removed enums
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src/audio.c
36
src/audio.c
@ -59,6 +59,7 @@
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MUSIC_STREAM_BUFFERS 2
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#define MAX_AUDIO_CONTEXTS 4
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#if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
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// NOTE: On RPI and Android should be lower to avoid frame-stalls
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@ -95,9 +96,9 @@ typedef struct Music {
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// a dedicated mix channel.
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typedef struct AudioContext_t {
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unsigned short sampleRate; // default is 48000
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BPS bitsPerSample; // 16 is default
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mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
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channel_t channels; // 1=mono, 2=stereo
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unsigned char bitsPerSample; // 16 is default
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unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
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unsigned char channels; // 1=mono, 2=stereo
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ALenum alFormat; // openAL format specifier
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ALuint alSource; // openAL source
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ALuint alBuffer[2]; // openAL sample buffer
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@ -110,10 +111,10 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static AudioContext_t* mixChannelsActive_g[4]; // What mix channels are currently active
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static AudioContext_t* mixChannelsActive_g[MAX_AUDIO_CONTEXTS]; // What mix channels are currently active
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static bool musicEnabled = false;
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static Music currentMusic; // Current music loaded
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// NOTE: Only one music file playing at a time
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static Music currentMusic; // Current music loaded
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// NOTE: Only one music file playing at a time
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -179,7 +180,7 @@ void CloseAudioDevice(void)
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}
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// True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
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bool AudioDeviceReady(void)
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bool IsAudioDeviceReady(void)
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{
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ALCcontext *context = alcGetCurrentContext();
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if (context == NULL) return false;
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@ -195,11 +196,12 @@ bool AudioDeviceReady(void)
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//----------------------------------------------------------------------------------
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// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
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// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
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// exmple usage is InitAudioContext(48000, sixteenBPS, mixA, stereo);
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AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels)
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// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
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// exmple usage is InitAudioContext(48000, 16, 0, 2); // stereo, mixchannel 1, 16bit, 48khz
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AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, unsigned char mixChannel, unsigned char channels)
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{
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if(!AudioDeviceReady()) InitAudioDevice();
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if(mixChannel > MAX_AUDIO_CONTEXTS) return NULL;
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if(!IsAudioDeviceReady()) InitAudioDevice();
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else StopMusicStream();
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if(!mixChannelsActive_g[mixChannel]){
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@ -211,15 +213,15 @@ AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_
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mixChannelsActive_g[mixChannel] = ac;
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// setup openAL format
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if (channels == mono)
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if (channels == 1)
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{
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if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_MONO8;
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else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_MONO16;
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if (bitsPerSample == 8 ) ac->alFormat = AL_FORMAT_MONO8;
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else if (bitsPerSample == 16) ac->alFormat = AL_FORMAT_MONO16;
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}
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else if (channels == stereo)
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else if (channels == 2)
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{
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if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_STEREO8;
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else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_STEREO16;
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if (bitsPerSample == 8 ) ac->alFormat = AL_FORMAT_STEREO8;
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else if (bitsPerSample == 16) ac->alFormat = AL_FORMAT_STEREO16;
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}
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// Create an audio source
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13
src/audio.h
13
src/audio.h
@ -45,9 +45,6 @@
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typedef enum { false, true } bool;
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#endif
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#endif
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typedef enum { silence, mono, stereo } channel_t; // number of audio sources per sample
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typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio samples
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typedef enum { eightBPS, sixteenBPS } BPS; // Either 8 or 16 bit quality samples
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// Sound source type
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typedef struct Sound {
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@ -83,13 +80,13 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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void InitAudioDevice(void); // Initialize audio device and context
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void CloseAudioDevice(void); // Close the audio device and context (and music stream)
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bool AudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
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bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
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// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
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// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
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// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
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AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels);
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void CloseAudioContext(AudioContext ctx); // Frees audio context
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// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
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// exmple usage is InitAudioContext(48000, 16, 0, 2); // stereo, mixchannel 1, 16bit, 48khz
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AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, unsigned char mixChannel, unsigned char channels);
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void CloseAudioContext(AudioContext ctx); // Frees audio context
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void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in
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Sound LoadSound(char *fileName); // Load sound to memory
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13
src/raylib.h
13
src/raylib.h
@ -265,9 +265,6 @@
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typedef enum { false, true } bool;
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#endif
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#endif
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typedef enum { silence, mono, stereo } channel_t; // number of audio sources per sample
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typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio samples
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typedef enum { eightBPS, sixteenBPS } BPS; // Either 8 or 16 bit quality samples
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// byte type
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typedef unsigned char byte;
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@ -871,13 +868,13 @@ void DrawPhysicObjectInfo(PhysicObject *pObj, Vector2 position, int fontSize);
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//------------------------------------------------------------------------------------
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void InitAudioDevice(void); // Initialize audio device and context
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void CloseAudioDevice(void); // Close the audio device and context (and music stream)
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bool AudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
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bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
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// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
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// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
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// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
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AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels);
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void CloseAudioContext(AudioContext ctx); // Frees audio context
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// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
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// exmple usage is InitAudioContext(48000, 16, 0, 2); // stereo, mixchannel 1, 16bit, 48khz
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AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, unsigned char mixChannel, unsigned char channels);
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void CloseAudioContext(AudioContext ctx); // Frees audio context
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void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in
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Sound LoadSound(char *fileName); // Load sound to memory
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