Tweak to avoid compilation warning
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@ -2056,9 +2056,10 @@ unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderB
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unsigned int rlLoadTextureCubemap(void *data, int size, int format)
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{
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unsigned int cubemapId = 0;
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unsigned int dataSize = GetPixelDataSize(size, size, format);
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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unsigned int dataSize = GetPixelDataSize(size, size, format);
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glGenTextures(1, &cubemapId);
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glBindTexture(GL_TEXTURE_CUBE_MAP, cubemapId);
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@ -2071,9 +2072,8 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format)
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for (unsigned int i = 0; i < 6; i++)
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{
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if (format < COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize);
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#if !defined(GRAPHICS_API_OPENGL_11)
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else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, dataSize, (unsigned char *)data + i*dataSize);
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#endif
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#if defined(GRAPHICS_API_OPENGL_33)
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if (format == UNCOMPRESSED_GRAYSCALE)
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{
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