Added texture retrieval support on OpenGL ES 2.0
Updated functions: Image GetTextureData(Texture2D texture); void *rlglReadTexturePixels(Texture2D texture);
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74
src/rlgl.c
74
src/rlgl.c
@ -1029,7 +1029,7 @@ void rlglInit(void)
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else TraceLog(WARNING, "[EXTENSION] VAO extension not found, VAO usage not supported");
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if (npotSupported) TraceLog(INFO, "[EXTENSION] NPOT textures extension detected, full NPOT textures supported");
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else TraceLog(WARNING, "[EXTENSION] NPOT textures extension not found, NPOT textures support is limited (no-mipmaps, no-repeat");
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else TraceLog(WARNING, "[EXTENSION] NPOT textures extension not found, NPOT textures support is limited (no-mipmaps, no-repeat)");
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#endif
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if (texCompDXTSupported) TraceLog(INFO, "[EXTENSION] DXT compressed textures supported");
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@ -2051,8 +2051,6 @@ Model rlglLoadModel(VertexData mesh)
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}
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// Read screen pixel data (color buffer)
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// ISSUE: Non pre-multiplied alpha when reading from backbuffer!
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// TODO: Multiply alpha
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unsigned char *rlglReadScreenPixels(int width, int height)
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{
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unsigned char *screenData = (unsigned char *)malloc(width*height*sizeof(unsigned char)*4);
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@ -2082,28 +2080,30 @@ unsigned char *rlglReadScreenPixels(int width, int height)
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}
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// Read texture pixel data
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// NOTE: Retrieving pixel data from GPU (glGetTexImage()) not supported on OpenGL ES 2.0
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//void *rlglReadTexturePixels(Texture2D texture) // Required to know texture size! It could not be retrieved on OpenGL ES 2.0
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void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
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// NOTE: glGetTexImage() is not available on OpenGL ES 2.0
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// Texture2D width and height are required on OpenGL ES 2.0. There is no way to get it from texture id.
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void *rlglReadTexturePixels(Texture2D texture)
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{
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void *pixels = NULL;
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
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int width, height;
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glBindTexture(GL_TEXTURE_2D, textureId);
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glBindTexture(GL_TEXTURE_2D, texture.id);
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// NOTE: Using texture.id, we can retrieve some texture info (but not on OpenGL ES 2.0)
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/*
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int width, height, format;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
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//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
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//GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
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// Other texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE
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*/
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int glFormat = 0, glType = 0;
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unsigned int size = width*height;
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unsigned int size = texture.width*texture.height;
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// NOTE: GL_LUMINANCE and GL_LUMINANCE_ALPHA are removed since OpenGL 3.1
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// Must be replaced by GL_RED and GL_RG on Core OpenGL 3.3 and data must be swizzled
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// Must be replaced by GL_RED and GL_RG on Core OpenGL 3.3
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switch (format)
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{
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@ -2111,27 +2111,15 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
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case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_LUMINANCE; glType = GL_UNSIGNED_BYTE; break; // 8 bit per pixel (no alpha)
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case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_LUMINANCE_ALPHA; glType = GL_UNSIGNED_BYTE; break; // 16 bpp (2 channels)
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#elif defined(GRAPHICS_API_OPENGL_33)
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case UNCOMPRESSED_GRAYSCALE: // 8 bit per pixel (no alpha)
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{
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pixels = (unsigned char *)malloc(size); glFormat = GL_RED; glType = GL_UNSIGNED_BYTE;
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GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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} break;
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case UNCOMPRESSED_GRAY_ALPHA: // 16 bpp (2 channels)
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{
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pixels = (unsigned char *)malloc(size*2); glFormat = GL_RG; glType = GL_UNSIGNED_BYTE;
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GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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} break;
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case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_RED; glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_RG; glType = GL_UNSIGNED_BYTE; break;
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#endif
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case UNCOMPRESSED_R5G6B5: pixels = (unsigned short *)malloc(size); glFormat = GL_RGB; glType = GL_UNSIGNED_SHORT_5_6_5; break; // 16 bpp
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case UNCOMPRESSED_R8G8B8: pixels = (unsigned char *)malloc(size*3); glFormat = GL_RGB; glType = GL_UNSIGNED_BYTE; break; // 24 bpp
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case UNCOMPRESSED_R5G5B5A1: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_5_5_5_1; break; // 16 bpp (1 bit alpha)
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case UNCOMPRESSED_R4G4B4A4: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_4_4_4_4; break; // 16 bpp (4 bit alpha)
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case UNCOMPRESSED_R8G8B8A8: pixels = (unsigned char *)malloc(size*4); glFormat = GL_RGBA; glType = GL_UNSIGNED_BYTE; break; // 32 bpp
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default: TraceLog(WARNING, "Texture format not suported"); break;
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default: TraceLog(WARNING, "Texture data retrieval, format not suported"); break;
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}
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// NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding.
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@ -2146,34 +2134,36 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// TODO: Look for some way to retrieve texture width and height from id -> NO WAY AVAILABLE
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int width = 1024;
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int height = 1024;
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FBO fbo = rlglLoadFBO(width, height);
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FBO fbo = rlglLoadFBO(texture.width, texture.height);
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// NOTE: Two possible Options:
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// 1 - Bind texture to color fbo attachment and glReadPixels()
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// 2 - Create an fbo, activate it, render quad with texture, glReadPixels()
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#define GET_TEXTURE_FBO_OPTION_1
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#define GET_TEXTURE_FBO_OPTION_1 // It works
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#if defined(GET_TEXTURE_FBO_OPTION_1)
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glBindFramebuffer(GL_FRAMEBUFFER, fbo.id);
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glBindTexture(GL_TEXTURE_2D, 0);
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// Attach color texture and depth renderbuffer to FBO
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// NOTE: texture must RGB
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
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// Attach our texture to FBO -> Texture must be RGB
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// NOTE: Previoust attached texture is automatically detached
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);
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pixels = (unsigned char *)malloc(width*height*3*sizeof(unsigned char));
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pixels = (unsigned char *)malloc(texture.width*texture.height*4*sizeof(unsigned char));
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glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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// NOTE: Despite FBO color texture is RGB, we read data as RGBA... reading as RGB doesn't work... o__O
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glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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// Re-attach internal FBO color texture before deleting it
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.colorTextureId, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#elif defined(GET_TEXTURE_FBO_OPTION_2)
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// Render texture to fbo
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glBindFramebuffer(GL_FRAMEBUFFER, fbo.id);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearDepthf(1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -2194,12 +2184,14 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
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DrawModel(quad, (Vector3){ 0, 0, 0 }, 1.0f, WHITE);
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pixels = (unsigned char *)malloc(width*height*4*sizeof(unsigned char));
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pixels = (unsigned char *)malloc(texture.width*texture.height*3*sizeof(unsigned char));
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glReadPixels(0, 0, texture.width, texture.height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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// Bind framebuffer 0, which means render to back buffer
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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UnloadModel(quad);
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#endif // GET_TEXTURE_FBO_OPTION
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// Clean up temporal fbo
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@ -255,10 +255,10 @@ void rlglDrawPostpro(void); // Draw with postprocessing shad
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Model rlglLoadModel(VertexData mesh); // Upload vertex data into GPU and provided VAO/VBO ids
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void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires);
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Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
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Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
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unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
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void *rlglReadTexturePixels(unsigned int textureId, unsigned int format); // Read texture pixel data
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unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
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void *rlglReadTexturePixels(Texture2D texture); // Read texture pixel data
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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void PrintProjectionMatrix(void); // DEBUG: Print projection matrix
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@ -502,26 +502,27 @@ Image GetTextureData(Texture2D texture)
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Image image;
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image.data = NULL;
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#if defined(GRAPHICS_API_OPENGL_ES2)
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TraceLog(WARNING, "Texture data retrieval not supported on OpenGL ES 2.0");
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#else
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if (texture.format < 8)
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{
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image.data = rlglReadTexturePixels(texture.id, texture.format);
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image.data = rlglReadTexturePixels(texture);
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if (image.data != NULL)
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{
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image.width = texture.width;
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image.height = texture.height;
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image.format = texture.format;
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image.mipmaps = 1;
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: Data retrieved on OpenGL ES 2.0 comes as RGB (from framebuffer)
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image.format = UNCOMPRESSED_R8G8B8A8;
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#else
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image.format = texture.format;
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#endif
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TraceLog(INFO, "Texture pixel data obtained successfully");
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}
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else TraceLog(WARNING, "Texture pixel data could not be obtained");
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}
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else TraceLog(WARNING, "Compressed texture data could not be obtained");
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#endif
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return image;
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}
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