Review variable name
This commit is contained in:
parent
615cb35d96
commit
b5b3bbb30b
30
src/text.c
30
src/text.c
@ -447,39 +447,39 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
|
||||
RL_FREE(pixels); // Free pixels array memory
|
||||
|
||||
// Create spritefont with all data parsed from image
|
||||
Font spriteFont = { 0 };
|
||||
Font font = { 0 };
|
||||
|
||||
spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
|
||||
spriteFont.charsCount = index;
|
||||
font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
|
||||
font.charsCount = index;
|
||||
|
||||
// We got tempCharValues and tempCharsRecs populated with chars data
|
||||
// Now we move temp data to sized charValues and charRecs arrays
|
||||
spriteFont.chars = (CharInfo *)RL_MALLOC(spriteFont.charsCount*sizeof(CharInfo));
|
||||
spriteFont.recs = (Rectangle *)RL_MALLOC(spriteFont.charsCount*sizeof(Rectangle));
|
||||
font.chars = (CharInfo *)RL_MALLOC(font.charsCount*sizeof(CharInfo));
|
||||
font.recs = (Rectangle *)RL_MALLOC(font.charsCount*sizeof(Rectangle));
|
||||
|
||||
for (int i = 0; i < spriteFont.charsCount; i++)
|
||||
for (int i = 0; i < font.charsCount; i++)
|
||||
{
|
||||
spriteFont.chars[i].value = tempCharValues[i];
|
||||
font.chars[i].value = tempCharValues[i];
|
||||
|
||||
// Get character rectangle in the font atlas texture
|
||||
spriteFont.recs[i] = tempCharRecs[i];
|
||||
font.recs[i] = tempCharRecs[i];
|
||||
|
||||
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
||||
spriteFont.chars[i].offsetX = 0;
|
||||
spriteFont.chars[i].offsetY = 0;
|
||||
spriteFont.chars[i].advanceX = 0;
|
||||
font.chars[i].offsetX = 0;
|
||||
font.chars[i].offsetY = 0;
|
||||
font.chars[i].advanceX = 0;
|
||||
|
||||
// Fill character image data from fontClear data
|
||||
spriteFont.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
|
||||
font.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
|
||||
}
|
||||
|
||||
UnloadImage(fontClear); // Unload processed image once converted to texture
|
||||
|
||||
spriteFont.baseSize = (int)spriteFont.recs[0].height;
|
||||
font.baseSize = (int)font.recs[0].height;
|
||||
|
||||
TraceLog(LOG_INFO, "Image file loaded correctly as Font");
|
||||
|
||||
return spriteFont;
|
||||
return font;
|
||||
}
|
||||
|
||||
// Load font data for further use
|
||||
@ -742,7 +742,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
|
||||
// Unload Font from GPU memory (VRAM)
|
||||
void UnloadFont(Font font)
|
||||
{
|
||||
// NOTE: Make sure spriteFont is not default font (fallback)
|
||||
// NOTE: Make sure font is not default font (fallback)
|
||||
if (font.texture.id != GetFontDefault().texture.id)
|
||||
{
|
||||
for (int i = 0; i < font.charsCount; i++) UnloadImage(font.chars[i].image);
|
||||
|
Loading…
Reference in New Issue
Block a user