Added some image manipulation functions
Added (or completed functions): Image ImageText(const char *text, int fontSize, Color color); Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); void ImageFlipVertical(Image *image); void ImageFlipHorizontal(Image *image); void ImageColorTint(Image *image, Color color); void ImageColorInvert(Image *image); void ImageColorGrayscale(Image *image); void ImageColorContrast(Image *image, float contrast); void ImageColorBrightness(Image *image, int brightness);
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8c117cfb57
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21
src/raylib.h
21
src/raylib.h
@ -547,20 +547,21 @@ void UnloadImage(Image image);
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void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
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Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
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Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
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void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
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void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color); // Draw text within an image
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void ImageDrawTextEx(Image *dst, SpriteFont font, const char *text, Vector2 position, int size, Color color);
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void ImageFlipVertical(Image *image);
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void ImageFlipHorizontal(Image *image);
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void ImageColorInvert(Image *image);
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void ImageColorGrayscale(Image *image);
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void ImageColorContrast(Image *image, float contrast);
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void ImageColorBrightness(Image *image, int brightness);
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Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
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Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
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void ImageFlipVertical(Image *image); // Flip image vertically
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void ImageFlipHorizontal(Image *image); // Flip image horizontally
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void ImageColorTint(Image *image, Color color); // Modify image color: tint
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void ImageColorInvert(Image *image); // Modify image color: invert
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void ImageColorGrayscale(Image *image); // Modify bimage color: grayscale
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void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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@ -279,9 +279,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
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Vector2 position = { (float)posX, (float)posY };
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int defaultFontSize = 10; // Default Font chars height in pixel
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if (fontSize < defaultFontSize) fontSize = defaultFontSize;
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int spacing = fontSize / defaultFontSize;
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DrawTextEx(defaultFont, text, position, fontSize, spacing, color);
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@ -380,7 +378,7 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
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for (int i = 0; i < len; i++)
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{
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textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width;
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if (text[i] != '\n') textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width;
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}
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if (fontSize <= spriteFont.charRecs[0].height) scaleFactor = 1.0f;
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263
src/textures.c
263
src/textures.c
@ -806,12 +806,9 @@ void ImageResize(Image *image, int newWidth, int newHeight)
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UnloadImage(*image);
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*image = LoadImageEx(output, newWidth, newHeight);
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free(output);
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// Reformat 32bit RGBA image to original format
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ImageFormat(image, format);
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ImageFormat(image, format); // Reformat 32bit RGBA image to original format
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free(output);
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free(pixels);
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}
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@ -877,104 +874,286 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
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}
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}
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free(srcPixels);
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int format = dst->format;
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UnloadImage(*dst);
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UnloadImage(*dst); // NOTE: Only dst->data is unloaded
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*dst = LoadImageEx(dstPixels, dst->width, dst->height);
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ImageFormat(dst, dst->format);
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free(srcPixels);
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free(dstPixels);
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ImageFormat(dst, format);
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}
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// Draw a text within an image (destination)
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// NOTE: Default font is used
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void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color)
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// Create an image from text (default font)
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Image ImageText(const char *text, int fontSize, Color color)
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{
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ImageDrawTextEx(dst, GetDefaultFont(), text, position, size, color);
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int defaultFontSize = 10; // Default Font chars height in pixel
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if (fontSize < defaultFontSize) fontSize = defaultFontSize;
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int spacing = fontSize / defaultFontSize;
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Image imText = ImageTextEx(GetDefaultFont(), text, fontSize, spacing, color);
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return imText;
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}
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// Draw a text within an image (destination)
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// NOTE: Defined SpriteFont is used
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void ImageDrawTextEx(Image *dst, SpriteFont font, const char *text, Vector2 position, int size, Color color)
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// Create an image from text (custom sprite font)
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Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint)
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{
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int length = strlen(text);
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int posX = 0;
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Vector2 imSize = MeasureTextEx(font, text, font.size, spacing);
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// NOTE: GetTextureData() not available in OpenGL ES
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Image imFont = GetTextureData(font.texture);
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int posX = (int)position.x;
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ImageFormat(&imFont, UNCOMPRESSED_R8G8B8A8); // Required for color tint
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ImageColorTint(&imFont, tint); // Apply color tint to font
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Color *fontPixels = GetImageData(imFont);
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Rectangle srcRec = { 0, 0, 0, font.size };
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Rectangle dstRec = { posX, (int)position.y, 0, font.size };
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int length = strlen(text);
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// Create image to store text
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Color *pixels = (Color *)malloc(sizeof(Color)*(int)imSize.x*(int)imSize.y);
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for (int i = 0; i < length; i++)
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{
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srcRec.x = font.charRecs[(int)text[i] - 32].x;
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srcRec.y = font.charRecs[(int)text[i] - 32].y;
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srcRec.width = font.charRecs[(int)text[i] - 32].width;
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dstRec.width = font.charRecs[(int)text[i] - 32].width;
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Rectangle letterRec = font.charRecs[(int)text[i] - 32];
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printf("[%c] Source Rectangle: %i, %i, %i, %i\n", text[i], srcRec.x, srcRec.y, srcRec.width, srcRec.height);
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printf("[%c] Destination Rectangle: %i, %i, %i, %i\n\n", text[i], dstRec.x, dstRec.y, dstRec.width, dstRec.height);
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for (int y = letterRec.y; y < (letterRec.y + letterRec.height); y++)
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{
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for (int x = posX; x < (posX + letterRec.width); x++)
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{
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pixels[(y - letterRec.y)*(int)imSize.x + x] = fontPixels[y*font.texture.width + (x - posX + letterRec.x)];
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}
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}
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ImageDraw(dst, imFont, srcRec, dstRec);
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dstRec.x += srcRec.width;
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posX += letterRec.width + spacing;
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}
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UnloadImage(imFont);
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Image imText = LoadImageEx(pixels, (int)imSize.x, (int)imSize.y);
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// Scale image depending on text size
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if (fontSize > (int)imSize.y)
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{
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float scaleFactor = (float)fontSize/imSize.y;
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TraceLog(INFO, "Scalefactor: %f", scaleFactor);
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// TODO: Allow nearest-neighbor scaling algorithm
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ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor));
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}
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free(pixels);
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free(fontPixels);
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return imText;
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}
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// Flip image vertically
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void ImageFlipVertical(Image *image)
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{
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Image copy = ImageCopy(*image);
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ImageFormat(©, UNCOMPRESSED_R8G8B8A8);
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Color *srcPixels = GetImageData(copy); // Get source image data as Color array
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Color *dstPixels = GetImageData(copy);
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Color *srcPixels = GetImageData(*image);
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Color *dstPixels = (Color *)malloc(sizeof(Color)*image->width*image->height);
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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//dstPixels[y*image->width + x] = srcPixels[];
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dstPixels[y*image->width + x] = srcPixels[(image->height - 1 - y)*image->width + x];
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}
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}
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Image processed = LoadImageEx(dstPixels, image->width, image->height);
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ImageFormat(&processed, image->format);
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UnloadImage(*image);
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free(srcPixels);
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free(dstPixels);
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ImageFormat(©, image->format);
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UnloadImage(*image);
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image = ©
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image->data = processed.data;
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}
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// Flip image horizontally
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void ImageFlipHorizontal(Image *image)
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{
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Color *srcPixels = GetImageData(*image);
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Color *dstPixels = (Color *)malloc(sizeof(Color)*image->width*image->height);
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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dstPixels[y*image->width + x] = srcPixels[y*image->width + (image->width - 1 - x)];
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}
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}
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Image processed = LoadImageEx(dstPixels, image->width, image->height);
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ImageFormat(&processed, image->format);
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UnloadImage(*image);
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free(srcPixels);
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free(dstPixels);
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image->data = processed.data;
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}
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// Modify image color: tint
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void ImageColorTint(Image *image, Color color)
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{
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Color *pixels = GetImageData(*image);
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float cR = (float)color.r/255;
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float cG = (float)color.g/255;
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float cB = (float)color.b/255;
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float cA = (float)color.a/255;
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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unsigned char r = 255*((float)pixels[y*image->width + x].r/255*cR);
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unsigned char g = 255*((float)pixels[y*image->width + x].g/255*cG);
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unsigned char b = 255*((float)pixels[y*image->width + x].b/255*cB);
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unsigned char a = 255*((float)pixels[y*image->width + x].a/255*cA);
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pixels[y*image->width + x].r = r;
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pixels[y*image->width + x].g = g;
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pixels[y*image->width + x].b = b;
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pixels[y*image->width + x].a = a;
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}
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}
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Image processed = LoadImageEx(pixels, image->width, image->height);
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ImageFormat(&processed, image->format);
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UnloadImage(*image);
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free(pixels);
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TraceLog(INFO,"color tint applied");
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image->data = processed.data;
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}
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// Modify image color: invert
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void ImageColorInvert(Image *image)
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{
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Color *pixels = GetImageData(*image);
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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pixels[y*image->width + x].r = 255 - pixels[y*image->width + x].r;
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pixels[y*image->width + x].g = 255 - pixels[y*image->width + x].g;
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pixels[y*image->width + x].b = 255 - pixels[y*image->width + x].b;
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}
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}
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Image processed = LoadImageEx(pixels, image->width, image->height);
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ImageFormat(&processed, image->format);
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UnloadImage(*image);
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free(pixels);
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image->data = processed.data;
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}
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// Modify image color: grayscale
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void ImageColorGrayscale(Image *image)
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{
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ImageFormat(image, UNCOMPRESSED_GRAYSCALE);
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}
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// Modify image color: contrast
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// NOTE: Contrast values between -100 and 100
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void ImageColorContrast(Image *image, float contrast)
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{
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if (contrast < -100) contrast = -100;
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if (contrast > 100) contrast = 100;
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contrast = (100.0 + contrast)/100.0;
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contrast *= contrast;
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Color *pixels = GetImageData(*image);
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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float pR = (float)pixels[y*image->width + x].r/255.0;
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pR -= 0.5;
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pR *= contrast;
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pR += 0.5;
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pR *= 255;
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if (pR < 0) pR = 0;
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if (pR > 255) pR = 255;
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float pG = (float)pixels[y*image->width + x].g/255.0;
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pG -= 0.5;
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pG *= contrast;
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pG += 0.5;
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pG *= 255;
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if (pG < 0) pG = 0;
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if (pG > 255) pG = 255;
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float pB = (float)pixels[y*image->width + x].b/255.0;
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pB -= 0.5;
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pB *= contrast;
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pB += 0.5;
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pB *= 255;
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if (pB < 0) pB = 0;
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if (pB > 255) pB = 255;
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pixels[y*image->width + x].r = (unsigned char)pR;
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pixels[y*image->width + x].g = (unsigned char)pG;
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pixels[y*image->width + x].b = (unsigned char)pB;
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}
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}
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Image processed = LoadImageEx(pixels, image->width, image->height);
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ImageFormat(&processed, image->format);
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UnloadImage(*image);
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free(pixels);
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image->data = processed.data;
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}
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// Modify image color: brightness
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// NOTE: Brightness values between -255 and 255
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void ImageColorBrightness(Image *image, int brightness)
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{
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if (brightness < -255) brightness = -255;
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if (brightness > 255) brightness = 255;
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Color *pixels = GetImageData(*image);
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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int cR = pixels[y*image->width + x].r + brightness;
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int cG = pixels[y*image->width + x].g + brightness;
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int cB = pixels[y*image->width + x].b + brightness;
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if (cR < 0) cR = 1;
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if (cR > 255) cR = 255;
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if (cG < 0) cG = 1;
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if (cG > 255) cG = 255;
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if (cB < 0) cB = 1;
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if (cB > 255) cB = 255;
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pixels[y*image->width + x].r = (unsigned char)cR;
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pixels[y*image->width + x].g = (unsigned char)cG;
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pixels[y*image->width + x].b = (unsigned char)cB;
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}
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}
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Image processed = LoadImageEx(pixels, image->width, image->height);
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ImageFormat(&processed, image->format);
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UnloadImage(*image);
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free(pixels);
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image->data = processed.data;
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}
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// Generate GPU mipmaps for a texture
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