Commit Graph

2265 Commits

Author SHA1 Message Date
Ray
aa3b413390 SUPPORT_HALFBUSY_WAIT_LOOP 2020-02-11 19:01:29 +01:00
raysan5
49145e90a2 Remove spacing 2020-02-10 13:16:34 +01:00
raysan5
28e12a6c6a [raudio] Update to latest miniaudio 0.10 2020-02-10 12:42:40 +01:00
raysan5
131132f17d Minor tweaks 2020-02-10 10:56:48 +01:00
raysan5
884e868e92 Review DEBUG trace log and custom allocators
Not exposing some data structures
2020-02-10 10:56:39 +01:00
raysan5
becd3c3831 REVIEWED: GenMeshCylinder(), solved issue #1088 2020-02-09 21:04:03 +01:00
raysan5
34fafb733f Corrected issue with toupper() usage 2020-02-09 16:11:32 +01:00
raysan5
90c129fd61 Review some libc dependency comments 2020-02-09 16:11:11 +01:00
raysan5
9922160ab4 Minor tweaks 2020-02-09 13:23:12 +01:00
Ray
f4ca5b378a Review missing include 2020-02-06 18:10:52 +01:00
Ray
86bdf60887 Corrected issue with TextToUpper() and TextToLower()
This issue was breaking multiple things...
2020-02-06 17:52:33 +01:00
Ray
2de92e3c07 Minor format tweaks 2020-02-06 16:44:04 +01:00
Ray
85e7856989 Update resource files 2020-02-06 16:37:38 +01:00
Ray
b4293edd70 Update GLFW to latest master 2020-02-06 16:30:48 +01:00
Ray
6c7685da3f Update external libraries 2020-02-06 16:29:57 +01:00
Ray
ea40bda88c Added func used in comments 2020-02-04 17:52:40 +01:00
Ray
1184db83f7 Review GetCurrentTime() 2020-02-04 17:06:08 +01:00
Ray
ca600b44a0 Update gestures.h 2020-02-04 17:02:06 +01:00
Ray
b5fe41f41a Review libc dependencies and remove when possible
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:

 - stdlib.h: primary dependency is for malloc() and free()
 - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
 - string.h: just around 8 functions required
 - math.h: just around 8 functions required
 - others: 1-2 functions required for some other headers
2020-02-04 16:55:24 +01:00
David Reid
7024628c65
Update to miniaudio 0.10 (#1092)
* Update to miniaudio 0.10

This replaces the old ma_pcm_converter with ma_data_converter.

At this time of this commit, miniaudio 0.10 is still in the testing
phase. To make it easier to update miniaudio.h during this period, I've
temporarily moved the @raysan5 Win32 customizations to raudio.c because
there may be quite a few updates to miniaudio.h during this time.

* Use miniaudio's built-in volume control.
2020-02-04 13:43:31 +01:00
Ray
d2bb6185f1 Review issue with RLGL TraceLog() 2020-02-03 20:20:00 +01:00
Ray
c3f06b7470 Remove all trail spaces 2020-02-03 19:26:28 +01:00
Ray
a7afd8de99 Update rlgl.h 2020-02-03 19:25:05 +01:00
Ray
cde26c743c Replace TraceLog() function by TRACELOG macro
Added SUPPORT_TRACELOG_DEBUG config
2020-02-03 19:13:24 +01:00
Ray
40b73a8a91
Develop branch integration (#1091)
* [core] REDESIGNED: Implement global context

* [rlgl] REDESIGNED: Implement global context

* Reviewed globals for Android

* Review Android globals usage

* Update Android globals

* Bump raylib version to 3.0 !!!

* [raudio] REDESIGNED: Implement global context

* [raudio] Reorder functions

* [core] Tweaks on descriptions

* Issues with SUPPORT_MOUSE_GESTURES

* [camera] Use global context

* REDESIGN: Move shapes drawing texture/rec to RLGL context

* Review some issues on standalone mode

* Update to use global context

* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-

* Update game: RE-PAIR

* [utils] TRACELOG macros proposal

* Update config.h
2020-02-03 18:31:30 +01:00
Ray
6f3c99a295 Update project version for release 2020-02-03 18:21:37 +01:00
Ray
4992edab24 ADDED: DrawPoint3D() 2020-01-29 12:21:22 +01:00
Ray
af3df8bdd6 Review PHYSAC_NO_THREADS on WebAssembly 2020-01-29 12:10:50 +01:00
Ray
02a533768c Review bool type check 2020-01-29 12:10:09 +01:00
Ray
46046bf018 Review spacing 2020-01-29 12:09:56 +01:00
Ray
bc29720024 Renamed Mat2 to Matrix2x2 2020-01-29 12:09:35 +01:00
Ray
6a2e51ec78 Added comments related to #837 2020-01-29 11:42:55 +01:00
Ray
e6d304cdc2 Tweak to avoid compilation warning 2020-01-28 18:35:14 +01:00
Ray
c715cae18d Some tweaks 2020-01-28 16:40:12 +01:00
Ray
98a7d35bab Corrected issue with matrix order multiplication #1054 2020-01-27 16:32:28 +01:00
Ray
4f7d090fb2 ADDED: DrawEllipse() and DrawEllipseLines() #1047 2020-01-27 16:21:37 +01:00
Ray
954f029118 Support touch/mouse indistinctly
REMOVED: IsTouchDetected()
2020-01-27 15:31:43 +01:00
Ray
4fa2c32906 Review touch input scaling for PLATFORM_WEB #163
Now touch inputs scale proportionally to the canvas size
2020-01-27 12:09:31 +01:00
Ray
7e9bed5c89 Review default font scale filter for HighDPI mode 2020-01-26 18:53:34 +01:00
Ray
5ec87c4c6f ADDED: TextCopy() #1083 2020-01-26 18:38:46 +01:00
Ray
05443cd0c8 Corrected bug #989 2020-01-26 18:29:13 +01:00
Ray
b02c6127a0 Minor tweaks 2020-01-26 13:27:37 +01:00
Ray
46774a8167 REVIEWED: GetDirectoryPath() 2020-01-26 13:01:35 +01:00
Ray
f28c1ef675 ADDED: IsTouchDetected() 2020-01-24 19:45:51 +01:00
Ray
eee995ec3d ADDED: GetWorldToScreenEx()
Addressing issue #1056
2020-01-24 18:54:53 +01:00
Ray
a3ca859db2 Allow MAX_BATCH_BUFFERING config at compile time 2020-01-24 18:36:20 +01:00
Ray
40d6c15798 Addressed issue #1051
Allow frustrum culling near/far distance configuration at compile time.
2020-01-24 18:35:58 +01:00
Ray
d41386d661 Minor tweaks to avoid warnings 2020-01-24 18:23:36 +01:00
Ray
7ae426c377 Redesigned TextToInteger() 2020-01-24 17:58:19 +01:00
Ray
fa0d5bbf9e Remove duplicate function 2020-01-23 21:12:50 +01:00
Ray
d10ff78822 WARNING: Renamed Vector3Multiply() to Vector3Scale()
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
2020-01-23 21:10:12 +01:00
Ray
e932d23cf4 Update cgltf.h 2020-01-22 23:24:11 +01:00
Ray
49b723e76d Correct issue with define 2020-01-22 15:11:22 +01:00
Ray
71017993ce Remove unneeded traces 2020-01-21 00:32:35 +01:00
raysan5
42d56d2f37 Added SUPPORT_HALFBUSY_WAIT_LOOP 2020-01-19 17:31:55 +01:00
raysan5
cff38308b7 Support custom allocator 2020-01-19 13:05:21 +01:00
raysan5
9c52a4932d Corrected issue with types 2020-01-19 12:49:33 +01:00
raysan5
edc1d2511d Review module to fit raylib conventions
Support custom allocators
2020-01-19 12:29:21 +01:00
raysan5
1c4dadcf68 Support custom memory allocators 2020-01-19 12:10:09 +01:00
raysan5
d797bb3e1c Support custom memory allocators 2020-01-19 11:42:16 +01:00
raysan5
bec467705e Review custom allocators 2020-01-19 11:23:38 +01:00
raysan5
fe0d04c879 Review functions modifiers 2020-01-19 11:23:27 +01:00
raysan5
406373caa9 Review functions definition modifiers 2020-01-19 11:22:28 +01:00
Victor Gallet
6a46dcb374 Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075) 2020-01-17 23:06:46 +01:00
Ray
1eae4b483b Commented unnecessary printf()/puts() calls 2020-01-15 13:14:06 +01:00
Ray
1f82b0d847 Comment tweak 2020-01-15 13:13:30 +01:00
Ray
b0ce16b460 LoadFontData(): generate empty image for space
This could be required on texture packing ;)
2020-01-15 11:53:46 +01:00
Ray
237972652d GetImageAlphaBorder() return 0 in case of blank image 2020-01-15 11:52:50 +01:00
Ray
9f699af138 Merge branch 'master' of https://github.com/raysan5/raylib 2020-01-15 11:22:15 +01:00
Ray
4525c897e2 GetImageData() returns NULL if image size is 0 2020-01-15 11:22:00 +01:00
jbosh
019434a37e Fix for short non-looping sounds (#1067)
Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
2020-01-14 09:15:52 +01:00
Ray
22b7713287 IsFileExtension(): Review issue with no-extension files 2020-01-12 13:56:03 +01:00
Ray
e0d4cc3143 ADDED: DrawPolyLines() 2020-01-09 18:34:20 +01:00
Ray
fcf15fe8c0 Removed comment 2020-01-09 18:33:50 +01:00
Ray
358ca7595d Review IsFileExtension() to be case-insensitive 2020-01-09 10:43:21 +01:00
Ray
89fedf0bb9 Comments review 2020-01-08 18:33:21 +01:00
Ray
4211056354 Reviewed some comments 2020-01-08 18:21:08 +01:00
Ray
6d56c99a37 Reorganized some variables for consistency 2020-01-08 17:19:06 +01:00
Ray
f46fcb8307 IsAudioBufferPlaying() replace ERROR by WARNING 2020-01-08 12:41:36 +01:00
Ray
a08508f6a4 Renamed LICENSE.md to LICENSE 2020-01-07 16:45:17 +01:00
raysan5
b5b3bbb30b Review variable name 2020-01-06 19:49:52 +01:00
raysan5
21c30f43d4 Update year to 2020 2020-01-05 20:01:54 +01:00
raysan5
c20ccfe274 Review PR #1040 naming and formating 2019-12-29 13:55:15 +01:00
raysan5
c0d1425aac Remove TABS 2019-12-29 13:53:05 +01:00
raysan5
350cb0a8a8 GenTextureCubemap(): renamed parameter 2019-12-29 13:52:48 +01:00
chriscamacho
cedd5efe4c fixed free camera pitch (#1040) 2019-12-29 13:47:01 +01:00
las3rlars
f8bd56b07f Normals was not correctly updated when using animated meshes (#1052)
* Normal vbo not correctly updated
2019-12-29 12:17:36 +01:00
illegalinstruction
caa1f45643 Forcibly ensure .xm playback starts in the right place; fixes #1043. (#1045) 2019-12-21 13:02:54 +01:00
Ray
8473e94879 Add some comments on desktop multi-touch 2019-12-16 18:06:48 +01:00
Ray
03e6006ac8 Corrected bug on rlReadTexturePixels() 2019-12-11 23:26:42 +01:00
Ray
e614942a2d Read texture data as RGBA from FBO on GLES 2.0 2019-12-11 23:22:10 +01:00
Ray
1397242d88 Small code tweak to avoid warning 2019-12-11 23:14:32 +01:00
Ray
b8246d8592 Minor format tweaks for PR #1036 2019-12-10 00:18:29 +01:00
Justin
7eacac24d5 SetWindowMonitor made functioning again. (#1036)
* We get the video mode from the target monitor and use that to set, therefore
keeping windowed-fullscreen
* Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window
when changing focus from a windowed fullscreen window. This is more expected
behavior for windowed full screen, when a user alt-tabs or clicks on a window in
the other monitor, they expect their windowed-fullscreen window to remaining up.
2019-12-10 00:14:56 +01:00
Ahmad Fatoum
2a64aa2abd external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.

Fixes: ea5cd42e6 ("Update GLFW to version 3.4")
2019-12-05 00:29:24 +01:00
Oskari Timperi
8a08a9b225 Fix IsMouseButtonReleased() when press/release events come too fast (#1032)
If press/release events for a mouse button come too fast, then using
`IsMouseButtonReleased()` does not work. This has been noticed when
using a touchpad on Linux when tapping with two fingers two emulate
right mouse button click.

The situation looks like this:

```
BeginDrawing           <-- current==released, previous==released
Pressed                <-- current=pressed
Released               <-- current=released
IsMouseButtonReleased  <-- returns false because current==previous
EndDrawing             <-- previous=released
```

The fix is to update the previous mouse button state in addition to
current mouse button state when `MouseButtonCallback()` is called by
glfw. Now the situation is as follows:

```
BeginDrawing           <-- current==released, previous==released
Pressed                <-- current=pressed, previous=released
Released               <-- current=released, previous=pressed
IsMouseButtonReleased  <-- returns true because current!=previous
EndDrawing             <-- previous=released
```
2019-12-04 18:29:11 +01:00
raysan5
f346c672fb Work on macOS HighDPI issue #826 2019-12-04 18:09:56 +01:00
raysan5
08adb4b8c3 Check and testing timming #865 2019-12-04 17:59:17 +01:00
raysan5
3d936061c8 Corrected issue #1027 2019-12-04 11:05:46 +01:00
Ray
95f3b6e18e Review VSync on fullscreen mode
It seems to work ok on my old Intel HD Graphics card... it should work anywhere else
2019-12-01 13:58:29 +01:00
MasterZean
8eecbbe4aa fixes for switching full-screen and v-sync (#963)
* fixes for switching full-screen and v-sync

* requireVsync flag
2019-12-01 13:46:09 +01:00
Ray
ea5cd42e6c Update GLFW to version 3.4 2019-12-01 13:30:02 +01:00
Ray
3ffe34f9bb ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
 - Review DrawTextEx() implementation
 - Review DrawTextRecEx() implementation
2019-12-01 13:28:14 +01:00
Ray
416a52b5bc Minor comments tweak 2019-12-01 12:55:33 +01:00
Ray
60e8511543 Update miniaudio.h to v0.9.8 2019-11-25 11:42:49 +01:00
Ray
97abaff4c5 Support rlPushMatrix() and rlPopMatrix() on mesh drawing 2019-11-25 11:29:04 +01:00
Darryl Dixon - Piece Digital
776304e8e8 Comments (#1026)
* swapped comments, expanded comment for clarity

* revert alignments

* adjusted for consistency
2019-11-25 00:13:05 +01:00
raysan5
d5aab98ac9 Review PR #1015
Just simplified code a bit
2019-11-24 14:08:27 +01:00
brankoku
1f66f0d9a2 [text] TextFormat() caching (#1015) 2019-11-24 14:01:35 +01:00
raysan5
c1a02e9fca Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24 13:43:48 +01:00
raysan5
1d3f230c92 Review key input queue PR #1012
Keeping original API
2019-11-24 13:39:45 +01:00
Ushio
ae301a1d23 add api FIFO based character input. (#1012)
* add api FIFO based character input.

* rename input character functions

* replace tab to space x4 #1012
2019-11-24 12:46:00 +01:00
Ushio
b132ae099b Fix camera not working problem at align z direction. #924 (#1013)
* Fix camera not working problem at align z direction. #924

* replace tab to space x4
2019-11-24 12:37:52 +01:00
Ray
2783d0d63e DrawPoint3D(): PR review 2019-11-22 00:33:50 +01:00
Eric J
5d27c1e6c9 Add DrawPoint3D() function to models.c (#1019)
Uses fewer vertexes than using DrawCube() or DrawSphere() for points.  The small line is on analogy to the code for DrawPoint() in shapes.c.
2019-11-22 00:30:19 +01:00
Kevin Yonan
d2882a68fe Adding double ended stack & Mempool Reset function (#1021) 2019-11-22 00:27:23 +01:00
JuDelCo
8b7db29ba0 Fix Makefile missing X11 lib when building as a shared library on Linux. (#1018) 2019-11-15 19:46:20 -08:00
brankoku
96b0563249 [rlgl] Create function rlUpdateMeshAt (#1010)
* [rlgl] Create function `rlUpdateMeshAt`

* [rlgl] Update function `rlUpdateMeshAt`
2019-11-11 11:49:13 +01:00
ChrisDill
00c611a5fb [Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011) 2019-11-08 21:02:41 +01:00
brankoku
bba8454034 rlUpdateMesh now supports updating indices (#1009) 2019-11-06 11:43:36 +01:00
raysan5
29b9b054dd REVIEW: rlLoadTexture()
Corrected bug when loading a RenderTexture texture passing NULL data.
2019-11-04 13:40:59 +01:00
raysan5
e8b89b5ecf REVIEW: GetImageData() and GetImageAlphaBorder() 2019-11-04 13:30:55 +01:00
Ray
dc6136e820 Review formatting for PR #1004 2019-10-29 16:03:21 +01:00
João Coelho
75b0264f35 fix various problems, thanks CppCheck :) (#1005)
* explained a bit more the core_window_letterbox example

* fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-10-29 15:57:19 +01:00
Ray
d73abe73e5 REDESIGN: TextToUtf8()
ADDED: CodepointToUtf8()
2019-10-28 20:53:32 +01:00
Ray
f6df47dfe5 ADDED: TextToUtf8() -WIP-
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
2019-10-27 23:56:48 +01:00
chriscamacho
90b3dceb54 added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999) 2019-10-27 12:13:18 +01:00
Ray
39e22046c1 ClearDirectoryFiles(): Corrected issue #994 2019-10-25 14:29:12 +02:00
chriscamacho
3d8b1165a8 mem leak in gltf loader (#995) 2019-10-23 10:42:17 +02:00
Ray
163a9e1f41 ClearDirectoryFiles() corrected bug 2019-10-23 00:46:41 +02:00
Ray
9b6227688f Corrected issue #992 2019-10-22 23:31:04 +02:00
Ray
3c2ce77b7b ClearDirectoryFiles(): Corrected memory leak #991 2019-10-22 23:18:42 +02:00
Ray
1878a9ea01 Corrected possible memory leak #993 2019-10-22 23:15:41 +02:00
Ray
06910eedfd Minor comment tweak 2019-10-22 23:15:26 +02:00
Ray
ca92f43c27 Review some defines 2019-10-22 00:37:10 +02:00
Ray
ea70c47a1a Review latest PR 2019-10-21 17:55:37 +02:00
Tyler Jessilynn Bezera
3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.

* Clean up

* fixed seg faults and leaks

* temp don't overwrite defuse colour when rendering

* undid something dumb!

* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00
Ray
ab52f98480 Update text.c 2019-10-21 17:37:47 +02:00
Ray
c1d282d9e8 Corrected bug on no-extension 2019-10-21 17:37:43 +02:00
raysan5
e25f4dca1f Update external libraries 2019-10-19 17:26:58 +02:00
raysan5
68dcb55349 Corrected bug on ImageDrawRectangleLines() 2019-10-19 17:26:45 +02:00
Ray
b75511248d Remove trailing spaces 2019-10-17 17:18:03 +02:00
Ray
e40c26dea5 REVIEWED: GetCodepoints() issue
- Improved LoadBMFont()
2019-10-17 17:07:09 +02:00
Ray
7baa2975ec REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
Ray
e0cb892d2d ADDED: GetCodepoints()
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11 20:12:15 +02:00
Ray
12d3e21f1b REVIEW: ImageAlphaMask()
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
Michael Vetter
596338b26a Check whether parsing mtl file was succesful (#982) 2019-10-03 21:05:21 +02:00
Michael Vetter
eb772bc1e0 Check whether GLTF was loaded correctly (#981) 2019-10-03 17:07:32 +02:00
Michael Vetter
047f093503 Remove dead assignments (#980)
The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00
Ray
df84f93938 Add security checks on file writting 2019-09-30 17:32:06 +02:00