Fix IsMouseButtonReleased()
when press/release events come too fast (#1032)
If press/release events for a mouse button come too fast, then using `IsMouseButtonReleased()` does not work. This has been noticed when using a touchpad on Linux when tapping with two fingers two emulate right mouse button click. The situation looks like this: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed Released <-- current=released IsMouseButtonReleased <-- returns false because current==previous EndDrawing <-- previous=released ``` The fix is to update the previous mouse button state in addition to current mouse button state when `MouseButtonCallback()` is called by glfw. Now the situation is as follows: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed, previous=released Released <-- current=released, previous=pressed IsMouseButtonReleased <-- returns true because current!=previous EndDrawing <-- previous=released ```
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@ -3907,6 +3907,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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// GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
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{
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previousMouseState[button] = currentMouseState[button];
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currentMouseState[button] = action;
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#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
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