Comented buggy code to avoid problems...

...on model drawing
This commit is contained in:
raysan5 2016-05-20 15:01:36 +02:00
parent 8b3603cd48
commit 6dac1efefe

View File

@ -1797,7 +1797,7 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
}
// Setup shader uniforms for lights
SetShaderLights(material.shader);
//SetShaderLights(material.shader);
if (vaoSupported)
{