Simplified Oculus integration
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79a6235811
commit
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48
src/core.c
48
src/core.c
@ -513,11 +513,6 @@ void CloseWindow(void)
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}
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#endif
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#if defined(PLATFORM_OCULUS)
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ovr_Destroy(session); // Must be called after glfwTerminate()
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ovr_Shutdown();
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#endif
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TraceLog(INFO, "Window closed successfully");
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}
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@ -526,6 +521,7 @@ void CloseWindow(void)
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// NOTE: Device initialization should be done before window creation?
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void InitOculusDevice(void)
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{
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// Initialize Oculus device
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ovrResult result = ovr_Initialize(NULL);
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if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device");
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@ -545,13 +541,13 @@ void InitOculusDevice(void)
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TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber);
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TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
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screenWidth = hmdDesc.Resolution.w/2;
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screenHeight = hmdDesc.Resolution.h/2;
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// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
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// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
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// Initialize Oculus Buffers
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layer = InitOculusLayer(session);
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buffer = LoadOculusBuffer(session, layer.width, layer.height);
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mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2);
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mirror = LoadOculusMirror(session, screenWidth, screenHeight);
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layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
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}
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@ -561,8 +557,8 @@ void CloseOculusDevice(void)
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UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
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UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
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ovr_Destroy(session); // Must be called after glfwTerminate() --> REALLY???
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ovr_Shutdown();
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ovr_Destroy(session); // Free Oculus session data
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ovr_Shutdown(); // Close Oculus device connection
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}
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// Update Oculus Rift tracking (position and orientation)
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@ -1625,31 +1621,7 @@ static void InitDisplay(int width, int height)
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// Downscale matrix is required in case desired screen area is bigger than display area
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downscaleView = MatrixIdentity();
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#if defined(PLATFORM_OCULUS)
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ovrResult result = ovr_Initialize(NULL);
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if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device");
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result = ovr_Create(&session, &luid);
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if (OVR_FAILURE(result))
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{
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TraceLog(WARNING, "OVR: Could not create Oculus session");
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ovr_Shutdown();
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}
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hmdDesc = ovr_GetHmdDesc(session);
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TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
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TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
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TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
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TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
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TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber);
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TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
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screenWidth = hmdDesc.Resolution.w/2;
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screenHeight = hmdDesc.Resolution.h/2;
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSetErrorCallback(ErrorCallback);
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@ -1964,14 +1936,6 @@ static void InitGraphics(void)
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rlglInit(); // Init rlgl
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rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff)
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#if defined(PLATFORM_OCULUS)
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// Initialize Oculus Buffers
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layer = InitOculusLayer(session);
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buffer = LoadOculusBuffer(session, layer.width, layer.height);
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mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2);
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layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
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#endif
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ClearBackground(RAYWHITE); // Default background color for raylib games :P
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#if defined(PLATFORM_ANDROID)
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