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@ -1896,7 +1896,7 @@ Model rlglLoadModel(Mesh mesh)
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}
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// Create buffers for our vertex data (positions, texcoords, normals)
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glGenBuffers(4, vertexBuffer);
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glGenBuffers(3, vertexBuffer);
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// Enable vertex attributes: position
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[0]);
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