Minor tweaks
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@ -1655,7 +1655,7 @@ Mesh GenMeshCylinder(float radius, float height, int slices)
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par_shapes_mesh *cylinder = par_shapes_create_cylinder(slices, 8);
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par_shapes_scale(cylinder, radius, radius, height);
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par_shapes_rotate(cylinder, -PI/2.0f, (float[]){ 1, 0, 0 });
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par_shapes_rotate(cylinder, PI/2.0f, (float[]){ 0, 1, 0});
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par_shapes_rotate(cylinder, PI/2.0f, (float[]){ 0, 1, 0 });
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// Generate an orientable disk shape (top cap)
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par_shapes_mesh *capTop = par_shapes_create_disk(radius, slices, (float[]){ 0, 0, 0 }, (float[]){ 0, 0, 1 });
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@ -2064,7 +2064,7 @@ static Wave LoadFLAC(const char *fileName)
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Wave wave;
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// Decode an entire FLAC file in one go
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uint64_t totalSampleCount;
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unsigned long long int totalSampleCount;
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wave.data = drflac_open_file_and_read_pcm_frames_s16(fileName, &wave.channels, &wave.sampleRate, &totalSampleCount);
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wave.sampleCount = (unsigned int)totalSampleCount;
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@ -2088,7 +2088,7 @@ static Wave LoadMP3(const char *fileName)
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Wave wave = { 0 };
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// Decode an entire MP3 file in one go
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uint64_t totalFrameCount = 0;
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unsigned long long int totalFrameCount = 0;
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drmp3_config config = { 0 };
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wave.data = drmp3_open_file_and_read_f32(fileName, &config, &totalFrameCount);
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