Try to avoid collision with CoreAudio on macOS
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@ -214,6 +214,8 @@ struct rAudioBuffer {
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unsigned char *buffer;
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};
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#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision
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// miniaudio global variables
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static ma_context context;
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static ma_device device;
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@ -423,7 +423,7 @@ typedef struct AudioStream {
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unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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unsigned int channels; // Number of channels (1-mono, 2-stereo)
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AudioBuffer *buffer; // Pointer to internal data used by the audio system
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rAudioBuffer *buffer; // Pointer to internal data used by the audio system
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} AudioStream;
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// Sound source type
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