SetDefaultShader(): Solved issue
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@ -218,7 +218,6 @@ static bool useTempBuffer = false;
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// Flags for supported extensions
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static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension)
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static bool npotSupported = false; // NPOT textures full support
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// Compressed textures support flags
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//static bool texCompDXTSupported = false; // DDS texture compression support
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@ -237,6 +236,7 @@ static bool enabledPostpro = false;
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// Compressed textures support flags
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static bool texCompDXTSupported = false; // DDS texture compression support
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static bool npotSupported = false; // NPOT textures full support
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: VAO functionality is exposed through extensions (OES)
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@ -2236,9 +2236,12 @@ void SetDefaultShader(void)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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SetCustomShader(defaultShader);
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SetPostproShader(defaultShader);
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enabledPostpro = false;
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if (enabledPostpro)
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{
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SetPostproShader(defaultShader);
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enabledPostpro = false;
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}
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#endif
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}
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