Check buffer limit on DrawBillboardRec()
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@ -2431,6 +2431,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
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Vector3 c = Vector3Add(center, p2);
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Vector3 d = Vector3Subtract(center, p1);
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if (rlCheckBufferLimit(4)) rlglDraw();
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rlEnableTexture(texture.id);
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rlBegin(RL_QUADS);
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