Reorganized some variables for consistency

This commit is contained in:
Ray 2020-01-08 17:19:06 +01:00
parent f46fcb8307
commit 6d56c99a37

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@ -293,37 +293,42 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
#if defined(PLATFORM_RPI)
typedef struct {
pthread_t threadId; // Event reading thread id
int fd; // File descriptor to the device it is assigned to
int eventNum; // Number of 'event<N>' device
Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
bool isMouse; // True if device supports relative X Y movements
bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH
bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH
bool isKeyboard; // True if device has letter keycodes
bool isGamepad; // True if device has gamepad buttons
} InputEventWorker;
typedef struct{
int Contents[8];
char Head;
char Tail;
} KeyEventFifo;
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// Window/Graphics related variables
// Window/Graphics variables
//-----------------------------------------------------------------------------------
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
static GLFWwindow *window; // Native window (graphic device)
#endif
static bool windowReady = false; // Check if window has been initialized successfully
static bool windowMinimized = false; // Check if window has been minimized
static bool windowResized = false; // Check if window has been resized
static const char *windowTitle = NULL; // Window text title...
static unsigned int displayWidth, displayHeight;// Display width and height (monitor, device-screen, LCD, ...)
static int screenWidth, screenHeight; // Screen width and height (used render area)
static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required)
static int currentWidth, currentHeight; // Current render width and height, it could change on BeginTextureMode()
static int windowPositionX, windowPositionY; // Window position on screen (required on fullscreen toggle)
static int renderOffsetX = 0; // Offset X from render area (must be divided by 2)
static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
static bool alwaysRun = false; // Keep window update/draw running on minimized
static Matrix screenScaling = { 0 }; // Matrix to scale screen (framebuffer rendering)
#if defined(PLATFORM_RPI)
static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
static EGL_DISPMANX_WINDOW_T window; // Native window (graphic device)
#endif
#if defined(PLATFORM_UWP)
extern EGLNativeWindowType window; // Native window handler for UWP (external, defined in UWP App)
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
static EGLDisplay display; // Native display device (physical screen connection)
static EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
@ -333,9 +338,21 @@ static uint64_t baseTime = 0; // Base time measure for hi-res
static bool windowShouldClose = false; // Flag to set window for closing
#endif
#if defined(PLATFORM_UWP)
extern EGLNativeWindowType uwpWindow; // Native EGL window handler for UWP (external, defined in UWP App)
#endif
static const char *windowTitle = NULL; // Window text title...
static bool windowReady = false; // Check if window has been initialized successfully
static bool windowMinimized = false; // Check if window has been minimized
static bool windowResized = false; // Check if window has been resized
static bool fullscreenMode = false; // Check if fullscreen mode (useful only for PLATFORM_DESKTOP)
static bool alwaysRun = false; // Keep window update/draw running on minimized
static int windowPositionX, windowPositionY; // Window position on screen (required on fullscreen toggle)
static int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...)
static int screenWidth, screenHeight; // Screen width and height (used render area)
static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required)
static int currentWidth, currentHeight; // Current render width and height, it could change on BeginTextureMode()
static int renderOffsetX = 0; // Offset X from render area (must be divided by 2)
static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
static Matrix screenScaling = { 0 }; // Matrix to scale screen (framebuffer rendering)
//-----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
@ -348,7 +365,7 @@ static bool appEnabled = true; // Used to detec if app is activ
static bool contextRebindRequired = false; // Used to know context rebind required
#endif
// Inputs related variables
// Input system variables
//-----------------------------------------------------------------------------------
// Keyboard states
static char previousKeyState[512] = { 0 }; // Registers previous frame key state
@ -381,32 +398,11 @@ static int currentMouseWheelY = 0; // Registers current mouse wheel
#if defined(PLATFORM_RPI)
static char currentMouseStateEvdev[3] = { 0 }; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update)
typedef struct {
pthread_t threadId; // Event reading thread id
int fd; // File descriptor to the device it is assigned to
int eventNum; // Number of 'event<N>' device
Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
bool isMouse; // True if device supports relative X Y movements
bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH
bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH
bool isKeyboard; // True if device has letter keycodes
bool isGamepad; // True if device has gamepad buttons
} InputEventWorker;
static InputEventWorker eventWorkers[10]; // List of worker threads for every monitored "/dev/input/event<N>"
typedef struct{
int Contents[8];
char Head;
char Tail;
} KeyEventFifo;
static KeyEventFifo lastKeyPressedEvdev = { 0 }; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers)
static char currentKeyStateEvdev[512] = { 0 }; // Registers current frame key state from event based driver (Needs to be seperate because the legacy console based method clears keys on every frame)
#endif
#if defined(PLATFORM_WEB)
static bool toggleCursorLock = false; // Ask for cursor pointer lock on next click
#endif
@ -855,10 +851,10 @@ bool IsWindowHidden(void)
void ToggleFullscreen(void)
{
#if defined(PLATFORM_DESKTOP)
fullscreen = !fullscreen; // Toggle fullscreen flag
fullscreenMode = !fullscreenMode; // Toggle fullscreen flag
// NOTE: glfwSetWindowMonitor() doesn't work properly (bugs)
if (fullscreen)
if (fullscreenMode)
{
// Store previous window position (in case we exit fullscreen)
glfwGetWindowPos(window, &windowPositionX, &windowPositionY);
@ -1783,7 +1779,7 @@ void SetConfigFlags(unsigned int flags)
{
configFlags = flags;
if (configFlags & FLAG_FULLSCREEN_MODE) fullscreen = true;
if (configFlags & FLAG_FULLSCREEN_MODE) fullscreenMode = true;
if (configFlags & FLAG_WINDOW_ALWAYS_RUN) alwaysRun = true;
}
@ -2726,7 +2722,7 @@ static bool InitGraphicsDevice(int width, int height)
#endif
}
if (fullscreen)
if (fullscreenMode)
{
// remember center for switchinging from fullscreen to window
windowPositionX = displayWidth/2 - screenWidth/2;
@ -2852,7 +2848,7 @@ static bool InitGraphicsDevice(int width, int height)
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
fullscreen = true;
fullscreenMode = true;
// Screen size security check
if (screenWidth <= 0) screenWidth = displayWidth;
@ -3044,7 +3040,7 @@ static bool InitGraphicsDevice(int width, int height)
//https://stackoverflow.com/questions/46550182/how-to-create-eglsurface-using-c-winrt-and-angle
//surface = eglCreateWindowSurface(display, config, reinterpret_cast<IInspectable*>(surfaceCreationProperties), surfaceAttributes);
surface = eglCreateWindowSurface(display, config, uwpWindow, surfaceAttributes);
surface = eglCreateWindowSurface(display, config, window, surfaceAttributes);
if (surface == EGL_NO_SURFACE)
{
TraceLog(LOG_WARNING, "Failed to create EGL fullscreen surface");
@ -3149,12 +3145,12 @@ static bool InitGraphicsDevice(int width, int height)
dispmanElement = vc_dispmanx_element_add(dispmanUpdate, dispmanDisplay, 0/*layer*/, &dstRect, 0/*src*/,
&srcRect, DISPMANX_PROTECTION_NONE, &alpha, 0/*clamp*/, DISPMANX_NO_ROTATE);
nativeWindow.element = dispmanElement;
nativeWindow.width = renderWidth;
nativeWindow.height = renderHeight;
window.element = dispmanElement;
window.width = renderWidth;
window.height = renderHeight;
vc_dispmanx_update_submit_sync(dispmanUpdate);
surface = eglCreateWindowSurface(display, config, &nativeWindow, NULL);
surface = eglCreateWindowSurface(display, config, &window, NULL);
//---------------------------------------------------------------------------------
#endif // PLATFORM_RPI