Added some comments
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35f1ebf9f3
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16
src/core.c
16
src/core.c
@ -1024,7 +1024,7 @@ static void InitDisplay(int width, int height)
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if (configFlags & FLAG_MSAA_4X_HINT)
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{
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glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0
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TraceLog(INFO, "Enabled MSAA x4");
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TraceLog(INFO, "Trying to enable MSAA x4");
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
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@ -1115,6 +1115,7 @@ static void InitDisplay(int width, int height)
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{
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samples = 4;
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sampleBuffer = 1;
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TraceLog(INFO, "Trying to enable MSAA x4");
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}
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const EGLint framebufferAttribs[] =
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@ -1724,7 +1725,7 @@ static void InitMouse(void)
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// Mouse reading thread
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// NOTE: We need a separate thread to avoid loosing mouse events,
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// if too much time passes between reads, queue gets full and new events override older wants...
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// if too much time passes between reads, queue gets full and new events override older ones...
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static void *MouseThread(void *arg)
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{
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struct input_event mouseEvent;
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@ -1807,8 +1808,12 @@ static void InitKeyboard(void)
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}
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else
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{
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// We reconfigure keyboard mode to get scancodes (K_RAW) or keycodes (K_MEDIUMRAW)
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ioctl(STDIN_FILENO, KDSKBMODE, K_MEDIUMRAW); // ASCII chars (K_XLATE), UNICODE chars (K_UNICODE)
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// We reconfigure keyboard mode to get:
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// - scancodes (K_RAW)
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// - keycodes (K_MEDIUMRAW)
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// - ASCII chars (K_XLATE)
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// - UNICODE chars (K_UNICODE)
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ioctl(STDIN_FILENO, KDSKBMODE, K_MEDIUMRAW);
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keyboardMode = 1; // keycodes
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}
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@ -1820,7 +1825,10 @@ static void InitKeyboard(void)
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// Restore default keyboard input
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static void RestoreKeyboard(void)
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{
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// Reset to default keyboard settings
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tcsetattr(STDIN_FILENO, TCSANOW, &defaultKeyboardSettings);
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// Reconfigure keyboard to default mode
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ioctl(STDIN_FILENO, KDSKBMODE, defaultKeyboardMode);
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}
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