Review touch input scaling for PLATFORM_WEB #163
Now touch inputs scale proportionally to the canvas size
This commit is contained in:
parent
7e9bed5c89
commit
4fa2c32906
57
src/core.c
57
src/core.c
@ -2615,9 +2615,9 @@ Vector2 GetTouchPosition(int index)
|
||||
if (index < MAX_TOUCH_POINTS) position = touchPosition[index];
|
||||
else TraceLog(LOG_WARNING, "Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
|
||||
{
|
||||
// TODO: Review touch position scaling for screenSize vs displaySize
|
||||
position.x = position.x*((float)screenWidth/(float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
|
||||
position.y = position.y*((float)screenHeight/(float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
|
||||
}
|
||||
@ -2626,6 +2626,7 @@ Vector2 GetTouchPosition(int index)
|
||||
position.x = position.x*((float)renderWidth/(float)displayWidth) - renderOffsetX/2;
|
||||
position.y = position.y*((float)renderHeight/(float)displayHeight) - renderOffsetY/2;
|
||||
}
|
||||
#endif
|
||||
#elif defined(PLATFORM_RPI)
|
||||
|
||||
position = touchPosition[index];
|
||||
@ -4336,7 +4337,7 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
|
||||
//fullscreenEnabled: int e->fullscreenEnabled
|
||||
//fs element nodeName: (char *) e->nodeName
|
||||
//fs element id: (char *) e->id
|
||||
//Current element size: (int) e->elementWidth, (int) e->elementHeight
|
||||
//Current element size: (int) e->elementWidth, (int) e->elementHeight // WARNING: Not canvas size but full page!
|
||||
//Screen size:(int) e->screenWidth, (int) e->screenHeight
|
||||
|
||||
if (e->isFullscreen)
|
||||
@ -4347,6 +4348,8 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
|
||||
{
|
||||
TraceLog(LOG_INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight);
|
||||
}
|
||||
|
||||
TraceLog(LOG_INFO, "Canvas resize?");
|
||||
|
||||
// TODO: Depending on scaling factor (screen vs element), calculate factor to scale mouse/touch input
|
||||
|
||||
@ -4391,29 +4394,6 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
|
||||
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
|
||||
{
|
||||
touchDetected = true;
|
||||
/*
|
||||
for (int i = 0; i < touchEvent->numTouches; i++)
|
||||
{
|
||||
long x, y, id;
|
||||
|
||||
if (!touchEvent->touches[i].isChanged) continue;
|
||||
|
||||
id = touchEvent->touches[i].identifier;
|
||||
x = touchEvent->touches[i].canvasX;
|
||||
y = touchEvent->touches[i].canvasY;
|
||||
}
|
||||
|
||||
TraceLog(LOG_DEBUG, "%s, numTouches: %d %s%s%s%s", emscripten_event_type_to_string(eventType), event->numTouches,
|
||||
event->ctrlKey? " CTRL" : "", event->shiftKey? " SHIFT" : "", event->altKey? " ALT" : "", event->metaKey? " META" : "");
|
||||
|
||||
for (int i = 0; i < event->numTouches; ++i)
|
||||
{
|
||||
const EmscriptenTouchPoint *t = &event->touches[i];
|
||||
|
||||
TraceLog(LOG_DEBUG, " %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)",
|
||||
t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
|
||||
}
|
||||
*/
|
||||
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
GestureEvent gestureEvent;
|
||||
@ -4432,21 +4412,21 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
|
||||
|
||||
// Register touch points position
|
||||
// NOTE: Only two points registered
|
||||
// TODO: Touch data should be scaled accordingly!
|
||||
//gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
|
||||
//gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
|
||||
gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY };
|
||||
gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].targetX, touchEvent->touches[1].targetY };
|
||||
|
||||
touchPosition[0] = gestureEvent.position[0];
|
||||
touchPosition[1] = gestureEvent.position[1];
|
||||
double canvasWidth, canvasHeight;
|
||||
//EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
|
||||
emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
|
||||
|
||||
// Normalize gestureEvent.position[x] for screenWidth and screenHeight
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
gestureEvent.position[0].x *= ((float)GetScreenWidth()/(float)canvasWidth);
|
||||
gestureEvent.position[0].y *= ((float)GetScreenHeight()/(float)canvasHeight);
|
||||
gestureEvent.position[1].x *= ((float)GetScreenWidth()/(float)canvasWidth);
|
||||
gestureEvent.position[1].y *= ((float)GetScreenHeight()/(float)canvasHeight);
|
||||
|
||||
gestureEvent.position[1].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[1].y /= (float)GetScreenHeight();
|
||||
touchPosition[0] = gestureEvent.position[0];
|
||||
touchPosition[1] = gestureEvent.position[1];
|
||||
|
||||
// Gesture data is sent to gestures system for processing
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
@ -4457,8 +4437,13 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
|
||||
// Get first touch position
|
||||
touchPosition[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY };
|
||||
|
||||
touchPosition[0].x /= (float)GetScreenWidth();
|
||||
touchPosition[0].y /= (float)GetScreenHeight();
|
||||
double canvasWidth, canvasHeight;
|
||||
//EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
|
||||
emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
|
||||
|
||||
// Normalize gestureEvent.position[x] for screenWidth and screenHeight
|
||||
gestureEvent.position[0].x *= ((float)GetScreenWidth()/(float)canvasWidth);
|
||||
gestureEvent.position[0].y *= ((float)GetScreenHeight()/(float)canvasHeight);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user