Added functionality: Storage values
Two new functions added to save/load values as binary data: - StorageSaveValue() - StorageLoadValue()
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examples/core_storage_values.c
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85
examples/core_storage_values.c
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/*******************************************************************************************
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*
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* raylib [core] example - Storage save/load values
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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// NOTE: Storage positions must start with 0, directly related to file memory layout
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typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData;
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
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int score = 0;
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int hiscore = 0;
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int framesCounter = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_R))
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{
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score = GetRandomValue(1000, 2000);
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hiscore = GetRandomValue(2000, 4000);
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}
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if (IsKeyPressed(KEY_ENTER))
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{
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StorageSaveValue(STORAGE_SCORE, score);
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StorageSaveValue(STORAGE_HISCORE, hiscore);
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}
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else if (IsKeyPressed(KEY_SPACE))
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{
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// NOTE: If requested position could not be found, value 0 is returned
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score = StorageLoadValue(STORAGE_SCORE);
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hiscore = StorageLoadValue(STORAGE_HISCORE);
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}
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framesCounter++;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON);
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DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
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DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME);
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DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
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DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
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DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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examples/core_storage_values.png
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BIN
examples/core_storage_values.png
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Binary file not shown.
After Width: | Height: | Size: 16 KiB |
61
src/core.c
61
src/core.c
@ -708,6 +708,67 @@ void ClearDroppedFiles(void)
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}
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#endif
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// Storage save integer value (to defined position)
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// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
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void StorageSaveValue(int position, int value)
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{
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FILE *storageFile = NULL;
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// Try open existing file to append data
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storageFile = fopen("storage.data", "rb+");
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// If file doesn't exist, create a new storage data file
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if (!storageFile) storageFile = fopen("storage.data", "wb");
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if (!storageFile) TraceLog(WARNING, "Storage data file could not be created");
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else
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{
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// Get file size
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fseek(storageFile, 0, SEEK_END);
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int fileSize = ftell(storageFile); // Size in bytes
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fseek(storageFile, 0, SEEK_SET);
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if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found");
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else
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{
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fseek(storageFile, (position*4), SEEK_SET);
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fwrite(&value, 1, 4, storageFile);
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}
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fclose(storageFile);
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}
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}
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// Storage load integer value (from defined position)
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// NOTE: If requested position could not be found, value 0 is returned
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int StorageLoadValue(int position)
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{
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int value = 0;
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// Try open existing file to append data
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FILE *storageFile = fopen("storage.data", "rb");
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if (!storageFile) TraceLog(WARNING, "Storage data file could not be found");
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else
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{
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// Get file size
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fseek(storageFile, 0, SEEK_END);
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int fileSize = ftell(storageFile); // Size in bytes
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rewind(storageFile);
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if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found");
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else
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{
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fseek(storageFile, (position*4), SEEK_SET);
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fread(&value, 1, 4, storageFile);
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}
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fclose(storageFile);
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}
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return value;
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}
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// TODO: Gives the ray trace from mouse position
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Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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{
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@ -540,6 +540,9 @@ bool IsFileDropped(void); // Check if a file h
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char **GetDroppedFiles(int *count); // Retrieve dropped files into window
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void ClearDroppedFiles(void); // Clear dropped files paths buffer
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void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
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int StorageLoadValue(int position); // Storage load integer value (from defined position)
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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//------------------------------------------------------------------------------------
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