Added comments related to #837
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@ -2688,7 +2688,9 @@ static bool InitGraphicsDevice(int width, int height)
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//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
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//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
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#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI)
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// NOTE: If using external GLFW, it requires latest GLFW 3.3 for this functionality
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// Resize window content area based on the monitor content scale.
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// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
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// On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
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#endif
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