Check buffer limit on DrawBillboardRec()

This commit is contained in:
Ray 2019-07-22 00:12:51 +02:00
parent 3fd48a14a2
commit 4b2f6b2b5f

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@ -2431,6 +2431,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
Vector3 c = Vector3Add(center, p2);
Vector3 d = Vector3Subtract(center, p1);
if (rlCheckBufferLimit(4)) rlglDraw();
rlEnableTexture(texture.id);
rlBegin(RL_QUADS);