Small code tweaks

This commit is contained in:
raysan5 2015-08-29 20:20:28 +02:00
parent 8692c49511
commit 055d8927cc
3 changed files with 5 additions and 5 deletions

View File

@ -638,6 +638,7 @@ void ShowLogo(void)
showLogo = true;
}
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
// Check if a file have been dropped into window
bool IsFileDropped(void)
{
@ -664,6 +665,7 @@ void ClearDroppedFiles(void)
dropFilesCount = 0;
}
}
#endif
// TODO: Gives the ray trace from mouse position
Ray GetMouseRay(Vector2 mousePosition, Camera camera)

View File

@ -4,8 +4,8 @@
*
* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
* OpenGL 1.1 - Direct map rl* -> gl*
* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Same behaviour as OpenGL 3.3+
* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
@ -3061,8 +3061,6 @@ static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight)
#if defined(RLGL_STANDALONE)
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
// Output a trace log message
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
static void TraceLog(int msgType, const char *text, ...)

View File

@ -4,7 +4,7 @@
*
* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
* OpenGL 1.1 - Direct map rl* -> gl*
* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)