Comented buggy code to avoid problems...
...on model drawing
This commit is contained in:
parent
8b3603cd48
commit
6dac1efefe
@ -1797,7 +1797,7 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||
}
|
||||
|
||||
// Setup shader uniforms for lights
|
||||
SetShaderLights(material.shader);
|
||||
//SetShaderLights(material.shader);
|
||||
|
||||
if (vaoSupported)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user