SetWindowMonitor made functioning again. (#1036)
* We get the video mode from the target monitor and use that to set, therefore keeping windowed-fullscreen * Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window when changing focus from a windowed fullscreen window. This is more expected behavior for windowed full screen, when a user alt-tabs or clicks on a window in the other monitor, they expect their windowed-fullscreen window to remaining up.
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src/core.c
12
src/core.c
@ -933,8 +933,9 @@ void SetWindowMonitor(int monitor)
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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//glfwSetWindowMonitor(window, monitors[monitor], 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE);
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TraceLog(LOG_INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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const GLFWvidmode* mode = glfwGetVideoMode(monitors[monitor]);
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glfwSetWindowMonitor(window, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate);
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}
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else TraceLog(LOG_WARNING, "Selected monitor not found");
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#endif
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@ -2743,6 +2744,15 @@ static bool InitGraphicsDevice(int width, int height)
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}
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}
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#if defined(PLATFORM_DESKTOP)
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// If we are windowed fullscreen, ensures that window does not minimize
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// when focus is lost.
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if (screenHeight == displayHeight && screenWidth == displayWidth)
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{
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glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
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}
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#endif
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TraceLog(LOG_WARNING, "Closest fullscreen videomode: %i x %i", displayWidth, displayHeight);
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// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
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