mirror of https://github.com/raysan5/raylib
Added notes about vertex order
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@ -1054,9 +1054,9 @@ RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color c
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RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outline with extended parameters
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RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
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RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
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RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
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RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
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RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points
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RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points (first vertex is the center)
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RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
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RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
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@ -1179,6 +1179,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
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}
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// Draw a triangle
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// NOTE: Vertex must be provided in counter-clockwise order
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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{
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if (rlCheckBufferLimit(4)) rlglDraw();
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@ -1214,6 +1215,7 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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}
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// Draw a triangle using lines
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// NOTE: Vertex must be provided in counter-clockwise order
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void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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{
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if (rlCheckBufferLimit(6)) rlglDraw();
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@ -1232,7 +1234,7 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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}
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// Draw a triangle fan defined by points
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// NOTE: First point provided is shared by all triangles
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// NOTE: First vertex provided is the center, shared by all triangles
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void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
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{
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if (pointsCount >= 3)
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@ -1263,7 +1265,7 @@ void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
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}
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// Draw a triangle strip defined by points
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// NOTE: Every new point connects with previous two
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// NOTE: Every new vertex connects with previous two
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void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color)
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{
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if (pointsCount >= 3)
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