mirror of https://github.com/raysan5/raylib
RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
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@ -99,7 +99,7 @@ int main(void)
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}
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// Refill audio stream if required
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if (IsAudioBufferProcessed(stream))
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if (IsAudioStreamProcessed(stream))
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{
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// Synthesize a buffer that is exactly the requested size
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int writeCursor = 0;
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@ -1418,7 +1418,7 @@ void UpdateMusicStream(Music music)
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int samplesCount = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts
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while (IsAudioBufferProcessed(music.stream))
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while (IsAudioStreamProcessed(music.stream))
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{
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if ((music.sampleLeft/music.stream.channels) >= subBufferSizeInFrames) samplesCount = subBufferSizeInFrames*music.stream.channels;
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else samplesCount = music.sampleLeft;
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@ -1605,7 +1605,7 @@ void CloseAudioStream(AudioStream stream)
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// Update audio stream buffers with data
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// NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue
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// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioBufferProcessed()
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// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed()
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void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
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{
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AudioBuffer *audioBuffer = stream.buffer;
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@ -1663,11 +1663,11 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
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}
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// Check if any audio stream buffers requires refill
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bool IsAudioBufferProcessed(AudioStream stream)
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bool IsAudioStreamProcessed(AudioStream stream)
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{
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if (stream.buffer == NULL)
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{
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TraceLog(LOG_ERROR, "IsAudioBufferProcessed() : No audio buffer");
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TraceLog(LOG_ERROR, "IsAudioStreamProcessed() : No audio buffer");
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return false;
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}
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@ -1392,7 +1392,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
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RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
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RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
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RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
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RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
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RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
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RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
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RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
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RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
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