Merge pull request #117 from victorfisac/develop

MTL loading shininess to material glossiness
This commit is contained in:
Ray 2016-05-20 14:59:49 +02:00
commit 8b3603cd48

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@ -2068,7 +2068,11 @@ static Material LoadMTL(const char *fileName)
{
if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000.
{
sscanf(buffer, "Ns %i", &material.glossiness);
int shininess = 0;
sscanf(buffer, "Ns %i", &shininess);
// Normalize shininess value to material glossiness attribute
material.glossiness = (float)shininess/1000;
}
else if (buffer[1] == 'i') // Ni int Refraction index.
{