Corrected compilation bug on OpenGL 1.1
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@ -2253,13 +2253,17 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
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// Set a custom projection matrix (replaces internal projection matrix)
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void SetMatrixProjection(Matrix proj)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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projection = proj;
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#endif
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}
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// Set a custom modelview matrix (replaces internal modelview matrix)
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void SetMatrixModelview(Matrix view)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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modelview = view;
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#endif
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}
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// Begin blending mode (alpha, additive, multiplied)
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