diff --git a/src/core.c b/src/core.c index 40691403..1d05edc6 100644 --- a/src/core.c +++ b/src/core.c @@ -1111,6 +1111,7 @@ Vector2 GetTouchPosition(void) return position; } +// Detect if a button has been pressed once bool IsButtonPressed(int button) { bool pressed = false; diff --git a/src/physac.c b/src/physac.c index 73ce7adc..6e3b6e61 100644 --- a/src/physac.c +++ b/src/physac.c @@ -61,7 +61,7 @@ static Vector2 Vector2Normalize(Vector2 vector); //---------------------------------------------------------------------------------- // Module Functions Definitions //---------------------------------------------------------------------------------- -void InitPhysics() +void InitPhysics(void) { for (int i = 0; i < MAX_ELEMENTS; i++) { diff --git a/src/physac.h b/src/physac.h index 7dbfe1fe..558673ef 100644 --- a/src/physac.h +++ b/src/physac.h @@ -76,7 +76,7 @@ extern "C" { // Prevents name mangling of functions //---------------------------------------------------------------------------------- // Module Functions Declarations //---------------------------------------------------------------------------------- -void InitPhysics(); // Initialize all internal physics values +void InitPhysics(void); // Initialize all internal physics values void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot diff --git a/src/raylib.h b/src/raylib.h index 641eac4b..72211b59 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -589,7 +589,7 @@ int GetTouchY(void); // Returns touch positio Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size) bool IsButtonPressed(int button); // Detect if an android physic button has been pressed bool IsButtonDown(int button); // Detect if an android physic button is being pressed -bool IsButtonReleased(int button); // Detect if an android physic button has been released +bool IsButtonReleased(int button); // Detect if an android physic button has been released //------------------------------------------------------------------------------------ // Gestures and Touch Handling Functions (Module: gestures) @@ -805,7 +805,7 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n //---------------------------------------------------------------------------------- // Physics System Functions (engine-module: physics) //---------------------------------------------------------------------------------- -void InitPhysics(); // Initialize all internal physics values +void InitPhysics(void); // Initialize all internal physics values void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot diff --git a/templates/android_project/jni/include/raylib.h b/templates/android_project/jni/include/raylib.h index 641eac4b..72211b59 100644 --- a/templates/android_project/jni/include/raylib.h +++ b/templates/android_project/jni/include/raylib.h @@ -589,7 +589,7 @@ int GetTouchY(void); // Returns touch positio Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size) bool IsButtonPressed(int button); // Detect if an android physic button has been pressed bool IsButtonDown(int button); // Detect if an android physic button is being pressed -bool IsButtonReleased(int button); // Detect if an android physic button has been released +bool IsButtonReleased(int button); // Detect if an android physic button has been released //------------------------------------------------------------------------------------ // Gestures and Touch Handling Functions (Module: gestures) @@ -805,7 +805,7 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n //---------------------------------------------------------------------------------- // Physics System Functions (engine-module: physics) //---------------------------------------------------------------------------------- -void InitPhysics(); // Initialize all internal physics values +void InitPhysics(void); // Initialize all internal physics values void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot