fix various problems, thanks CppCheck :) (#1005)
* explained a bit more the core_window_letterbox example * fixed a few 'ups' moments that could lead to mild head pain and time loss
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@ -929,12 +929,16 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
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{
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TraceLog(LOG_ERROR, "Magic Number \"%s\"does not match.", iqm.magic);
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fclose(iqmFile);
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return NULL;
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}
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if (iqm.version != IQM_VERSION)
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{
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TraceLog(LOG_ERROR, "IQM version %i is incorrect.", iqm.version);
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fclose(iqmFile);
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return NULL;
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}
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// Get bones data
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27
src/physac.h
27
src/physac.h
@ -842,9 +842,17 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body)
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}
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}
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#if defined(PHYSAC_DEBUG)
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if (index == -1) printf("[PHYSAC] cannot find body id %i in pointers array\n", id);
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#endif
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if (index == -1){
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#if defined(PHYSAC_DEBUG)
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printf("[PHYSAC] cannot find body id %i in pointers array\n", id);
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#endif
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// prevent access to index -1
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return;
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}
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// Free body allocated memory
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PHYSAC_FREE(body);
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@ -1249,9 +1257,16 @@ static void DestroyPhysicsManifold(PhysicsManifold manifold)
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}
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}
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#if defined(PHYSAC_DEBUG)
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if (index == -1) printf("[PHYSAC] cannot find manifold id %i in pointers array\n", id);
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#endif
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if (index == -1) {
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#if defined(PHYSAC_DEBUG)
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printf("[PHYSAC] cannot find manifold id %i in pointers array\n", id);
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#endif
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//prevent access to index -1
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return;
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}
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// Free manifold allocated memory
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PHYSAC_FREE(manifold);
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@ -592,13 +592,14 @@ void SetMasterVolume(float volume)
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AudioBuffer *InitAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 bufferSizeInFrames, int usage)
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{
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AudioBuffer *audioBuffer = (AudioBuffer *)RL_CALLOC(1, sizeof(AudioBuffer));
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audioBuffer->buffer = RL_CALLOC(bufferSizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
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if (audioBuffer == NULL)
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{
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TraceLog(LOG_ERROR, "InitAudioBuffer() : Failed to allocate memory for audio buffer");
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return NULL;
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}
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audioBuffer->buffer = RL_CALLOC(bufferSizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
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// Audio data runs through a format converter
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ma_pcm_converter_config dspConfig;
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@ -1887,6 +1887,13 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
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#endif
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#endif // GRAPHICS_API_OPENGL_11
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if( data == NULL ){
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//ups!
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TraceLog(LOG_WARNING, "Got asked to load texture from a NULL pointer!");
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return id;
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glGenTextures(1, &id); // Generate texture id
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@ -1524,7 +1524,7 @@ static float EaseCubicInOut(float t, float b, float c, float d)
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// Get texture to draw shapes (RAII)
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static Texture2D GetShapesTexture(void)
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{
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if (texShapes.id <= 0)
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if (texShapes.id == 0) //this variable is an unsigned int, will never be negative
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{
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#if defined(SUPPORT_FONT_TEXTURE)
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texShapes = GetFontDefault().texture; // Use font texture white character
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@ -1394,7 +1394,7 @@ char *TextToUtf8(int *codepoints, int length)
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}
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// Resize memory to text length + string NULL terminator
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realloc(text, size + 1);
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text = realloc(text, size + 1);
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return text;
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}
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@ -662,7 +662,7 @@ Vector4 *GetImageDataNormalized(Image image)
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pixels[i].w = 1.0f;
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k += 3;
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}
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} break;
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case UNCOMPRESSED_R32G32B32A32:
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{
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pixels[i].x = ((float *)image.data)[k];
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