Minor comments tweak

This commit is contained in:
Ray 2019-12-01 12:55:33 +01:00
parent 91faf72dda
commit 416a52b5bc
2 changed files with 5 additions and 5 deletions

View File

@ -3284,8 +3284,8 @@ static void InitTimer(void)
// Wait for some milliseconds (stop program execution)
// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could
// take longer than expected... for that reason we use the busy wait loop
// http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
// http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
static void Wait(float ms)
{
#if defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_UWP)
@ -3942,8 +3942,8 @@ static void CharCallback(GLFWwindow *window, unsigned int key)
{
// NOTE: Registers any key down considering OS keyboard layout but
// do not detects action events, those should be managed by user...
// https://github.com/glfw/glfw/issues/668#issuecomment-166794907
// http://www.glfw.org/docs/latest/input_guide.html#input_char
// Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907
// Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char
// Check if there is space available in the queue
if (keyPressedQueueCount < MAX_CHARS_QUEUE)

View File

@ -2916,7 +2916,7 @@ static Model LoadOBJ(const char *fileName)
float shininess;
float ior; // index of refraction
float dissolve; // 1 == opaque; 0 == fully transparent
// illumination model (see http://www.fileformat.info/format/material/)
// illumination model (Ref: http://www.fileformat.info/format/material/)
int illum;
int pad0;