Cleaned code a little bit

This commit is contained in:
Ray 2016-02-02 17:59:13 +01:00
parent 728e1715cc
commit 65ecde1e75

View File

@ -65,20 +65,11 @@ typedef enum {
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// Tap gesture variables
static Vector2 initialTapPosition = { 0, 0 };
// Double Tap gesture variables
static bool doubleTapping = false;
static bool untap = false; // Check if recently done a tap
// Drag gesture variables
static Vector2 initialDragPosition = { 0, 0 };
static Vector2 endDragPosition = { 0, 0 };
static Vector2 lastDragPosition = { 0, 0 };
static Vector2 dragVector = { 0, 0 };
// Albert&Ian
// Touch gesture variables
static Vector2 touchDownPosition = { 0, 0 };
static Vector2 touchDownPosition2 = { 0, 0 };
static Vector2 touchUpPosition = { 0, 0 };
@ -87,7 +78,6 @@ static Vector2 moveDownPosition2 = { 0, 0 };
static int numTap = 0;
static int numHold = 0;
static int numPinch = 0;
static int pointCount = 0;
static int touchId = -1;
@ -99,10 +89,6 @@ static float intensity = 0; // How fast we did the drag (pixels per
static int draggingTimeCounter = 0; // Time that have passed while dragging
// Pinch gesture variables
static Vector2 firstInitialPinchPosition = { 0, 0 };
static Vector2 secondInitialPinchPosition = { 0, 0 };
static Vector2 firstEndPinchPosition = { 0, 0 };
static Vector2 secondEndPinchPosition = { 0, 0 };
static float pinchDelta = 0; // Pinch delta displacement
// Detected gestures
@ -115,12 +101,9 @@ static unsigned int enabledGestures = 0b0000001111111111;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static void InitPinchGesture(Vector2 posA, Vector2 posB);
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
static float VectorDistance(Vector2 v1, Vector2 v2);
static float VectorDotProduct(Vector2 v1, Vector2 v2);
static float Vector2Distance(Vector2 v1, Vector2 v2);
static double GetCurrentTime();
static float Vector2Distance();
//----------------------------------------------------------------------------------
// Module Functions Definition
@ -135,18 +118,18 @@ void ProcessGestureEvent(GestureEvent event)
previousGesture = currentGesture;
pointCount = event.pointCount;
pointCount = event.pointCount; // Required on UpdateGestures()
// Albert&Ian
if (pointCount < 2)
{
touchId = event.pointerId[0];
if (event.touchAction == TOUCH_DOWN)
{
numTap++; // Tap counter
// Detect GESTURE_DOUBLE_TAP
if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (GetMagnitude(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
{
currentGesture = GESTURE_DOUBLETAP;
numTap = 0;
@ -164,19 +147,17 @@ void ProcessGestureEvent(GestureEvent event)
}
else if (event.touchAction == TOUCH_UP)
{
if (currentGesture = GESTURE_DRAG)
{
touchUpPosition = event.position[0];
}
if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
// Calculate for swipe
magnitude = GetMagnitude(touchDownPosition, touchUpPosition);
magnitude = Vector2Distance(touchDownPosition, touchUpPosition);
intensity = magnitude / (float)draggingTimeCounter;
// Detect GESTURE_SWIPE
if ((intensity > FORCE_TO_SWIPE) && (touchId == 0))
{
angle = CalculateAngle(touchDownPosition, touchUpPosition, magnitude);
if ((angle < 30) || (angle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
else if ((angle > 30) && (angle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
else if ((angle > 120) && (angle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
@ -196,7 +177,8 @@ void ProcessGestureEvent(GestureEvent event)
}
else if (event.touchAction == TOUCH_MOVE)
{
if (GetMagnitude(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime();
if (Vector2Distance(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime();
moveDownPosition = event.position[0];
if (currentGesture == GESTURE_HOLD)
@ -205,7 +187,7 @@ void ProcessGestureEvent(GestureEvent event)
numHold = 2;
magnitude = GetMagnitude(touchDownPosition, moveDownPosition);
magnitude = Vector2Distance(touchDownPosition, moveDownPosition);
// Detect GESTURE_DRAG
if (magnitude >= FORCE_TO_DRAG) currentGesture = GESTURE_DRAG;
@ -214,10 +196,8 @@ void ProcessGestureEvent(GestureEvent event)
draggingTimeCounter++;
}
}
else
else // Two touch points
{
// two fingers
if (event.touchAction == TOUCH_DOWN)
{
touchDownPosition = event.position[0];
@ -227,7 +207,7 @@ void ProcessGestureEvent(GestureEvent event)
}
else if (event.touchAction == TOUCH_MOVE)
{
magnitude = GetMagnitude(moveDownPosition, moveDownPosition2);
magnitude = Vector2Distance(moveDownPosition, moveDownPosition2);
touchDownPosition = moveDownPosition;
touchDownPosition2 = moveDownPosition2;
@ -235,9 +215,9 @@ void ProcessGestureEvent(GestureEvent event)
moveDownPosition = event.position[0];
moveDownPosition2 = event.position[1];
if ( (GetMagnitude(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (GetMagnitude(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH))
if ((Vector2Distance(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH))
{
if ((GetMagnitude(moveDownPosition, moveDownPosition2) - magnitude) < 0) currentGesture = GESTURE_PINCH_IN;
if ((Vector2Distance(moveDownPosition, moveDownPosition2) - magnitude) < 0) currentGesture = GESTURE_PINCH_IN;
else currentGesture = GESTURE_PINCH_OUT;
}
else
@ -259,6 +239,7 @@ void UpdateGestures(void)
// Detect GESTURE_HOLD
if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && pointCount < 2) currentGesture = GESTURE_HOLD;
if ((GetCurrentTime() - eventTime) > TAP_TIMEOUT && (currentGesture == GESTURE_DRAG) && pointCount < 2)
{
currentGesture = GESTURE_HOLD;
@ -272,19 +253,6 @@ void UpdateGestures(void)
}
}
// Calculate distance between two vectors
float Vector2Distance(Vector2 v1, Vector3 v2)
{
float result;
float dx = v2.x - v1.x;
float dy = v2.y - v1.y;
result = sqrt(dx*dx + dy*dy);
return result;
}
// Check if a gesture have been detected
bool IsGestureDetected(void)
{
@ -342,20 +310,6 @@ float GetGesturePinchAngle(void)
return 0;
}
// Update gestures detected (must be called every frame)
void UpdateGestures(void)
{
// NOTE: Gestures are processed through system callbacks on touch events
// When screen is touched, in first frame GESTURE_TAP is called but in next frame touch event callback is not called (if touch position doesn't change),
// so we need to store previous frame gesture type manually in this update function to switch to HOLD if current gesture is
// GESTURE_TAP two frames in a row. Due to current gesture is set to HOLD, current gesture doesn't need to be reset to NONE every frame.
// It will be reset when UP is called.
if(currentGesture == GESTURE_TAP) previousGesture = currentGesture;
if(previousGesture == GESTURE_TAP && currentGesture == GESTURE_TAP) currentGesture = GESTURE_HOLD;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
@ -395,28 +349,7 @@ static float CalculateAngle(Vector2 initialPosition, Vector2 finalPosition, floa
return angle;
}
static void InitPinchGesture(Vector2 posA, Vector2 posB)
{
initialDragPosition = (Vector2){ 0, 0 };
endDragPosition = (Vector2){ 0, 0 };
lastDragPosition = (Vector2){ 0, 0 };
// Initialize positions
firstInitialPinchPosition = posA;
secondInitialPinchPosition = posB;
firstEndPinchPosition = firstInitialPinchPosition;
secondEndPinchPosition = secondInitialPinchPosition;
// Resets
magnitude = 0;
angle = 0;
intensity = 0;
gestureType = TYPE_DUAL_INPUT;
}
static float VectorDistance(Vector2 v1, Vector2 v2)
static float Vector2Distance(Vector2 v1, Vector2 v2)
{
float result;
@ -428,21 +361,6 @@ static float VectorDistance(Vector2 v1, Vector2 v2)
return result;
}
static float VectorDotProduct(Vector2 v1, Vector2 v2)
{
float result;
float v1Module = sqrt(v1.x*v1.x + v1.y*v1.y);
float v2Module = sqrt(v2.x*v2.x + v2.y*v2.y);
Vector2 v1Normalized = { v1.x / v1Module, v1.y / v1Module };
Vector2 v2Normalized = { v2.x / v2Module, v2.y / v2Module };
result = v1Normalized.x*v2Normalized.x + v1Normalized.y*v2Normalized.y;
return result;
}
// Time measure returned are milliseconds
static double GetCurrentTime()
{