Added some comments

This commit is contained in:
raysan5 2016-06-03 19:00:58 +02:00
parent d1133ca8d3
commit 60232810d8
2 changed files with 7 additions and 7 deletions

View File

@ -177,7 +177,7 @@ static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if p
static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
// NOTE: raygui depend on some raylib input and drawing functions
// TODO: Set your own functions
// TODO: Replace by your own functions
static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; }
static int IsMouseButtonDown(int button) { return 0; }
static int IsMouseButtonPressed(int button) { return 0; }
@ -191,7 +191,6 @@ static int MeasureText(const char *text, int fontSize) { return 0; }
static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { }
static void DrawRectangleRec(Rectangle rec, Color color) { }
static void DrawRectangle(int posX, int posY, int width, int height, Color color) { DrawRectangleRec((Rectangle){ posX, posY, width, height }, color); }
#endif
//----------------------------------------------------------------------------------

View File

@ -64,6 +64,7 @@
//#define PLATFORM_ANDROID // Android device
//#define PLATFORM_RPI // Raspberry Pi
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
//#define PLATFORM_OCULUS // Oculus Rift CV1
// Security check in case no PLATFORM_* defined
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
@ -71,7 +72,7 @@
#endif
#if defined(PLATFORM_ANDROID)
typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
#endif
//----------------------------------------------------------------------------------
@ -448,14 +449,14 @@ typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
// Ray type (useful for raycast)
typedef struct Ray {
Vector3 position;
Vector3 direction;
Vector3 position; // Ray position (origin)
Vector3 direction; // Ray direction
} Ray;
// Sound source type
typedef struct Sound {
unsigned int source;
unsigned int buffer;
unsigned int source; // Sound audio source id
unsigned int buffer; // Sound audio buffer id
} Sound;
// Wave type, defines audio wave data