Added some comments
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@ -177,7 +177,7 @@ static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if p
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static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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// NOTE: raygui depend on some raylib input and drawing functions
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// TODO: Set your own functions
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// TODO: Replace by your own functions
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static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; }
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static int IsMouseButtonDown(int button) { return 0; }
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static int IsMouseButtonPressed(int button) { return 0; }
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@ -191,7 +191,6 @@ static int MeasureText(const char *text, int fontSize) { return 0; }
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static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { }
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static void DrawRectangleRec(Rectangle rec, Color color) { }
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static void DrawRectangle(int posX, int posY, int width, int height, Color color) { DrawRectangleRec((Rectangle){ posX, posY, width, height }, color); }
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#endif
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//----------------------------------------------------------------------------------
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11
src/raylib.h
11
src/raylib.h
@ -64,6 +64,7 @@
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//#define PLATFORM_ANDROID // Android device
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//#define PLATFORM_RPI // Raspberry Pi
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//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
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//#define PLATFORM_OCULUS // Oculus Rift CV1
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// Security check in case no PLATFORM_* defined
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#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
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@ -71,7 +72,7 @@
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#endif
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#if defined(PLATFORM_ANDROID)
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typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
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typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
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#endif
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//----------------------------------------------------------------------------------
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@ -448,14 +449,14 @@ typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
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// Ray type (useful for raycast)
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typedef struct Ray {
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Vector3 position;
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Vector3 direction;
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Vector3 position; // Ray position (origin)
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Vector3 direction; // Ray direction
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} Ray;
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// Sound source type
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typedef struct Sound {
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unsigned int source;
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unsigned int buffer;
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unsigned int source; // Sound audio source id
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unsigned int buffer; // Sound audio buffer id
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} Sound;
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// Wave type, defines audio wave data
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