Cleaned code a little bit
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728e1715cc
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118
src/gestures.c
118
src/gestures.c
@ -65,20 +65,11 @@ typedef enum {
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// Tap gesture variables
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static Vector2 initialTapPosition = { 0, 0 };
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// Double Tap gesture variables
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static bool doubleTapping = false;
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static bool untap = false; // Check if recently done a tap
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// Drag gesture variables
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static Vector2 initialDragPosition = { 0, 0 };
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static Vector2 endDragPosition = { 0, 0 };
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static Vector2 lastDragPosition = { 0, 0 };
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static Vector2 dragVector = { 0, 0 };
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// Albert&Ian
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// Touch gesture variables
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static Vector2 touchDownPosition = { 0, 0 };
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static Vector2 touchDownPosition2 = { 0, 0 };
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static Vector2 touchUpPosition = { 0, 0 };
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@ -87,7 +78,6 @@ static Vector2 moveDownPosition2 = { 0, 0 };
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static int numTap = 0;
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static int numHold = 0;
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static int numPinch = 0;
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static int pointCount = 0;
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static int touchId = -1;
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@ -99,10 +89,6 @@ static float intensity = 0; // How fast we did the drag (pixels per
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static int draggingTimeCounter = 0; // Time that have passed while dragging
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// Pinch gesture variables
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static Vector2 firstInitialPinchPosition = { 0, 0 };
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static Vector2 secondInitialPinchPosition = { 0, 0 };
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static Vector2 firstEndPinchPosition = { 0, 0 };
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static Vector2 secondEndPinchPosition = { 0, 0 };
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static float pinchDelta = 0; // Pinch delta displacement
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// Detected gestures
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@ -115,12 +101,9 @@ static unsigned int enabledGestures = 0b0000001111111111;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static void InitPinchGesture(Vector2 posA, Vector2 posB);
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static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
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static float VectorDistance(Vector2 v1, Vector2 v2);
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static float VectorDotProduct(Vector2 v1, Vector2 v2);
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static float Vector2Distance(Vector2 v1, Vector2 v2);
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static double GetCurrentTime();
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static float Vector2Distance();
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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@ -135,18 +118,18 @@ void ProcessGestureEvent(GestureEvent event)
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previousGesture = currentGesture;
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pointCount = event.pointCount;
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pointCount = event.pointCount; // Required on UpdateGestures()
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// Albert&Ian
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if (pointCount < 2)
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{
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touchId = event.pointerId[0];
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if (event.touchAction == TOUCH_DOWN)
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{
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numTap++; // Tap counter
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// Detect GESTURE_DOUBLE_TAP
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if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (GetMagnitude(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
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if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
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{
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currentGesture = GESTURE_DOUBLETAP;
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numTap = 0;
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@ -164,19 +147,17 @@ void ProcessGestureEvent(GestureEvent event)
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}
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else if (event.touchAction == TOUCH_UP)
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{
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if (currentGesture = GESTURE_DRAG)
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{
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touchUpPosition = event.position[0];
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}
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
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// Calculate for swipe
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magnitude = GetMagnitude(touchDownPosition, touchUpPosition);
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magnitude = Vector2Distance(touchDownPosition, touchUpPosition);
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intensity = magnitude / (float)draggingTimeCounter;
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// Detect GESTURE_SWIPE
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if ((intensity > FORCE_TO_SWIPE) && (touchId == 0))
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{
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angle = CalculateAngle(touchDownPosition, touchUpPosition, magnitude);
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if ((angle < 30) || (angle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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else if ((angle > 30) && (angle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
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else if ((angle > 120) && (angle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
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@ -196,7 +177,8 @@ void ProcessGestureEvent(GestureEvent event)
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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if (GetMagnitude(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime();
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if (Vector2Distance(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime();
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moveDownPosition = event.position[0];
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if (currentGesture == GESTURE_HOLD)
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@ -205,7 +187,7 @@ void ProcessGestureEvent(GestureEvent event)
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numHold = 2;
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magnitude = GetMagnitude(touchDownPosition, moveDownPosition);
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magnitude = Vector2Distance(touchDownPosition, moveDownPosition);
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// Detect GESTURE_DRAG
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if (magnitude >= FORCE_TO_DRAG) currentGesture = GESTURE_DRAG;
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@ -214,10 +196,8 @@ void ProcessGestureEvent(GestureEvent event)
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draggingTimeCounter++;
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}
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}
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else
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else // Two touch points
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{
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// two fingers
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if (event.touchAction == TOUCH_DOWN)
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{
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touchDownPosition = event.position[0];
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@ -227,7 +207,7 @@ void ProcessGestureEvent(GestureEvent event)
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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magnitude = GetMagnitude(moveDownPosition, moveDownPosition2);
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magnitude = Vector2Distance(moveDownPosition, moveDownPosition2);
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touchDownPosition = moveDownPosition;
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touchDownPosition2 = moveDownPosition2;
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@ -235,9 +215,9 @@ void ProcessGestureEvent(GestureEvent event)
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moveDownPosition = event.position[0];
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moveDownPosition2 = event.position[1];
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if ( (GetMagnitude(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (GetMagnitude(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH))
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if ((Vector2Distance(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH))
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{
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if ((GetMagnitude(moveDownPosition, moveDownPosition2) - magnitude) < 0) currentGesture = GESTURE_PINCH_IN;
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - magnitude) < 0) currentGesture = GESTURE_PINCH_IN;
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else currentGesture = GESTURE_PINCH_OUT;
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}
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else
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@ -259,6 +239,7 @@ void UpdateGestures(void)
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// Detect GESTURE_HOLD
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if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && pointCount < 2) currentGesture = GESTURE_HOLD;
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if ((GetCurrentTime() - eventTime) > TAP_TIMEOUT && (currentGesture == GESTURE_DRAG) && pointCount < 2)
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{
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currentGesture = GESTURE_HOLD;
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@ -272,19 +253,6 @@ void UpdateGestures(void)
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}
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}
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// Calculate distance between two vectors
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float Vector2Distance(Vector2 v1, Vector3 v2)
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{
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float result;
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float dx = v2.x - v1.x;
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float dy = v2.y - v1.y;
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result = sqrt(dx*dx + dy*dy);
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return result;
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(void)
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{
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@ -342,20 +310,6 @@ float GetGesturePinchAngle(void)
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return 0;
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}
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// Update gestures detected (must be called every frame)
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void UpdateGestures(void)
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{
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// NOTE: Gestures are processed through system callbacks on touch events
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// When screen is touched, in first frame GESTURE_TAP is called but in next frame touch event callback is not called (if touch position doesn't change),
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// so we need to store previous frame gesture type manually in this update function to switch to HOLD if current gesture is
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// GESTURE_TAP two frames in a row. Due to current gesture is set to HOLD, current gesture doesn't need to be reset to NONE every frame.
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// It will be reset when UP is called.
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if(currentGesture == GESTURE_TAP) previousGesture = currentGesture;
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if(previousGesture == GESTURE_TAP && currentGesture == GESTURE_TAP) currentGesture = GESTURE_HOLD;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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@ -395,28 +349,7 @@ static float CalculateAngle(Vector2 initialPosition, Vector2 finalPosition, floa
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return angle;
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}
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static void InitPinchGesture(Vector2 posA, Vector2 posB)
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{
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initialDragPosition = (Vector2){ 0, 0 };
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endDragPosition = (Vector2){ 0, 0 };
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lastDragPosition = (Vector2){ 0, 0 };
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// Initialize positions
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firstInitialPinchPosition = posA;
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secondInitialPinchPosition = posB;
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firstEndPinchPosition = firstInitialPinchPosition;
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secondEndPinchPosition = secondInitialPinchPosition;
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// Resets
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magnitude = 0;
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angle = 0;
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intensity = 0;
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gestureType = TYPE_DUAL_INPUT;
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}
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static float VectorDistance(Vector2 v1, Vector2 v2)
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static float Vector2Distance(Vector2 v1, Vector2 v2)
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{
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float result;
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@ -428,21 +361,6 @@ static float VectorDistance(Vector2 v1, Vector2 v2)
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return result;
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}
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static float VectorDotProduct(Vector2 v1, Vector2 v2)
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{
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float result;
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float v1Module = sqrt(v1.x*v1.x + v1.y*v1.y);
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float v2Module = sqrt(v2.x*v2.x + v2.y*v2.y);
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Vector2 v1Normalized = { v1.x / v1Module, v1.y / v1Module };
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Vector2 v2Normalized = { v2.x / v2Module, v2.y / v2Module };
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result = v1Normalized.x*v2Normalized.x + v1Normalized.y*v2Normalized.y;
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return result;
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}
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// Time measure returned are milliseconds
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static double GetCurrentTime()
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{
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