Merge pull request #117 from victorfisac/develop
MTL loading shininess to material glossiness
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commit
8b3603cd48
@ -2068,7 +2068,11 @@ static Material LoadMTL(const char *fileName)
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{
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if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000.
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{
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sscanf(buffer, "Ns %i", &material.glossiness);
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int shininess = 0;
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sscanf(buffer, "Ns %i", &shininess);
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// Normalize shininess value to material glossiness attribute
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material.glossiness = (float)shininess/1000;
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}
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else if (buffer[1] == 'i') // Ni int Refraction index.
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{
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