spriteFont.numChars = numChars;
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spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
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spriteFont.size = spriteFont.charRecs[0].height;
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}
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else
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{
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TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName, numChars);
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spriteFont = GetDefaultFont();
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}
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UnloadImage(image);
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}
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@ -545,7 +550,9 @@ static SpriteFont LoadRBMF(const char *fileName)
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if (rbmfFile == NULL)
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{
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TraceLog(WARNING, "[%s] rBMF font file could not be opened", fileName);
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TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
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spriteFont = GetDefaultFont();
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}
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else
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{
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