Corrected memory leak
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@ -1892,9 +1892,9 @@ void rlglGenerateMipmaps(Texture2D texture)
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void *data = rlglReadTexturePixels(texture);
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// NOTE: data size is reallocated to fit mipmaps data
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// NOTE: CPU mipmap generation only supports RGBA 32bit data
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int mipmapCount = GenerateMipmaps(data, texture.width, texture.height);
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// TODO: Adjust mipmap size depending on texture format!
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int size = texture.width*texture.height*4; // RGBA 32bit only
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int offset = size;
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@ -1915,6 +1915,9 @@ void rlglGenerateMipmaps(Texture2D texture)
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture.id);
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// NOTE: Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
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free(data):
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#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id);
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@ -1924,7 +1927,7 @@ void rlglGenerateMipmaps(Texture2D texture)
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#endif
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}
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else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture.id);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@ -3106,7 +3109,7 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
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int mipmapCount = 1; // Required mipmap levels count (including base level)
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int width = baseWidth;
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int height = baseHeight;
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int size = baseWidth*baseHeight*4; // Size in bytes (will include mipmaps...)
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int size = baseWidth*baseHeight*4; // Size in bytes (will include mipmaps...), RGBA only
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// Count mipmap levels required
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while ((width != 1) && (height != 1))
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