Reorganized internal funcs
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f2152aa391
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98
src/text.c
98
src/text.c
@ -69,8 +69,7 @@ static SpriteFont defaultFont; // Default font provided by raylib
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static bool PixelIsMagenta(Color p); // Check if a pixel is magenta
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static int ParseImageData(Image image, int **charValues, Rectangle **charSet); // Parse image pixel data to obtain characters data
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
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static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
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static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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static SpriteFont LoadTTF(const char *fileName, int fontSize); // Generate a sprite font image from TTF data (font size required)
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@ -210,7 +209,7 @@ extern void LoadDefaultFont(void)
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if (testPosX >= defaultFont.texture.width)
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{
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currentLine++;
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currentPosX = 2 * charsDivisor + charsWidth[i];
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currentPosX = 2*charsDivisor + charsWidth[i];
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testPosX = currentPosX;
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defaultFont.charRecs[i].x = charsDivisor;
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@ -246,7 +245,7 @@ SpriteFont GetDefaultFont()
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// Load a SpriteFont image into GPU memory
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SpriteFont LoadSpriteFont(const char *fileName)
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{
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SpriteFont spriteFont;
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SpriteFont spriteFont = { 0 };
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// Check file extension
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if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
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@ -255,36 +254,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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else
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{
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Image image = LoadImage(fileName);
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if (image.data != NULL)
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{
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// Process bitmap font pixel data to get characters measures
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// spriteFont chars data is filled inside the function and memory is allocated!
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int numChars = ParseImageData(image, &spriteFont.charValues, &spriteFont.charRecs);
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TraceLog(DEBUG, "[%s] SpriteFont data parsed correctly", fileName);
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TraceLog(DEBUG, "[%s] SpriteFont num chars detected: %i", fileName, numChars);
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spriteFont.numChars = numChars;
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spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
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spriteFont.size = spriteFont.charRecs[0].height;
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spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
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spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
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for (int i = 0; i < spriteFont.numChars; i++)
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{
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
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spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
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spriteFont.charAdvanceX[i] = 0;
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}
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}
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else
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{
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TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
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spriteFont = GetDefaultFont();
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}
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if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, 32);
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UnloadImage(image);
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}
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@ -309,7 +279,7 @@ void UnloadSpriteFont(SpriteFont spriteFont)
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free(spriteFont.charOffsets);
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free(spriteFont.charAdvanceX);
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TraceLog(INFO, "Unloaded sprite font data");
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TraceLog(DEBUG, "Unloaded sprite font data");
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}
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}
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@ -517,15 +487,11 @@ void DrawFPS(int posX, int posY)
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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// Check if a pixel is magenta
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static bool PixelIsMagenta(Color p)
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{
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return ((p.r == 255) && (p.g == 0) && (p.b == 255) && (p.a == 255));
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}
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// Parse image pixel data to obtain characters data (measures)
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static int ParseImageData(Image image, int **charValues, Rectangle **charRecs)
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// Load a Image font file (XNA style)
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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{
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#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
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int charSpacing = 0;
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int lineSpacing = 0;
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@ -539,13 +505,14 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs)
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Color *pixels = GetImageData(image);
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// Parse image data to get charSpacing and lineSpacing
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for(y = 0; y < image.height; y++)
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{
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for(x = 0; x < image.width; x++)
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{
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if (!PixelIsMagenta(pixels[y*image.width + x])) break;
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if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
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}
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if (!PixelIsMagenta(pixels[y*image.width + x])) break;
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if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
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}
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charSpacing = x;
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@ -554,7 +521,7 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs)
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int charHeight = 0;
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int j = 0;
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while(!PixelIsMagenta(pixels[(lineSpacing + j)*image.width + charSpacing])) j++;
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while(!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
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charHeight = j;
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@ -563,12 +530,13 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs)
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int lineToRead = 0;
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int xPosToRead = charSpacing;
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// Parse image data to get rectangle sizes
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while((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
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{
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while((xPosToRead < image.width) &&
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!PixelIsMagenta((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead])))
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!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
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{
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tempCharValues[index] = FONT_FIRST_CHAR + index;
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tempCharValues[index] = firstChar + index;
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tempCharRecs[index].x = xPosToRead;
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tempCharRecs[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing);
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@ -576,7 +544,7 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs)
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int charWidth = 0;
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while(!PixelIsMagenta(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth])) charWidth++;
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while(!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
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tempCharRecs[index].width = charWidth;
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@ -590,20 +558,35 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs)
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}
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free(pixels);
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TraceLog(DEBUG, "SpriteFont data parsed correctly from image");
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// Create spritefont with all data parsed from image
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SpriteFont spriteFont = { 0 };
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spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
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spriteFont.numChars = index;
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// We got tempCharValues and tempCharsRecs populated with chars data
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// Now we move temp data to sized charValues and charRecs arrays (passed as parameter to the function)
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// NOTE: This memory should be freed!
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(*charRecs) = (Rectangle *)malloc(index*sizeof(Rectangle));
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(*charValues) = (int *)malloc(index*sizeof(int));
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// Now we move temp data to sized charValues and charRecs arrays
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spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
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spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
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spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
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spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
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for (int i = 0; i < index; i++)
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for (int i = 0; i < spriteFont.numChars; i++)
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{
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(*charValues)[i] = tempCharValues[i];
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(*charRecs)[i] = tempCharRecs[i];
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spriteFont.charValues[i] = tempCharValues[i];
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spriteFont.charRecs[i] = tempCharRecs[i];
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
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spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
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spriteFont.charAdvanceX[i] = 0;
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}
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spriteFont.size = spriteFont.charRecs[0].height;
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return index;
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return spriteFont;
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}
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// Load a rBMF font file (raylib BitMap Font)
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@ -687,6 +670,7 @@ static SpriteFont LoadRBMF(const char *fileName)
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TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
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// Create spritefont with all data read from rbmf file
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spriteFont.texture = LoadTextureFromImage(image);
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UnloadImage(image); // Unload image data
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