Added some comments and fixed spaces
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@ -1111,6 +1111,7 @@ Vector2 GetTouchPosition(void)
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return position;
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}
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// Detect if a button has been pressed once
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bool IsButtonPressed(int button)
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{
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bool pressed = false;
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@ -61,7 +61,7 @@ static Vector2 Vector2Normalize(Vector2 vector);
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//----------------------------------------------------------------------------------
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// Module Functions Definitions
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//----------------------------------------------------------------------------------
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void InitPhysics()
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void InitPhysics(void)
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{
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for (int i = 0; i < MAX_ELEMENTS; i++)
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{
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@ -76,7 +76,7 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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// Module Functions Declarations
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//----------------------------------------------------------------------------------
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void InitPhysics(); // Initialize all internal physics values
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void InitPhysics(void); // Initialize all internal physics values
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void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
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void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot
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@ -589,7 +589,7 @@ int GetTouchY(void); // Returns touch positio
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Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size)
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bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
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bool IsButtonDown(int button); // Detect if an android physic button is being pressed
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bool IsButtonReleased(int button); // Detect if an android physic button has been released
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bool IsButtonReleased(int button); // Detect if an android physic button has been released
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//------------------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: gestures)
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@ -805,7 +805,7 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n
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//----------------------------------------------------------------------------------
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// Physics System Functions (engine-module: physics)
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//----------------------------------------------------------------------------------
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void InitPhysics(); // Initialize all internal physics values
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void InitPhysics(void); // Initialize all internal physics values
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void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
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void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot
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@ -589,7 +589,7 @@ int GetTouchY(void); // Returns touch positio
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Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size)
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bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
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bool IsButtonDown(int button); // Detect if an android physic button is being pressed
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bool IsButtonReleased(int button); // Detect if an android physic button has been released
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bool IsButtonReleased(int button); // Detect if an android physic button has been released
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//------------------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: gestures)
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@ -805,7 +805,7 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n
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//----------------------------------------------------------------------------------
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// Physics System Functions (engine-module: physics)
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//----------------------------------------------------------------------------------
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void InitPhysics(); // Initialize all internal physics values
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void InitPhysics(void); // Initialize all internal physics values
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void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
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void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot
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