Commit Graph

2265 Commits

Author SHA1 Message Date
Ray
d10ff78822 WARNING: Renamed Vector3Multiply() to Vector3Scale()
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
2020-01-23 21:10:12 +01:00
Ray
e932d23cf4 Update cgltf.h 2020-01-22 23:24:11 +01:00
Ray
49b723e76d Correct issue with define 2020-01-22 15:11:22 +01:00
Ray
71017993ce Remove unneeded traces 2020-01-21 00:32:35 +01:00
raysan5
42d56d2f37 Added SUPPORT_HALFBUSY_WAIT_LOOP 2020-01-19 17:31:55 +01:00
raysan5
cff38308b7 Support custom allocator 2020-01-19 13:05:21 +01:00
raysan5
9c52a4932d Corrected issue with types 2020-01-19 12:49:33 +01:00
raysan5
edc1d2511d Review module to fit raylib conventions
Support custom allocators
2020-01-19 12:29:21 +01:00
raysan5
1c4dadcf68 Support custom memory allocators 2020-01-19 12:10:09 +01:00
raysan5
d797bb3e1c Support custom memory allocators 2020-01-19 11:42:16 +01:00
raysan5
bec467705e Review custom allocators 2020-01-19 11:23:38 +01:00
raysan5
fe0d04c879 Review functions modifiers 2020-01-19 11:23:27 +01:00
raysan5
406373caa9 Review functions definition modifiers 2020-01-19 11:22:28 +01:00
Victor Gallet
6a46dcb374 Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075) 2020-01-17 23:06:46 +01:00
Ray
1eae4b483b Commented unnecessary printf()/puts() calls 2020-01-15 13:14:06 +01:00
Ray
1f82b0d847 Comment tweak 2020-01-15 13:13:30 +01:00
Ray
b0ce16b460 LoadFontData(): generate empty image for space
This could be required on texture packing ;)
2020-01-15 11:53:46 +01:00
Ray
237972652d GetImageAlphaBorder() return 0 in case of blank image 2020-01-15 11:52:50 +01:00
Ray
9f699af138 Merge branch 'master' of https://github.com/raysan5/raylib 2020-01-15 11:22:15 +01:00
Ray
4525c897e2 GetImageData() returns NULL if image size is 0 2020-01-15 11:22:00 +01:00
jbosh
019434a37e Fix for short non-looping sounds (#1067)
Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
2020-01-14 09:15:52 +01:00
Ray
22b7713287 IsFileExtension(): Review issue with no-extension files 2020-01-12 13:56:03 +01:00
Ray
e0d4cc3143 ADDED: DrawPolyLines() 2020-01-09 18:34:20 +01:00
Ray
fcf15fe8c0 Removed comment 2020-01-09 18:33:50 +01:00
Ray
358ca7595d Review IsFileExtension() to be case-insensitive 2020-01-09 10:43:21 +01:00
Ray
89fedf0bb9 Comments review 2020-01-08 18:33:21 +01:00
Ray
4211056354 Reviewed some comments 2020-01-08 18:21:08 +01:00
Ray
6d56c99a37 Reorganized some variables for consistency 2020-01-08 17:19:06 +01:00
Ray
f46fcb8307 IsAudioBufferPlaying() replace ERROR by WARNING 2020-01-08 12:41:36 +01:00
Ray
a08508f6a4 Renamed LICENSE.md to LICENSE 2020-01-07 16:45:17 +01:00
raysan5
b5b3bbb30b Review variable name 2020-01-06 19:49:52 +01:00
raysan5
21c30f43d4 Update year to 2020 2020-01-05 20:01:54 +01:00
raysan5
c20ccfe274 Review PR #1040 naming and formating 2019-12-29 13:55:15 +01:00
raysan5
c0d1425aac Remove TABS 2019-12-29 13:53:05 +01:00
raysan5
350cb0a8a8 GenTextureCubemap(): renamed parameter 2019-12-29 13:52:48 +01:00
chriscamacho
cedd5efe4c fixed free camera pitch (#1040) 2019-12-29 13:47:01 +01:00
las3rlars
f8bd56b07f Normals was not correctly updated when using animated meshes (#1052)
* Normal vbo not correctly updated
2019-12-29 12:17:36 +01:00
illegalinstruction
caa1f45643 Forcibly ensure .xm playback starts in the right place; fixes #1043. (#1045) 2019-12-21 13:02:54 +01:00
Ray
8473e94879 Add some comments on desktop multi-touch 2019-12-16 18:06:48 +01:00
Ray
03e6006ac8 Corrected bug on rlReadTexturePixels() 2019-12-11 23:26:42 +01:00
Ray
e614942a2d Read texture data as RGBA from FBO on GLES 2.0 2019-12-11 23:22:10 +01:00
Ray
1397242d88 Small code tweak to avoid warning 2019-12-11 23:14:32 +01:00
Ray
b8246d8592 Minor format tweaks for PR #1036 2019-12-10 00:18:29 +01:00
Justin
7eacac24d5 SetWindowMonitor made functioning again. (#1036)
* We get the video mode from the target monitor and use that to set, therefore
keeping windowed-fullscreen
* Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window
when changing focus from a windowed fullscreen window. This is more expected
behavior for windowed full screen, when a user alt-tabs or clicks on a window in
the other monitor, they expect their windowed-fullscreen window to remaining up.
2019-12-10 00:14:56 +01:00
Ahmad Fatoum
2a64aa2abd external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.

Fixes: ea5cd42e6 ("Update GLFW to version 3.4")
2019-12-05 00:29:24 +01:00
Oskari Timperi
8a08a9b225 Fix IsMouseButtonReleased() when press/release events come too fast (#1032)
If press/release events for a mouse button come too fast, then using
`IsMouseButtonReleased()` does not work. This has been noticed when
using a touchpad on Linux when tapping with two fingers two emulate
right mouse button click.

The situation looks like this:

```
BeginDrawing           <-- current==released, previous==released
Pressed                <-- current=pressed
Released               <-- current=released
IsMouseButtonReleased  <-- returns false because current==previous
EndDrawing             <-- previous=released
```

The fix is to update the previous mouse button state in addition to
current mouse button state when `MouseButtonCallback()` is called by
glfw. Now the situation is as follows:

```
BeginDrawing           <-- current==released, previous==released
Pressed                <-- current=pressed, previous=released
Released               <-- current=released, previous=pressed
IsMouseButtonReleased  <-- returns true because current!=previous
EndDrawing             <-- previous=released
```
2019-12-04 18:29:11 +01:00
raysan5
f346c672fb Work on macOS HighDPI issue #826 2019-12-04 18:09:56 +01:00
raysan5
08adb4b8c3 Check and testing timming #865 2019-12-04 17:59:17 +01:00
raysan5
3d936061c8 Corrected issue #1027 2019-12-04 11:05:46 +01:00
Ray
95f3b6e18e Review VSync on fullscreen mode
It seems to work ok on my old Intel HD Graphics card... it should work anywhere else
2019-12-01 13:58:29 +01:00
MasterZean
8eecbbe4aa fixes for switching full-screen and v-sync (#963)
* fixes for switching full-screen and v-sync

* requireVsync flag
2019-12-01 13:46:09 +01:00
Ray
ea5cd42e6c Update GLFW to version 3.4 2019-12-01 13:30:02 +01:00
Ray
3ffe34f9bb ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
 - Review DrawTextEx() implementation
 - Review DrawTextRecEx() implementation
2019-12-01 13:28:14 +01:00
Ray
416a52b5bc Minor comments tweak 2019-12-01 12:55:33 +01:00
Ray
60e8511543 Update miniaudio.h to v0.9.8 2019-11-25 11:42:49 +01:00
Ray
97abaff4c5 Support rlPushMatrix() and rlPopMatrix() on mesh drawing 2019-11-25 11:29:04 +01:00
Darryl Dixon - Piece Digital
776304e8e8 Comments (#1026)
* swapped comments, expanded comment for clarity

* revert alignments

* adjusted for consistency
2019-11-25 00:13:05 +01:00
raysan5
d5aab98ac9 Review PR #1015
Just simplified code a bit
2019-11-24 14:08:27 +01:00
brankoku
1f66f0d9a2 [text] TextFormat() caching (#1015) 2019-11-24 14:01:35 +01:00
raysan5
c1a02e9fca Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24 13:43:48 +01:00
raysan5
1d3f230c92 Review key input queue PR #1012
Keeping original API
2019-11-24 13:39:45 +01:00
Ushio
ae301a1d23 add api FIFO based character input. (#1012)
* add api FIFO based character input.

* rename input character functions

* replace tab to space x4 #1012
2019-11-24 12:46:00 +01:00
Ushio
b132ae099b Fix camera not working problem at align z direction. #924 (#1013)
* Fix camera not working problem at align z direction. #924

* replace tab to space x4
2019-11-24 12:37:52 +01:00
Ray
2783d0d63e DrawPoint3D(): PR review 2019-11-22 00:33:50 +01:00
Eric J
5d27c1e6c9 Add DrawPoint3D() function to models.c (#1019)
Uses fewer vertexes than using DrawCube() or DrawSphere() for points.  The small line is on analogy to the code for DrawPoint() in shapes.c.
2019-11-22 00:30:19 +01:00
Kevin Yonan
d2882a68fe Adding double ended stack & Mempool Reset function (#1021) 2019-11-22 00:27:23 +01:00
JuDelCo
8b7db29ba0 Fix Makefile missing X11 lib when building as a shared library on Linux. (#1018) 2019-11-15 19:46:20 -08:00
brankoku
96b0563249 [rlgl] Create function rlUpdateMeshAt (#1010)
* [rlgl] Create function `rlUpdateMeshAt`

* [rlgl] Update function `rlUpdateMeshAt`
2019-11-11 11:49:13 +01:00
ChrisDill
00c611a5fb [Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011) 2019-11-08 21:02:41 +01:00
brankoku
bba8454034 rlUpdateMesh now supports updating indices (#1009) 2019-11-06 11:43:36 +01:00
raysan5
29b9b054dd REVIEW: rlLoadTexture()
Corrected bug when loading a RenderTexture texture passing NULL data.
2019-11-04 13:40:59 +01:00
raysan5
e8b89b5ecf REVIEW: GetImageData() and GetImageAlphaBorder() 2019-11-04 13:30:55 +01:00
Ray
dc6136e820 Review formatting for PR #1004 2019-10-29 16:03:21 +01:00
João Coelho
75b0264f35 fix various problems, thanks CppCheck :) (#1005)
* explained a bit more the core_window_letterbox example

* fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-10-29 15:57:19 +01:00
Ray
d73abe73e5 REDESIGN: TextToUtf8()
ADDED: CodepointToUtf8()
2019-10-28 20:53:32 +01:00
Ray
f6df47dfe5 ADDED: TextToUtf8() -WIP-
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
2019-10-27 23:56:48 +01:00
chriscamacho
90b3dceb54 added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999) 2019-10-27 12:13:18 +01:00
Ray
39e22046c1 ClearDirectoryFiles(): Corrected issue #994 2019-10-25 14:29:12 +02:00
chriscamacho
3d8b1165a8 mem leak in gltf loader (#995) 2019-10-23 10:42:17 +02:00
Ray
163a9e1f41 ClearDirectoryFiles() corrected bug 2019-10-23 00:46:41 +02:00
Ray
9b6227688f Corrected issue #992 2019-10-22 23:31:04 +02:00
Ray
3c2ce77b7b ClearDirectoryFiles(): Corrected memory leak #991 2019-10-22 23:18:42 +02:00
Ray
1878a9ea01 Corrected possible memory leak #993 2019-10-22 23:15:41 +02:00
Ray
06910eedfd Minor comment tweak 2019-10-22 23:15:26 +02:00
Ray
ca92f43c27 Review some defines 2019-10-22 00:37:10 +02:00
Ray
ea70c47a1a Review latest PR 2019-10-21 17:55:37 +02:00
Tyler Jessilynn Bezera
3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.

* Clean up

* fixed seg faults and leaks

* temp don't overwrite defuse colour when rendering

* undid something dumb!

* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00
Ray
ab52f98480 Update text.c 2019-10-21 17:37:47 +02:00
Ray
c1d282d9e8 Corrected bug on no-extension 2019-10-21 17:37:43 +02:00
raysan5
e25f4dca1f Update external libraries 2019-10-19 17:26:58 +02:00
raysan5
68dcb55349 Corrected bug on ImageDrawRectangleLines() 2019-10-19 17:26:45 +02:00
Ray
b75511248d Remove trailing spaces 2019-10-17 17:18:03 +02:00
Ray
e40c26dea5 REVIEWED: GetCodepoints() issue
- Improved LoadBMFont()
2019-10-17 17:07:09 +02:00
Ray
7baa2975ec REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
Ray
e0cb892d2d ADDED: GetCodepoints()
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11 20:12:15 +02:00
Ray
12d3e21f1b REVIEW: ImageAlphaMask()
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
Michael Vetter
596338b26a Check whether parsing mtl file was succesful (#982) 2019-10-03 21:05:21 +02:00
Michael Vetter
eb772bc1e0 Check whether GLTF was loaded correctly (#981) 2019-10-03 17:07:32 +02:00
Michael Vetter
047f093503 Remove dead assignments (#980)
The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00
Ray
df84f93938 Add security checks on file writting 2019-09-30 17:32:06 +02:00
Ray
a8e63b9724 Convert default shader to const strings 2019-09-25 16:45:17 +02:00
Catalin Moldovan
99e86d180b Const corectness for LoadShaderCode (#977)
* Const corectness for LoadShaderCode

* Added const for standalone variant as well.
2019-09-25 16:31:10 +02:00
AlexHCC
8adcec185e Improve code readability (#976) 2019-09-24 23:08:07 +02:00
Ray
bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
AlexHCC
acedf4a0d5 Fixed regular polygon shape rendering (#972) 2019-09-22 21:25:39 +02:00
Ray
1f730b3b35 Review ImageCrop() security checks 2019-09-20 15:55:55 +02:00
Ray
b331edd7a6 Let the user choose the formats 2019-09-20 15:54:10 +02:00
Ray
9d53e07883 Added preprocessor macros for GIF 2019-09-19 17:36:48 +02:00
Ray
d089e1cd34 ADDED: LoadAnimatedGIF() -WIP-
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19 16:09:36 +02:00
Ray
741afde3bc Review PR formatting 2019-09-19 13:36:55 +02:00
chriscamacho
314c4061df fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969) 2019-09-19 13:28:01 +02:00
raysan5
08165fed18 Review DecompressData() types, for consistency 2019-09-15 11:15:33 +02:00
raysan5
112874fe07 Review issue with HDR pixels loading 2019-09-14 20:07:44 +02:00
raysan5
c10348cc85 Review conditions 2019-09-14 19:01:33 +02:00
Ray
904a7ee032 Update for latest emsdk configuration
Note that latest emsdk changed paths
2019-09-13 17:08:20 +02:00
Ray
4ccf1e61be Corect typo 2019-09-13 17:07:29 +02:00
chriscamacho
6916ff58b1 fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) (#964) 2019-09-13 13:29:52 +02:00
Ray
e5d5f6e367 Review possible memory leak with my_strndup() 2019-09-13 12:58:42 +02:00
Ray
a2fd427224 Comment tweak 2019-09-12 16:26:37 +02:00
Ray
0a2177b4bc ADDED: GetWindowPosition() 2019-09-10 12:43:44 +02:00
Ray
ae2452d280 ADDED small compression API
- ADDED: CompressData()
 - ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
Ray
2d6bc1ff42 Update raudio.h 2019-09-09 21:54:40 +02:00
Ray
dec5f332ad Revert "Update tinyobj_loader_c.h"
This reverts commit 53b32f1c20.
2019-09-08 16:46:08 +02:00
Ray
d93f8eadf8 REVIEW: GetFileName(): Security checks 2019-09-08 01:11:53 +02:00
Ray
53b32f1c20 Update tinyobj_loader_c.h 2019-09-05 13:15:47 +02:00
Ray
861a619053 Review dr_flac usage
Replaced DEPRECATED functions
2019-09-03 23:24:09 +02:00
Ray
fc95ceadf0 Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
raysan5
4e43192561 Review latest PR 2019-08-27 13:15:56 +02:00
arvyy
97101d1003 Add screen->world and world->screen functions for 2D; add extended camera2D example (#947) 2019-08-27 13:05:28 +02:00
raysan5
37bb8e9554 UpdateModelAnimation() - Added security check 2019-08-27 12:23:30 +02:00
raysan5
41732bebe8 Formatting tweak 2019-08-27 12:22:54 +02:00
raysan5
e2183f0b99 Update version in case no config.h is being used 2019-08-27 12:10:09 +02:00
raysan5
f565ff018e REMOVED: FLAG_SHOW_LOGO
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27 11:24:04 +02:00
raysan5
8241dcf80b Review models loading, memory initialization 2019-08-27 11:16:43 +02:00
raysan5
c661cad692 Review all RL_CALLOC() calls
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5
addbd88833 Expose scissor functionality 2019-08-26 21:09:03 +02:00
Zatherz
8e86f3586d IsAudioBufferProcessed -> IsAudioStreamProcessed (#951)
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
2019-08-26 00:34:54 +02:00
Ray
e67c842faa Tweak on atlas size computing
Some generated fonts were not fitting the image...
2019-08-24 20:03:47 +02:00
Ray
061294e4d1 Update miniaudio.h 2019-08-24 10:11:32 +02:00
raysan5
20fa362700 Review comment 2019-08-21 18:59:15 +02:00
raysan5
3db13edd89 Support mouse cursor on RPI native
Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
raysan5
a727f5768f Review OpenGL ES 2.0 extensions check 2019-08-20 19:33:46 +02:00
raysan5
ef3b01dffc RPI: Corrected issue when creating 3d projection view 2019-08-20 19:32:12 +02:00
Ray
2f42b0ce85 REVIEW: TextSplit()
Just adding a security check
2019-08-19 15:09:54 +02:00
Colday96
12bcdb977a Update shapes.c for smoother collision detection (#946)
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
2019-08-19 13:32:17 +02:00
Ray
973d32f9a7 Reviewed issue #943 2019-08-19 12:17:02 +02:00
Oraoto
7ebcd06652 Fix uninitialized vboId in GenMeshHeightmap (#949) 2019-08-19 10:25:26 +02:00
Ray
ce8d7042c6 PR formatting review 2019-08-16 16:15:47 +02:00
arvyy
d8b8c0f3fc change Camera2D behavior (#945) 2019-08-16 16:09:50 +02:00
raysan5
c387bc586d RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
2019-08-13 17:41:31 +02:00
raysan5
c629b16ebc Corrected issue on compressed textures data size 2019-08-12 12:35:23 +02:00
raysan5
cef1e6e2e2 Added notes about vertex order 2019-08-11 21:26:12 +02:00
raysan5
740834bb83 REVIEW: GetDirectoryPath() and GetPrevDirectoryPath() 2019-08-11 12:04:54 +02:00
Wayde Reitsma
2c2ccadd32 Small fix in GetMouseY (#940) 2019-08-11 11:17:20 +02:00
chriscamacho
6f2f09947f addition to raylib to create matrix from 3 euler angles (#938) 2019-08-09 17:04:52 +02:00
Ray
e6e48675cc Formating tweaks 2019-08-08 23:08:54 +02:00
raysan5
108f7f6fee Corrected small issue on miniaudio
ONly Neon processors
2019-08-08 10:32:42 +02:00
raysan5
2234158049 Merge branch 'master' of https://github.com/raysan5/raylib 2019-08-08 10:18:25 +02:00
raysan5
3ebc55fdfe Reviewed comment 2019-08-08 10:18:12 +02:00
Kevin Yonan
084fb31186 Removing '__RemoveNode' (#935)
Replaced '__RemoveNode' as it was causing invalid memory accesses with regular doubly linked list deletion algorithm.
Replaced double pointer iterator in 'MemPoolAlloc' with single pointer iterator.
Fixed undefined variables errors in 'MemPoolFree' for the freelist bucket.
2019-08-08 10:00:23 +02:00
chriscamacho
2d5cc5ddbf fixed xmloader bug, user must free model shaders and textures as they might be shared (#933) 2019-08-08 09:57:21 +02:00
Michael Vetter
5f1990e044 Fix build caused by GetImageAlphaBorder() (#931)
Fix build failure introduced in 2a913b6587
2019-08-07 09:23:15 +02:00
Ray
3d46297cc1 Update external libraries 2019-08-07 00:33:57 +02:00
Ray
439e73a8ec Change raylib version to 2.6-dev 2019-08-07 00:33:33 +02:00
Ray
3d5fa81bf2 WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
 - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
 - UnloadMesh() reviewed, pointer not required
 - CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
Ray
2a913b6587 ADDED: GetImageAlphaBorder() 2019-08-07 00:28:05 +02:00
Ray
042499188c ADDED: DirectoryExists() and GetPrevDirectoryPath() 2019-08-07 00:27:32 +02:00
Ray
b354c10072 ADDED: DirectoryExists()
ADDED: GetPrevDirectoryPath()
2019-08-07 00:26:33 +02:00
Michael Vetter
6267fd1865 Fix memory leak in LoadGLTF() (#929)
Free texturePath in LoadGLTF()
2019-08-06 23:09:27 +02:00
culacant
f518c4e939 Fix loading multiple animations from .iqm file (#928)
* Fix loading multiple animations from .iqm file

* Fix memory leak in models_animation example

* Added export instructions to the animation example

* use raylib free

* include <stdlib.h> to appease the travis CI gods

* replace tabs with spaces
2019-08-06 23:08:58 +02:00
NimbusFox
e53e42f43d Improved Android Building (#930)
Added in a check for x86 and x86_64 branches of android

Added in $(OS) checks to see if we're running on windows or *nix

Added a default location for android ndks and sdks at /usr/lib/android
2019-08-06 23:06:26 +02:00
Leandro Gabriel
89c16baf18 Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
2019-08-03 11:07:41 +02:00
Kevin Yonan
f81cb1a252 End of July rmem Update (#923)
Object Pool Changes:
-- changed 'size' member name of 'union ObjInfo' to 'index' to better name its purpose.
Memory Pool Changes:
-- Added memory node buckets to store and allocate smaller, more frequent byte sizes.
-- Replaced 'memset' call to deinitialize free list data with NULL and 0 assignments.
-- Removed some no-longer-needed commented-out code.
-- Changed insertion sort code to put the largest size at the tail rather than the head.
-- Made certain pointer variables as constant pointers.
2019-07-31 11:24:33 +02:00
Kevin Yonan
5775f9d224 Patched potential bug when defragging. (#920)
* Patched potential bug when defragging.

Patched a potential bug concerning the '__RemoveNode' function as, when removing certain nodes that are either at the head or tail, it can yield a free list node of size 0 bug as the previous node was removed and its size was set to 0 but not fully removed from the other nodes.

* A few more potential bug patches.
2019-07-28 21:37:31 +02:00
raysan5
b83d165764 Replace tabs by spaces 2019-07-28 15:33:55 +02:00
raysan5
a1c551c6c4 Reviewed rlTextureParameters()
Reviewed latest PR to also consider OpenGL 1.1 extension support (unprobable).
2019-07-27 11:59:41 +02:00
Reece Mackie
e44eae3cd5 Changes without CLion mess (#916) 2019-07-27 11:53:00 +02:00
raysan5
6baf8bccb1 Removed functions modifiers 2019-07-27 11:44:50 +02:00
Ray
251f90cd31 WARNING: Replaced Music pointer by struct
Now, multiple music parameters are exposed to the user!
2019-07-26 10:26:39 +02:00
Ray
8e870f0eda Try to support stack matrices on models drawing
Not working yet... :(
2019-07-24 22:40:12 +02:00
Ray
7c05e498fc Test Camera on Android
It can break building on that platform...
2019-07-24 22:39:33 +02:00
Ray
eed53a5b44 Changed macro CLITERAL 2019-07-24 22:38:57 +02:00
Ray
9909c83012 REMOVED: LoadWaveEx()
Completely useless and actually buggy!
2019-07-24 22:38:40 +02:00
Ray
73a3d4a183 Review comments 2019-07-24 22:38:06 +02:00
Ray
ae95111006 Some variables renamed 2019-07-24 22:37:24 +02:00
Ray
8730f22371 Remove note 2019-07-24 22:37:00 +02:00
Ray
b4d67499a7 BREAKING CHANGE: Read description
Changes:

 - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font.
 - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph.
 - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data.
 - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added.
 - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions.
 - ADDED: ImageFromImage() to generate a new image from a piece of another image.
 - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear.

Also all examples and games that were affected by those changes have been reviewed.
2019-07-24 15:05:14 +02:00
Ray
543c0ba30d Added Sound parameters data 2019-07-24 14:48:45 +02:00
Ray
7b448f59e2 Update raylib.h 2019-07-23 23:37:14 +02:00
Ray
2cb3b91913 Try to avoid collision with CoreAudio on macOS 2019-07-23 23:08:29 +02:00
Ray
2433f30b4b Reviewed ImageDraw() and ImageResizeCanvas()
Added security checks in case provided image to functions hasn't been properly loaded... just to avoid program crashes.
2019-07-23 22:24:25 +02:00
Ray
b44b7dd310 WARNING: Complete review of raudio -WIP-
This module has been completely reviewed, old structures still contained OpenAL useless data, a full module revision. Some of the changes:
 - Redesigned internal MusicData structure
 - Exposed MusicStream structure data
 - Reviewed AudioStream structure
 - Redesigned Sound structure

Still some work to do...
2019-07-23 22:21:01 +02:00
Ray
632d064b21 Review text functions return value
It needs to be freed
2019-07-22 21:29:50 +02:00
Ray
bc3983a3dd Solved issue #912 2019-07-22 21:15:25 +02:00
Kevin Yonan
f501d42e47 Increasing threshold size for traversing memory blocks (#914)
L235 - Increased the memory threshold size so that we can further reduce fragmentation by allocating memory blocks that is close to the requested size by 16 bytes.
2019-07-22 10:17:27 +02:00
Ray
4b2f6b2b5f Check buffer limit on DrawBillboardRec() 2019-07-22 00:12:51 +02:00
raysan5
e8829538c9 Review rmem functions naming and coding conventions 2019-07-15 19:25:55 +02:00
Kevin Yonan
c563b53afb Submitting rmem memory and object pool module (#898)
* Submitting rmem memory and object pool module

* changed 'restrict' to '__restrict' so it can compile for MSVC

Added `const` to parameters for `MemPool_Realloc`

* Update and rename mempool README.txt to mempool_README.md

* Update mempool_README.md

* Update mempool_README.md

* Update and rename objpool README.txt to objpool_README.md

* implementing changes

* updating header for changes.

* forgot to change _RemoveNode to __RemoveNode

* removing l

* removing l

* Updating documentation on MemPool_CleanUp function

* Updating documentation on ObjPool_CleanUp function

* changed *_CleanUp function parameter

Replaced `void*` pointer to pointer param to `void**` so it's more explicit.

* Updating header to reflect changes to the *_CleanUp functions

* A single change for the mempool and a patch for the objpool.

Object Pool Patch: if you deplete the object pool to 0 free blocks and then free back one block, the last given block will be rejected because it was exactly at the memory holding the entire pool.
Mempool change: switched memory aligning the size from the constructor to when allocating.
2019-07-15 18:28:09 +02:00
raysan5
a386cedae6 Review extensions loading and freeing 2019-07-12 14:36:20 +02:00
raysan5
f9a2d89ed2 Use function GetSizeBase64() 2019-07-12 14:33:06 +02:00