SetDefaultShader(): Solved issue

This commit is contained in:
raysan5 2015-07-31 12:40:33 +02:00
parent 39e22e98ce
commit 0af2f45815

View File

@ -218,7 +218,6 @@ static bool useTempBuffer = false;
// Flags for supported extensions
static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension)
static bool npotSupported = false; // NPOT textures full support
// Compressed textures support flags
//static bool texCompDXTSupported = false; // DDS texture compression support
@ -237,6 +236,7 @@ static bool enabledPostpro = false;
// Compressed textures support flags
static bool texCompDXTSupported = false; // DDS texture compression support
static bool npotSupported = false; // NPOT textures full support
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: VAO functionality is exposed through extensions (OES)
@ -2236,9 +2236,12 @@ void SetDefaultShader(void)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
SetCustomShader(defaultShader);
SetPostproShader(defaultShader);
enabledPostpro = false;
if (enabledPostpro)
{
SetPostproShader(defaultShader);
enabledPostpro = false;
}
#endif
}