Check whether GLTF was loaded correctly (#981)

This commit is contained in:
Michael Vetter 2019-10-03 17:07:32 +02:00 committed by Ray
parent 047f093503
commit eb772bc1e0

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@ -3406,6 +3406,9 @@ static Model LoadGLTF(const char *fileName)
// Read data buffers
result = cgltf_load_buffers(&options, data, fileName);
if (result != cgltf_result_success) {
TraceLog(LOG_INFO, "[%s][%s] Error loading mesh/material buffers", fileName, (data->file_type == 2)? "glb" : "gltf");
}
int primitivesCount = 0;