Moved gestures touch functionality back to core
Required gestures module when compiling for Android and Web
This commit is contained in:
parent
67423ff64b
commit
580c0a7296
92
src/core.c
92
src/core.c
@ -95,6 +95,11 @@
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#define DEFAULT_GAMEPAD_DEV "/dev/input/js0"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@ -158,6 +163,10 @@ static int renderOffsetY = 0; // Offset Y from render area (must b
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
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static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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static Vector2 touchPosition; // Touch position on screen
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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static const char *windowTitle; // Window text title...
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@ -247,6 +256,10 @@ static void TakeScreenshot(void);
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static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
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#endif
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#if defined(PLATFORM_WEB)
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static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Window and OpenGL Context Functions
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//----------------------------------------------------------------------------------
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@ -279,6 +292,12 @@ void InitWindow(int width, int height, const char *title)
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InitGamepad(); // Gamepad init
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#endif
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#if defined(PLATFORM_WEB)
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InitGesturesSystem();
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emscripten_set_fullscreenchange_callback(0, 0, 1, EmscriptenFullscreenChangeCallback);
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#endif
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mousePosition.x = screenWidth/2;
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mousePosition.y = screenHeight/2;
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@ -335,6 +354,8 @@ void InitWindow(int width, int height, struct android_app *state)
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//InitGesturesSystem(app); // NOTE: Must be called by user
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InitAssetManager(app->activity->assetManager);
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InitGesturesSystem(app);
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TraceLog(INFO, "Android app initialized successfully");
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@ -499,7 +520,7 @@ void EndDrawing(void)
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SwapBuffers(); // Copy back buffer to front buffer
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PollInputEvents(); // Poll user events
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currentTime = GetTime();
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drawTime = currentTime - previousTime;
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previousTime = currentTime;
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@ -814,7 +835,7 @@ Vector2 GetMousePosition(void)
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void SetMousePosition(Vector2 position)
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{
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mousePosition = position;
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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// NOTE: emscripten not implemented
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glfwSetCursorPos(window, position.x, position.y);
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#endif
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@ -969,6 +990,41 @@ bool IsGamepadButtonUp(int gamepad, int button)
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}
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#endif
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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// Returns touch position X
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int GetTouchX(void)
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{
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return (int)touchPosition.x;
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}
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// Returns touch position Y
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int GetTouchY(void)
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{
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return (int)touchPosition.y;
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}
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// Returns touch position XY
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// TODO: touch position should be scaled depending on display size and render size
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Vector2 GetTouchPosition(void)
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{
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Vector2 position = touchPosition;
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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{
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// TODO: Seems to work ok but... review!
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position.x = position.x*((float)screenWidth/(float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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position.y = position.y*((float)screenHeight/(float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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}
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else
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{
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position.x = position.x*((float)renderWidth/(float)displayWidth) - renderOffsetX/2;
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position.y = position.y*((float)renderHeight/(float)displayHeight) - renderOffsetY/2;
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}
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return position;
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}
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#endif
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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@ -1547,6 +1603,13 @@ static bool GetMouseButtonStatus(int button)
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// Poll (store) all input events
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static void PollInputEvents(void)
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{
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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// Touch events reading (requires gestures module)
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touchPosition = GetRawTouchPosition();
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UpdateGestures();
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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// Mouse input polling
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double mouseX;
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@ -1940,6 +2003,31 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight)
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}
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}
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#if defined(PLATFORM_WEB)
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static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData)
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{
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//isFullscreen: int e->isFullscreen
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//fullscreenEnabled: int e->fullscreenEnabled
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//fs element nodeName: (char *) e->nodeName
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//fs element id: (char *) e->id
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//Current element size: (int) e->elementWidth, (int) e->elementHeight
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//Screen size:(int) e->screenWidth, (int) e->screenHeight
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if (e->isFullscreen)
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{
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TraceLog(INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight);
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}
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else
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{
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TraceLog(INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight);
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}
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// TODO: Depending on scaling factor (screen vs element), calculate factor to scale mouse/touch input
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return 0;
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}
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#endif
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// Plays raylib logo appearing animation
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static void LogoAnimation(void)
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{
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@ -122,7 +122,7 @@ static int currentGesture = GESTURE_NONE;
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static unsigned int enabledGestures = 0; // TODO: Currently not in use...
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static Vector2 touchPosition;
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static Vector2 rawTouchPosition;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -147,55 +147,15 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Returns touch position X
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int GetTouchX(void)
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// Get touch position (could require further processing depending on display size)
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Vector2 GetRawTouchPosition(void)
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{
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return (int)touchPosition.x;
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}
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// Returns touch position Y
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int GetTouchY(void)
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{
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return (int)touchPosition.y;
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}
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// Returns touch position XY
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// TODO: touch position should be scaled depending on display size and render size
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Vector2 GetTouchPosition(void)
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{
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Vector2 position = touchPosition;
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/*
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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{
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// TODO: Seems to work ok but... review!
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position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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}
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else
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{
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position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
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position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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}
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*/
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return position;
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return rawTouchPosition;
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(void)
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{
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/*
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if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG");
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else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP");
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else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE");
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else if (currentGesture == GESTURE_HOLD) TraceLog(INFO, "HOLD");
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else if (currentGesture == GESTURE_SWIPE_RIGHT) TraceLog(INFO, "RIGHT");
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else if (currentGesture == GESTURE_SWIPE_UP) TraceLog(INFO, "UP");
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else if (currentGesture == GESTURE_SWIPE_LEFT) TraceLog(INFO, "LEFT");
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else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN");
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else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
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else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
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*/
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if (currentGesture != GESTURE_NONE) return true;
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else return false;
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}
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@ -382,7 +342,7 @@ static void ProcessMotionEvent(GestureEvent event)
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{
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lastDragPosition = endDragPosition;
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endDragPosition = touchPosition;
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endDragPosition = rawTouchPosition;
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//endDragPosition.x = AMotionEvent_getX(event, 0);
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//endDragPosition.y = AMotionEvent_getY(event, 0);
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@ -594,8 +554,8 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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if (type == AINPUT_EVENT_TYPE_MOTION)
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{
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touchPosition.x = AMotionEvent_getX(event, 0);
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touchPosition.y = AMotionEvent_getY(event, 0);
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rawTouchPosition.x = AMotionEvent_getX(event, 0);
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rawTouchPosition.y = AMotionEvent_getY(event, 0);
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}
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else if (type == AINPUT_EVENT_TYPE_KEY)
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{
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@ -676,10 +636,13 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent
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gestureEvent.pointCount = touchEvent->numTouches;
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// Position
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gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
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gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
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//gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
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//gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
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gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY };
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gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].targetX, touchEvent->touches[1].targetY };
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printf("EVENT DETECTED!\n");
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touchPosition = gestureEvent.position[0];
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rawTouchPosition = gestureEvent.position[0];
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ProcessMotionEvent(gestureEvent);
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@ -458,13 +458,14 @@ bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad b
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#endif
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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//------------------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: gestures)
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//------------------------------------------------------------------------------------
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int GetTouchX(void); // Returns touch position X (relative to screen size)
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int GetTouchY(void); // Returns touch position Y (relative to screen size)
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Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size)
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//------------------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: gestures)
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//------------------------------------------------------------------------------------
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Vector2 GetRawTouchPosition(void); // Gewt touch position (raw)
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#if defined(PLATFORM_WEB)
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void InitGesturesSystem(void); // Init gestures system (web)
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#elif defined(PLATFORM_ANDROID)
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